Party EXP Bonus: Difference between revisions

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This bonus is only applied '''once per PC''' and only if you are not idle.
This bonus is only applied '''once per PC''' and only if you are not idle.


{{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room, a vendor shop, or a buying store.}}
{{Note|Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.}}





Revision as of 15:30, 7 May 2026

Partying with friends never felt better.

Each player in your party on the same map as you increases the experience earned from a monster by 10%. This bonus is only applied once per PC and only if you are not idle.

Note: Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.


Party Members (all active) Monster EXP
1 100%
2 110% (55% each)
3 120% (40% each)
4 130% (32.5% each)
5 140% (28% each)
6 150% (25% each)
7 160% (22.86% each)
8 170% (21.25% each)
9 180% (20% each)
10 190% (19% each)
11 200% (18.18% each)
12 210% (17.5% each)