Party EXP Bonus: Difference between revisions

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This bonus is only applied '''once per PC''' and only if you are not idle.
This bonus is only applied '''once per PC''' and only if you are not idle.


{{Note|Having any non-idle character on the map sharing your gepard and master account IDs will allow your character in party to be counted as non-idle.}}
{{Note|Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle, whether or not they are in the same party. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.}}
{{Note|A player is considered idle when they have not performed any action for 60 seconds. Additionally, a player is always considered idle (regardless of time) if they are in a chat room, a vendor shop, or a buying store.}}
 
== Idle System ==
 
A player is considered '''idle''' after '''60 seconds''' of inactivity. Players are also always considered idle while in a chat room, vendor shop, or buying store, regardless of time.
 
=== Actions That Reset Idle ===
 
The following actions reset your idle timer (configured via <code>idletime_option: 0x7C1F</code>):
 
{| class="wikitable"
! Action !! Flag
|-
| Walking || <code>0x0001</code>
|-
| Using a skill on a target || <code>0x0002</code>
|-
| Using a skill on the ground || <code>0x0004</code>
|-
| Using, equipping, or unequipping an item || <code>0x0008</code>
|-
| Attacking (including auto-attack) || <code>0x0010</code>
|-
| Closing an NPC window || <code>0x0400</code>
|-
| Providing input to an NPC || <code>0x0800</code>
|-
| Selecting an NPC menu option || <code>0x1000</code>
|-
| Clicking Next in an NPC dialog || <code>0x2000</code>
|-
| Completing an NPC progress bar || <code>0x4000</code>
|}
 
The following actions do '''not''' reset your idle timer: chatting, sitting/standing, emotes, dropping items, and <code>@commands</code>.
 
=== Effects of Being Idle ===
 
{| class="wikitable"
! Feature !! Effect
|-
| Party EXP || Idle players still receive EXP but do '''not''' count toward the party size bonus.
|-
| Party loot distribution || Idle players are '''excluded''' from round-robin and random loot rolls.
|}
 





Latest revision as of 12:05, 9 May 2026

Partying with friends never felt better.

Each player in your party on the same map as you increases the experience earned from a monster by 10%. This bonus is only applied once per PC and only if you are not idle.

Note: Having any non-idle character on the map sharing your Gepard and Master Account IDs will allow your character in party to be counted as non-idle, whether or not they are in the same party. A player is considered idle when they have not walked, used a skill or item, or attacked for 60 seconds. Additionally, a player is always considered idle if they are in a chat room or vending.


Party Members (all active) Monster EXP
1 100%
2 110% (55% each)
3 120% (40% each)
4 130% (32.5% each)
5 140% (28% each)
6 150% (25% each)
7 160% (22.86% each)
8 170% (21.25% each)
9 180% (20% each)
10 190% (19% each)
11 200% (18.18% each)
12 210% (17.5% each)