Patch Notes 2026-09-24: Difference between revisions

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== Skills ==
== Skills ==


* '''Steel Body''' can now be '''recast''' while it is active to '''end it early'''. The cancel uses the same 5 second uninterruptible cast time, but costs no SP or Spirit Spheres. Pressing the skill again during the cancel cast aborts the cancel.
* '''Steel Body''' can now be '''recast while it is active to end it early'''. The cancel uses the same 5 second uninterruptible cast time, but costs no SP or Spirit Spheres. Pressing the skill again during the cancel cast aborts the cancel.
* Marine Sphere damage and kills now credit the summoning Alchemist in WoE stats.
* Marine Sphere damage and kills now credit the summoning Alchemist in WoE stats.
* Marine Sphere HP is now increased by 10 per VIT of the Alchemist (was 5).
* Marine Sphere HP is now increased by 10 per VIT of the Alchemist (was 5).

Latest revision as of 16:03, 25 September 2026

General

  • Autumn Prontera is now here plus a new Autumn-themed login screen by CM Koi!
  • Prontera now uses its original BGM.
  • Halloween Revenant Pub by Eddga! Halloween Prontera is coming soon.
  • The Firefly event has ended: the Firefly collection spots are gone and Fireflies are no longer awarded while wearing the Costume Vacation Net. Mira the Lanternkeeper is staying in Prontera a little longer so you can spend any Fireflies you still have - her barter shop closes for good next patch.
  • Updated the descriptions of Orleans's Glove and Orleans's Server to properly reflect the classes that can equip them, and Orlean's Necklace to show that it is right-slot only.
  • The description for Filir's Pinions now correctly says it reduces cast time by 2%, not after-cast delay.
  • The Movement Speed random option on footgear now stacks with Agi Up and other speed buffs instead of being overridden by them.
  • Dokebi, Isis and Deviruchi pet bonuses: the ATK +1% part now applies like The Sign's attack bonus.
  • Assaulter Plate is now properly tradeable.
  • Added more weight checks to "The Sign" quest so it can no longer brick your character and require GM intervention.
  • Fixed and improved our marriage NPC - it now properly supports same sex marriages, and the Wedding Rings it hands out are correctly signed with your partner's name.
  • Fixed the @showrare message in MVP instances showing "inf% chance".
  • Updated grayworld grfs to fix some small issues.
  • Added a mini-map with flag warps for Sotanaht (courtesy of Johnny BRAH).

War of Emperium

  • New WoE season points formula! Every guild that fights in a WoE now scores points, instead of five fixed awards each going to a single winner:
    • Combat: up to 40 points for the share of your guild's fights you won (40 × Kills ÷ (Kills + Deaths)). Minimum 100 kills required.
    • Castle: 1 point per minute your guild holds the Emperium, up to 20.
    • Breaks: 5 points for every Emperium your guild breaks.
    • Attendance: 10 points for showing up.
    • Total Points = 40 × Kills ÷ (Kills + Deaths) + Minutes held (max 20) + 5 × Emperium breaks + 10 for attending
  • WoE Season 1 veterans: every character that fought in a Season 1 WoE gets one free stat, skill or full reset from Midzy in the Revenant Pub.
  • Updated the Sotanaht maps - this fixes the LGP issues near the guardian stone along with other minor problems.
  • Updated the Sotanaht map flags to be more consistent, and added a mini-map with the flags marked.

Jotunn's Dominion

  • Glacial Armor: the ATK +3% for Swordman, Merchant, Thief and Taekwon classes now applies like The Sign's attack bonus.
  • Dagger of Frozen Elements: Flaming Petals now triggers 16th Night alongside Spear of Ice and Wind Blade, and the 16th Night chance is now 5% (was 1%).
    • New combo with Frozen Aurora Borealis: MATK +3%, and pierces 1% MDEF of normal and boss monsters per refine of the dagger.
  • Glacial Rod: new combo with Earring [1] - bolt damage +2% per refine of the rod (the same bonus as the Orlean's Necklace combo; wearing both does not stack it).
  • Icicle Shield: Shield Chain range +1 cell is now a base effect. +7: Shield Chain SP cost -50% and damage +10%. +9: a further +10% Shield Chain damage.
  • Axe of Frozen Blood: ATK 230 (was 190). Movement speed +15% while no shield is equipped (stacks with Agi Up and random options).
  • Frostcall Dagger: now has 3 slots (was 2).
  • Garment of Frozen Rage: INT +1. +7: Musical Strike and Slinging Arrow damage +50% (was +5%); Musical Strike has a 50% chance to cast Windmill Rush (flat ATK +33 at job 70 and +25% movement speed) and Slinging Arrow a 50% chance to cast Moonlight Serenade (flat MATK +33 at job 70). +9: Musical Strike and Slinging Arrow deal a further +100% while you are performing a song or dance.
    • Musical Strike and Slinging Arrow no longer consume Lex Aeterna (and aren't doubled by it), so getting it to proc doesn't strip Lex off from your party's dedicated DPS.
  • Frozen Spirit Glove: now has 1 slot (was 0).
  • Frostbite Bow: now has 2 slots (was 1).
  • Obsidian Staff: MATK per refine increased to 3% (was 1%). Cast time and after-cast delay reductions now max out at +7.
  • Jeweled Bow: 40% chance on attack to cast your plagiarized skill at its learned level, and it no longer autocasts the four bolts. Meteor Storm damage -50%. +7: grants Double Casting level 3.
  • Permafrost Fist: ATK 70 (was 50). +7: the cast-time reduction now procs 40% of the time (was 5%, plus a separate +9 bonus). +9: ignores the size penalty on damage.
  • Frozen Sword: +7: 15% chance to cast Bowling Bash level 5 when dealing physical damage, and that Bowling Bash is always a critical hit.
  • Glacial Claw reworked: removed ATK +10%, the Summon Spirit Sphere autocast and the +9 autocasts. Added a 70% chance when dealing physical damage to ignore 50% of normal monsters' DEF for 3 seconds, and combo skills cost 30% less SP. +7: Triple Attack chance +30% (20% -> 50% at level 10). +9: Combo Finish damage +50%, Chain Crush Combo damage +25%, and combo skills now splash 2 cells around the target (was 1).
  • Jotunn's Palace (MVP Instance) now requires 5 Magnificent Diamonds and 5 Raw Diamond Ore (was 30 each).
  • Prime Mobs added to Thor Volcano 5!
    • Diamond Salamander, Blue Flamed Obsidian and Light-Refracting Golem now take full damage from every source.
    • At any moment 5 champions on the map are Primed. Nothing marks them - killing one summons its Prime variant on the spot.
    • Primes keep the old weakness rules: full damage from their designated damage type, reduced damage from everything else.
    • Primes hit 25% harder than the regular champions and cast their skills 25% faster.
    • Primes drop the Waterdrop Ring and Waterdrop Pendant, roll their other drops at higher than the normal champion rate, and drop their card at 0.05% (was 0.03%).
    • Waterdrop Ring and Waterdrop Pendant are blacklisted in Trans WoE, like the rest of the Jotunn's Dominion drops.
    • Jotunn's court in the Jotunn's Palace instance now spawns as Prime variants.

