Party EXP Bonus: Difference between revisions

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{{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle.}}
{{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle.}}
{{Note|A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store.}}
== Idle System ==
A player is considered '''idle''' after '''60 seconds''' of inactivity. Players are also always considered idle while in a chat room, vendor shop, or buying store, regardless of time.
=== Actions That Reset Idle ===
The following actions reset your idle timer (configured via <code>idletime_option: 0x7C1F</code>):
{| class="wikitable"
! Action !! Flag
|-
| Walking || <code>0x0001</code>
|-
| Using a skill on a target || <code>0x0002</code>
|-
| Using a skill on the ground || <code>0x0004</code>
|-
| Using, equipping, or unequipping an item || <code>0x0008</code>
|-
| Attacking (including auto-attack) || <code>0x0010</code>
|-
| Closing an NPC window || <code>0x0400</code>
|-
| Providing input to an NPC || <code>0x0800</code>
|-
| Selecting an NPC menu option || <code>0x1000</code>
|-
| Clicking Next in an NPC dialog || <code>0x2000</code>
|-
| Completing an NPC progress bar || <code>0x4000</code>
|}
The following actions do '''not''' reset your idle timer: chatting, sitting/standing, emotes, dropping items, and <code>@commands</code>.
=== Effects of Being Idle ===
{| class="wikitable"
! Feature !! Effect
|-
| Party EXP || Idle players still receive EXP but do '''not''' count toward the party size bonus.
|-
| Party loot distribution || Idle players are '''excluded''' from round-robin and random loot rolls.
|}


{| class="wikitable"
{| class="wikitable"

Revision as of 15:24, 7 May 2026

Partying with friends never felt better.

Each player in your party on the same map as you increases the experience earned from a monster by 10%. This bonus is only applied once per PC and only if you are not idle.

Note: Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle.
Note: A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store.

Idle System

A player is considered idle after 60 seconds of inactivity. Players are also always considered idle while in a chat room, vendor shop, or buying store, regardless of time.

Actions That Reset Idle

The following actions reset your idle timer (configured via idletime_option: 0x7C1F):

Action Flag
Walking 0x0001
Using a skill on a target 0x0002
Using a skill on the ground 0x0004
Using, equipping, or unequipping an item 0x0008
Attacking (including auto-attack) 0x0010
Closing an NPC window 0x0400
Providing input to an NPC 0x0800
Selecting an NPC menu option 0x1000
Clicking Next in an NPC dialog 0x2000
Completing an NPC progress bar 0x4000

The following actions do not reset your idle timer: chatting, sitting/standing, emotes, dropping items, and @commands.

Effects of Being Idle

Feature Effect
Party EXP Idle players still receive EXP but do not count toward the party size bonus.
Party loot distribution Idle players are excluded from round-robin and random loot rolls.


Party Members (all active) Monster EXP
1 100%
2 110% (55% each)
3 120% (40% each)
4 130% (32.5% each)
5 140% (28% each)
6 150% (25% each)
7 160% (22.86% each)
8 170% (21.25% each)
9 180% (20% each)
10 190% (19% each)
11 200% (18.18% each)
12 210% (17.5% each)