Party EXP Bonus: Difference between revisions

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''Partying with friends never felt better.''
''Partying with friends never felt better.''


Each player in your party on the same map as you increases the experience earned from a monster by '''10%'''.
The experience earned from a monster is boosted by the unique party members fighting on the same map as you. Every '''additional''' unique member adds '''+10%''', and every '''additional''' unique class among those members adds a further '''+15%''' (the class bonus can never exceed the number of unique members).
 
'''EXP multiplier = 100% + 10% × (unique members − 1) + 15% × (unique classes − 1)'''
 
For example, two members of the '''same''' class earn 110% (100% + 10%), while two members of '''different''' classes earn 125% (100% + 10% + 15%).
 
This bonus is only applied '''once per PC''' and only if you are not idle.
This bonus is only applied '''once per PC''' and only if you are not idle.


{{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle. A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store. These actions will reset your idle timer: Walking, Using a skill on a target, Using a skill on the ground, Using, equipping, or unequipping an item, Attacking (including auto-attack), Closing an NPC window, Providing input to an NPC, Selecting an NPC menu option, Clicking Next in an NPC dialog, or completing an NPC progress bar }}
{{Note|Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle, whether or not they are in the same party. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.}}


The table below assumes every member is a different class (the maximum bonus):


{| class="wikitable"
{| class="wikitable"
! Party Members (all active)
! Party Members (all active, all unique classes)
! Monster EXP
! Monster EXP
|-
|-
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|-
|-
| 2
| 2
| 110% (55% each)
| 125% (62.5% each)
|-
|-
| 3
| 3
| 120% (40% each)
| 150% (50% each)
|-
|-
| 4
| 4
| 130% (32.5% each)
| 175% (43.75% each)
|-
|-
| 5
| 5
| 140% (28% each)
| 200% (40% each)
|-
|-
| 6
| 6
| 150% (25% each)
| 225% (37.5% each)
|-
|-
| 7
| 7
| 160% (22.86% each)
| 250% (35.71% each)
|-
|-
| 8
| 8
| 170% (21.25% each)
| 275% (34.38% each)
|-
|-
| 9
| 9
| 180% (20% each)
| 300% (33.33% each)
|-
|-
| 10
| 10
| 190% (19% each)
| 325% (32.5% each)
|-
|-
| 11
| 11
| 200% (18.18% each)
| 350% (31.82% each)
|-
|-
| 12
| 12
| 210% (17.5% each)
| 375% (31.25% each)
|}
|}

Latest revision as of 18:51, 24 June 2026

Partying with friends never felt better.

The experience earned from a monster is boosted by the unique party members fighting on the same map as you. Every additional unique member adds +10%, and every additional unique class among those members adds a further +15% (the class bonus can never exceed the number of unique members).

EXP multiplier = 100% + 10% × (unique members − 1) + 15% × (unique classes − 1)

For example, two members of the same class earn 110% (100% + 10%), while two members of different classes earn 125% (100% + 10% + 15%).

This bonus is only applied once per PC and only if you are not idle.

Note: Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle, whether or not they are in the same party. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.

The table below assumes every member is a different class (the maximum bonus):

Party Members (all active, all unique classes) Monster EXP
1 100%
2 125% (62.5% each)
3 150% (50% each)
4 175% (43.75% each)
5 200% (40% each)
6 225% (37.5% each)
7 250% (35.71% each)
8 275% (34.38% each)
9 300% (33.33% each)
10 325% (32.5% each)
11 350% (31.82% each)
12 375% (31.25% each)