Skills

  • Steel Body can now be recast while it is active to end it early. The cancel uses the same 5 second uninterruptible cast time, but costs no SP or Spirit Spheres. Pressing the skill again during the cancel cast aborts the cancel.
  • Marine Sphere damage and kills now credit the summoning Alchemist in WoE stats.
  • Marine Sphere HP is now increased by 10 per VIT of the Alchemist (was 5).
  • Marine Sphere's NPC_SELFDESTRUCTION range reduced to 7x7 (was 11x11), and it no longer ignores resists such as Thara Frog Card or Jakk Card - it now counts as a Demi-Human fire attack.
  • Herbicide and Remote Detonator can now be re-learned for free if you learned them before but no longer have them (for example after rebirthing an Alchemist).
  • Monk combo windows are longer: the grace period to chain the next combo skill is now 600ms (was 300ms).

Battlegrounds

  • Fixed targeting in Battlegrounds! Targeting enemies should now be much easier.
  • Battleground teams are now Blue Team and Red Team everywhere - Guillaume and Croix are gone from announcements, NPC names and dialog.
  • Battleground teams now have updated emblems created by CM Koi! Blue Team flies the lion and Red Team the eagle, shown over every player's head and in the guild window for the duration of the match.
    • The crossed-swords marker that used to float over enemies is gone; the emblems now tell the teams apart.
  • Added @voteleader <name> to vote a teammate in as Team Leader.
    • Requires a minimum of 3 votes, or a majority of the team when that is more.
    • You can't vote for yourself, you can change your vote, and all votes reset whenever the leader changes.
  • Team Leader changes (@leader, @voteleader) are now announced to your own team only, not the whole map.
  • Auto-rejoin (@bgauto) no longer makes the same player Team Leader every round.
  • Disguises and fake names are now removed automatically when you enter a Battleground.
  • Party queue: pairing with an opposing party only applies while a match is still filling up. A party that queues once the round is under way now enters immediately, together, on the smaller team. Previously it could sit in the queue and miss the start, which was most noticeable in KvM.
  • Flavius is back in the automatic Battleground rotation.
  • Battleground Emperium HP reduced to 250 (was 350).
  • Baby Job Suits can no longer be equipped on Battleground maps. They were already stripped on entry, but could be put back on inside.
  • Fiber Lock (Cobweb) no longer stays on you after you die; you respawn free of the web.
  • The Battle Therapist now offers "Plagiarize a Skill" to Rogues and Stalkers (the same list as the Plagiarism Master), so a Stalker can re-plagiarize inside the arena. The storage renaming options were removed from her menu.
  • Reworded the messages of the Battleground team commands (@leader, @reportafk, @order, @bgskill, @voteleader) into clearer English.
  • Slay the King:
    • The King is now giant-sized and glows red, like Berserk.
    • Only the Kings are marked on the enemy team's minimap.
    • The King can no longer be healed by any consumable - potions, food, Yggdrasil berries, Potion Pitcher and Slim Pitcher included. Healing skills and the Battle Therapist still work.
    • Rounds now last 7 minutes (was 15). If both Kings survive the round is a tie, and both teams get 3 Bravery Coins (a win pays 5, a loss 2).
  • Stone Control: when a carrier dies, the dropped stone can only be picked up by their own team for 3 seconds.
  • Tierra Gorge: the mid-map camp, where you respawn after capturing the Neutrality Flag, now has a working Battle Therapist instead of the decorative Valley Ghost.
  • Conquest (Sotanaht):
    • The respawn pens now resupply and warp out everyone in the room. Players standing in part of the pen used to be left behind.
    • Attackers now get warps next to their entrance. Two portals appear each time a Barricade falls, six in total, and warp you to either side of that gate, so you no longer walk the whole castle after every death. Only the attacking team can use them.

REC Instant Lobby

  • New Build Presets NPC, next to the Supply Manager, gives every REC class a ready-made build in one click.
    • One screen shows the build and its gear cost; pick everything, just stats and skills, or just gear, and it is applied right away (gear list available on request).
    • The REC Job Master now offers a preset right after your job change, and the Equipment Dealer has it as the first menu entry.
    • Presets are based on pedrocartacho's 7x7 RWC builds.