Party EXP Bonus: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
''Partying with friends never felt better.'' | ''Partying with friends never felt better.'' | ||
Each player in your party on the same map as you increases the experience earned from a monster by ''' | Each player in your party on the same map as you increases the experience earned from a monster by '''10%''', and each unique class on the same map as you increases the experience earned from a monster by '''15%''' (up to the number of unique players only). | ||
This bonus is only applied '''once per PC''' and only if you are not idle. | This bonus is only applied '''once per PC''' and only if you are not idle. | ||
Revision as of 18:03, 24 June 2026
Partying with friends never felt better.
Each player in your party on the same map as you increases the experience earned from a monster by 10%, and each unique class on the same map as you increases the experience earned from a monster by 15% (up to the number of unique players only).
This bonus is only applied once per PC and only if you are not idle.
Note: Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle, whether or not they are in the same party. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.
| Party Members (all active) | Monster EXP |
|---|---|
| 1 | 100% |
| 2 | 120% (60% each) |
| 3 | 140% (46.67% each) |
| 4 | 160% (40% each) |
| 5 | 180% (36% each) |
| 6 | 200% (33.33% each) |
| 7 | 220% (31.43% each) |
| 8 | 240% (30% each) |
| 9 | 260% (28.89% each) |
| 10 | 280% (28% each) |
| 11 | 300% (27.27% each) |
| 12 | 320% (26.67% each) |