Party EXP Bonus: Difference between revisions
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{{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle.}} | {{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle.}} | ||
{{Note|A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store.}} | |||
== Idle System == | |||
A player is considered '''idle''' after '''60 seconds''' of inactivity. Players are also always considered idle while in a chat room, vendor shop, or buying store, regardless of time. | |||
=== Actions That Reset Idle === | |||
The following actions reset your idle timer (configured via <code>idletime_option: 0x7C1F</code>): | |||
{| class="wikitable" | |||
! Action !! Flag | |||
|- | |||
| Walking || <code>0x0001</code> | |||
|- | |||
| Using a skill on a target || <code>0x0002</code> | |||
|- | |||
| Using a skill on the ground || <code>0x0004</code> | |||
|- | |||
| Using, equipping, or unequipping an item || <code>0x0008</code> | |||
|- | |||
| Attacking (including auto-attack) || <code>0x0010</code> | |||
|- | |||
| Closing an NPC window || <code>0x0400</code> | |||
|- | |||
| Providing input to an NPC || <code>0x0800</code> | |||
|- | |||
| Selecting an NPC menu option || <code>0x1000</code> | |||
|- | |||
| Clicking Next in an NPC dialog || <code>0x2000</code> | |||
|- | |||
| Completing an NPC progress bar || <code>0x4000</code> | |||
|} | |||
The following actions do '''not''' reset your idle timer: chatting, sitting/standing, emotes, dropping items, and <code>@commands</code>. | |||
=== Effects of Being Idle === | |||
{| class="wikitable" | |||
! Feature !! Effect | |||
|- | |||
| Party EXP || Idle players still receive EXP but do '''not''' count toward the party size bonus. | |||
|- | |||
| Party loot distribution || Idle players are '''excluded''' from round-robin and random loot rolls. | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 15:24, 7 May 2026
Partying with friends never felt better.
Each player in your party on the same map as you increases the experience earned from a monster by 10%. This bonus is only applied once per PC and only if you are not idle.
Note: Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle.
Note: A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store.
Idle System
A player is considered idle after 60 seconds of inactivity. Players are also always considered idle while in a chat room, vendor shop, or buying store, regardless of time.
Actions That Reset Idle
The following actions reset your idle timer (configured via idletime_option: 0x7C1F):
| Action | Flag |
|---|---|
| Walking | 0x0001
|
| Using a skill on a target | 0x0002
|
| Using a skill on the ground | 0x0004
|
| Using, equipping, or unequipping an item | 0x0008
|
| Attacking (including auto-attack) | 0x0010
|
| Closing an NPC window | 0x0400
|
| Providing input to an NPC | 0x0800
|
| Selecting an NPC menu option | 0x1000
|
| Clicking Next in an NPC dialog | 0x2000
|
| Completing an NPC progress bar | 0x4000
|
The following actions do not reset your idle timer: chatting, sitting/standing, emotes, dropping items, and @commands.
Effects of Being Idle
| Feature | Effect |
|---|---|
| Party EXP | Idle players still receive EXP but do not count toward the party size bonus. |
| Party loot distribution | Idle players are excluded from round-robin and random loot rolls. |
| Party Members (all active) | Monster EXP |
|---|---|
| 1 | 100% |
| 2 | 110% (55% each) |
| 3 | 120% (40% each) |
| 4 | 130% (32.5% each) |
| 5 | 140% (28% each) |
| 6 | 150% (25% each) |
| 7 | 160% (22.86% each) |
| 8 | 170% (21.25% each) |
| 9 | 180% (20% each) |
| 10 | 190% (19% each) |
| 11 | 200% (18.18% each) |
| 12 | 210% (17.5% each) |