Party EXP Bonus: Difference between revisions

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''Partying with friends never felt better.''
''Partying with friends never felt better.''


Each player in your party on the same map as you increases the experience earned from a monster by '''10%'''
The experience earned from a monster is boosted by the unique party members fighting on the same map as you. Every '''additional''' unique member adds '''+10%''', and every '''additional''' unique class among those members adds a further '''+15%''' (the class bonus can never exceed the number of unique members).
This bonus is only applied '''once per PC''' and only if you are not idle.


{{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle.}}
'''EXP multiplier = 100% + 10% × (unique members − 1) + 15% × (unique classes − 1)'''
{{Note|A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store.}}


== Idle System ==
For example, two members of the '''same''' class earn 110% (100% + 10%), while two members of '''different''' classes earn 125% (100% + 10% + 15%).


A player is considered '''idle''' after '''60 seconds''' of inactivity. Players are also always considered idle while in a chat room, vendor shop, or buying store, regardless of time.
This bonus is only applied '''once per PC''' and only if you are not idle.
 
=== Actions That Reset Idle ===
 
The following actions reset your idle timer (configured via <code>idletime_option: 0x7C1F</code>):
 
{| class="wikitable"
! Action !! Flag
|-
| Walking || <code>0x0001</code>
|-
| Using a skill on a target || <code>0x0002</code>
|-
| Using a skill on the ground || <code>0x0004</code>
|-
| Using, equipping, or unequipping an item || <code>0x0008</code>
|-
| Attacking (including auto-attack) || <code>0x0010</code>
|-
| Closing an NPC window || <code>0x0400</code>
|-
| Providing input to an NPC || <code>0x0800</code>
|-
| Selecting an NPC menu option || <code>0x1000</code>
|-
| Clicking Next in an NPC dialog || <code>0x2000</code>
|-
| Completing an NPC progress bar || <code>0x4000</code>
|}
 
The following actions do '''not''' reset your idle timer: chatting, sitting/standing, emotes, dropping items, and <code>@commands</code>.
 
=== Effects of Being Idle ===
 
{| class="wikitable"
! Feature !! Effect
|-
| Party EXP || Idle players still receive EXP but do '''not''' count toward the party size bonus.
|-
| Party loot distribution || Idle players are '''excluded''' from round-robin and random loot rolls.
|}


{{Note|Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle, whether or not they are in the same party. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.}}


The table below assumes every member is a different class (the maximum bonus):


{| class="wikitable"
{| class="wikitable"
! Party Members (all active)
! Party Members (all active, all unique classes)
! Monster EXP
! Monster EXP
|-
|-
Line 61: Line 21:
|-
|-
| 2
| 2
| 110% (55% each)
| 125% (62.5% each)
|-
|-
| 3
| 3
| 120% (40% each)
| 150% (50% each)
|-
|-
| 4
| 4
| 130% (32.5% each)
| 175% (43.75% each)
|-
|-
| 5
| 5
| 140% (28% each)
| 200% (40% each)
|-
|-
| 6
| 6
| 150% (25% each)
| 225% (37.5% each)
|-
|-
| 7
| 7
| 160% (22.86% each)
| 250% (35.71% each)
|-
|-
| 8
| 8
| 170% (21.25% each)
| 275% (34.38% each)
|-
|-
| 9
| 9
| 180% (20% each)
| 300% (33.33% each)
|-
|-
| 10
| 10
| 190% (19% each)
| 325% (32.5% each)
|-
|-
| 11
| 11
| 200% (18.18% each)
| 350% (31.82% each)
|-
|-
| 12
| 12
| 210% (17.5% each)
| 375% (31.25% each)
|}
|}

Latest revision as of 18:51, 24 June 2026

Partying with friends never felt better.

The experience earned from a monster is boosted by the unique party members fighting on the same map as you. Every additional unique member adds +10%, and every additional unique class among those members adds a further +15% (the class bonus can never exceed the number of unique members).

EXP multiplier = 100% + 10% × (unique members − 1) + 15% × (unique classes − 1)

For example, two members of the same class earn 110% (100% + 10%), while two members of different classes earn 125% (100% + 10% + 15%).

This bonus is only applied once per PC and only if you are not idle.

Note: Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle, whether or not they are in the same party. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.

The table below assumes every member is a different class (the maximum bonus):

Party Members (all active, all unique classes) Monster EXP
1 100%
2 125% (62.5% each)
3 150% (50% each)
4 175% (43.75% each)
5 200% (40% each)
6 225% (37.5% each)
7 250% (35.71% each)
8 275% (34.38% each)
9 300% (33.33% each)
10 325% (32.5% each)
11 350% (31.82% each)
12 375% (31.25% each)