Branch Room: Difference between revisions

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(Created page with "==Overview== The '''Branch Room''' is a private instanced map where parties and guilds can use Dead Branches and Bloody Branches freely. It is managed by the '''Branch Room''' NPC located in Morocc, and allows either a party leader or a guild leader to open a dedicated room for their group. ==Location== The NPC is found at {{Navi|map=morocc_mem|x=214|y=68}}. Talk to this NPC to create or join a Branch Room. Note that only party or guild leaders can create a room. ==Roo...")
 
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{{Note|Only one guild instance can exist at a time. If your guild already has a different instance running, the option will be unavailable.}}
{{Note|Only one guild instance can exist at a time. If your guild already has a different instance running, the option will be unavailable.}}
==Menu options==
{| class="wikitable"
! Option !! Condition !! Effect
|-
| Create Party Room || You are the party leader and no party instance exists || Creates a new Branch Room for your party and warps you in
|-
| Enter Party Room || Your party already has an open Branch Room || Warps you into the existing party room
|-
| Party Room Unavailable || You are not the party leader, or another party instance is active || Displays a reason and closes the dialogue
|-
| Create Guild Room || You are the guild leader and no guild instance exists || Creates a new Branch Room for your guild and warps you in
|-
| Enter Guild Room || Your guild already has an open Branch Room || Warps you into the existing guild room
|-
| Guild Room Unavailable || You are not the guild leader, or another guild instance is active || Displays a reason and closes the dialogue
|-
| Leave || Always available || Closes the dialogue with no action taken
|}


==Leaving the room==
==Leaving the room==

Revision as of 07:55, 6 April 2026

Overview

The Branch Room is a private instanced map where parties and guilds can use Dead Branches and Bloody Branches freely. It is managed by the Branch Room NPC located in Morocc, and allows either a party leader or a guild leader to open a dedicated room for their group.

Location

The NPC is found at (morocc_mem 214/68) . Talk to this NPC to create or join a Branch Room. Note that only party or guild leaders can create a room.

Room details

Property Value
Cost 50,000 Zeny
Duration 4 hours
Auto-close 5 minutes after all players leave
Instance type Party or Guild
Map guild_vs5

The following map flags are active inside the room:

  • No warp-to from outside
  • No memo
  • No save
  • Bloody coins do not drop from MVPs killed in the Branch Room.

Accessing a room

There are two independent room types — Party and Guild — and each operates separately. Both options are shown as a menu when you speak to the NPC.

Party room

  1. Be in a party and be the party leader.
  2. Talk to the Branch Room NPC and select Create Party Room.
  3. You will be warped inside automatically. Your party members can then talk to the NPC and choose Enter Party Room to join.
Note: Only one party instance can exist at a time. If your party already has a different instance running, the option will be unavailable.

Guild room

  1. Be in a guild and be the guild leader.
  2. Talk to the Branch Room NPC and select Create Guild Room.
  3. You will be warped inside automatically. Guild members can then talk to the NPC and choose Enter Guild Room to join.
Note: Only one guild instance can exist at a time. If your guild already has a different instance running, the option will be unavailable.

Leaving the room

Inside the Branch Room there is a second Branch Room NPC at guild_vs5 (51, 77). Talk to it and select Leave Branch Room to be warped back to morocc_mem (214, 60).

Notes

  • The party and guild rooms are completely independent. A party room and a guild room can be open simultaneously.
  • If you are both in a party and a guild, you will see both options in the menu at the same time.
  • The remaining instance time is shown in the instance window in-game.
  • If no players remain inside the room for 5 minutes, the instance will automatically close.