Forged Random Options

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Revision as of 20:22, 12 May 2026 by Kins (talk | contribs)
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These options are currently scaled at 20% percent per star crumb (60% total) for 1h weapons and 25% per star crumb (75% total) for 2h weapons.

Weapons forged by a ranked smith will have a 10% bonus added.

1st Option Level 1 Level 2 Level 3
ATK¹ 13–19 16–24 24–40
MATK² 13–19 16–24 24–40
HP³ 48–80 80–160 160–240
SP³ 24–32 32–48 48–80
Crit Chance³ 5–8% 8–13% 10–16%
HIT³ 8–16 16–24 24–32
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction³ 4–7% 5–11% 7–14%
After Cast Delay³ 4–7% 5–11% 7–14%
ASPD³ 2–4% 2–5% 4–7%
Physical Damage to Race¹ 4–7% 5–11% 7–14%
Magical Damage to Race² 4–7% 5–11% 7–14%
3rd Option Level 1 Level 2 Level 3
Healing Effectiveness² 5–8% 8–16% 13–24%
Incoming Healing¹ 3–6% 5–10% 6–13%
Physical Damage to Element¹ 5–8% 8–16% 13–24%
Magical Damage to Element² 3–6% 5–10% 6–13%

2H Sword, 2H Axes, 2H Spear and 2H Mace Melee Options Table:

1st Option Level 1 Level 2 Level 3
ATK 16–24 24–40 40–64
HP 48–80 80–160 160–240
SP 24–32 32–48 48–80
Crit Chance 8–13% 10–16% 13–24%
HIT 16–24 24–32 32–48
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction 4–7% 5–11% 7–14%
After Cast Delay 4–7% 5–11% 7–14%
ASPD³ 4–7% 5–11% 7–12%
Physical Damage to Race 5–11% 9–18% 14–26%
3rd Option Level 1 Level 2 Level 3
Incoming Healing 5–9% 7–18% 11–21%
Physical Damage to Element 9–18% 14–26% 18–35%