Monster Hunter
Monster Hunter System
The Monster Hunter System is a weekly-rotating bounty board run by the Hunter's Guild. Each week, every difficulty tier posts four randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. Complete all four quests in a single day? Get a Hunter's Bonus.
Overview
Speak with the Monster Hunter NPC in the Revenant Pub to view the bounty board. Choose a tier to see this week's four bounties, accept the ones you want, hunt the required kills, and return to hand in.
Each bounty targets a single monster type. The four bounties shown in a tier are the same for every player and rotate every 7 days.
Tiers
There are four tiers. Each has a level range, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.
| Tier | Min Level | Kills per Bounty | Target Pool |
|---|---|---|---|
| Beginner | 20+ | 35 | 16 possible targets |
| Intermediate | 41+ | 50 | 16 possible targets |
| Advanced | 61+ | 75 | 16 possible targets |
| Challenger | 81+ | 100 | 16 possible targets |
Level requirements
Tiers only have a minimum level - there is no upper cap. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).
- To accept a bounty you must be at least the tier's minimum level.
- To hand in a bounty you must also be at least the tier's minimum level.
The hand-in check exists so a character can't drop below the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier's reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.
How It Works
Weekly rotation
Each tier posts 4 bounties, chosen at random from that tier's target pool. The same four targets are shown to all players, and a fresh set is rolled every 7 days. A server-wide announcement is made whenever the board refreshes.
Daily limit
You may accept up to 4 bounties per day, counted across all tiers combined (not 4 per tier). Spend them however you like - four from one tier, or a mix.
The daily cooldown starts when you accept a bounty, not when you hand it in. This means you can hand in a finished bounty and, the next day, accept new ones right away. You also can't take the same bounty twice in one day.
Take All
From a tier's board you can select Take All to accept every bounty you haven't taken yet that day in one click.
Hunt in a party
Bounty kills are shared with your party. When a party member on the same screen kills one of your target monsters, it counts toward everyone's bounty progress at once - not just the player who landed the kill. Party up to clear your bounties much faster!
Hunter's Bonus
Hand in all four of a single tier's bounties in the same day to earn a Hunter's Bonus - some extra Hunting Coins! Because the daily limit is 4 bounties total, claiming the bonus means spending your entire daily allowance on one tier.
| Tier | Hunter's Bonus |
|---|---|
| Beginner | +2 Hunting Coins |
| Intermediate | +3 Hunting Coins |
| Advanced | +4 Hunting Coins |
| Challenger | +5 Hunting Coins |
Rewards
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in.
These rewards are per turn-in, and you can hand in up to 4 bounties per day total (across all tiers).
| Tier | Hunting Coins | Base EXP | Job EXP | Zeny |
|---|---|---|---|---|
| Beginner | 2 | 20,000–30,000 | 10,000 | 10,000–15,000 |
| Intermediate | 3 | 100,000–200,000 | 100,000 | 20,000–30,000 |
| Advanced | 4 | 1,000,000–1,500,000 | 1,000,000 | 50,000–75,000 |
| Challenger | 5 | 3,000,000–5,000,000 | 2,000,000 | 75,000–100,000 |
Completing 4 Challenger quests per day will reward you with 25 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.
Abandoning a Quest
Use the Abandon Quests option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning does not refund that day's attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.
| Tier | Abandon Fee |
|---|---|
| Beginner | 5,000 z |
| Intermediate | 10,000 z |
| Advanced | 15,000 z |
| Challenger | 25,000 z |
Target Pools
The four weekly bounties for each tier are drawn from these pools.
Beginner
Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail
Intermediate
Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis
Advanced
Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword
Challenger
Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic