Party EXP Bonus
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Partying with friends never felt better.
The experience earned from a monster is boosted by the unique party members fighting on the same map as you. Every additional unique member adds +10%, and every additional unique class among those members adds a further +15% (the class bonus can never exceed the number of unique members).
EXP multiplier = 100% + 10% × (unique members − 1) + 15% × (unique classes − 1)
For example, two members of the same class earn 110% (100% + 10%), while two members of different classes earn 125% (100% + 10% + 15%).
This bonus is only applied once per PC and only if you are not idle.
Note: Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle, whether or not they are in the same party. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.
The table below assumes every member is a different class (the maximum bonus):
| Party Members (all active, all unique classes) | Monster EXP |
|---|---|
| 1 | 100% |
| 2 | 125% (62.5% each) |
| 3 | 150% (50% each) |
| 4 | 175% (43.75% each) |
| 5 | 200% (40% each) |
| 6 | 225% (37.5% each) |
| 7 | 250% (35.71% each) |
| 8 | 275% (34.38% each) |
| 9 | 300% (33.33% each) |
| 10 | 325% (32.5% each) |
| 11 | 350% (31.82% each) |
| 12 | 375% (31.25% each) |