Party EXP Bonus: Difference between revisions

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This bonus is only applied '''once per PC''' and only if you are not idle.
This bonus is only applied '''once per PC''' and only if you are not idle.


{{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle.}}
{{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle. A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store. These actions will reset your idle timer: Walking, Using a skill on a target, Using a skill on the ground, Using, equipping, or unequipping an item, Attacking (including auto-attack), Closing an NPC window, Providing input to an NPC, Selecting an NPC menu option, Clicking Next in an NPC dialog, or completing an NPC progress bar }}
{{Note|A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store.}}





Revision as of 15:26, 7 May 2026

Partying with friends never felt better.

Each player in your party on the same map as you increases the experience earned from a monster by 10%. This bonus is only applied once per PC and only if you are not idle.

Note: Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle. A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store. These actions will reset your idle timer: Walking, Using a skill on a target, Using a skill on the ground, Using, equipping, or unequipping an item, Attacking (including auto-attack), Closing an NPC window, Providing input to an NPC, Selecting an NPC menu option, Clicking Next in an NPC dialog, or completing an NPC progress bar


Party Members (all active) Monster EXP
1 100%
2 110% (55% each)
3 120% (40% each)
4 130% (32.5% each)
5 140% (28% each)
6 150% (25% each)
7 160% (22.86% each)
8 170% (21.25% each)
9 180% (20% each)
10 190% (19% each)
11 200% (18.18% each)
12 210% (17.5% each)