Monster Hunter: Difference between revisions

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There are four tiers. Each has a level range, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.
There are four tiers. Each has a level range, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.


{| class="wikitable" style="text-align: center;
{| class="wikitable"
! Tier !! Level !! Kills per Bounty !! Target Pool || Targets
! Tier !! Min Level !! Kills per Bounty !! Target Pool
|-
|-
| '''Beginner''' || 20–40 || 35 || 16 possible targets || Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail
| '''Beginner''' || 20+ || 35 || 16 possible targets
|-
|-
| '''Intermediate''' || 41–60 || 50 || 16 possible targets || Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis
| '''Intermediate''' || 41+ || 50 || 16 possible targets
|-
|-
| '''Advanced''' || 61–80 || 75 || 16 possible targets || Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword
| '''Advanced''' || 61+ || 75 || 16 possible targets
|-
|-
| '''Challenger''' || 81–99 || 100 || 16 possible targets || Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic
| '''Challenger''' || 81+ || 100 || 16 possible targets
|}
|}


=== Level requirements ===
=== Level requirements ===


* To '''accept''' a bounty you must be within the tier's level range.
Tiers only have a '''minimum''' level - there is '''no upper cap'''. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).
* To '''hand in''' a bounty you must be '''at least the tier's minimum level''' - there is no upper limit on handing in.


This means out-leveling a tier mid-run is fine: if you ding past the top of the range while working on a bounty, you can still return and hand it in. However, a character who drops '''below''' the minimum (for example, after Rebirthing to a 1/1 High Novice) '''cannot claim''' the reward until they level back into range - or they can abandon the bounty instead.
* To '''accept''' a bounty you must be '''at least the tier's minimum level'''.
* To '''hand in''' a bounty you must '''also''' be at least the tier's minimum level.
 
The hand-in check exists so a character can't drop '''below''' the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier's reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.


== How It Works ==
== How It Works ==
Line 44: Line 46:


=== Daily limit ===
=== Daily limit ===
You may accept each of the week's four bounties '''once per day''' - so up to '''4 bounties per tier, per day'''.
You may accept up to '''4 bounties per day''', counted across '''all tiers combined''' (not 4 per tier). Spend them however you like - four from one tier, or a mix.


The daily cooldown starts when you '''accept''' a bounty, '''not''' when you hand it in. This means you can hand in a finished bounty and, the next day, accept that same bounty again right away.
The daily cooldown starts when you '''accept''' a bounty, '''not''' when you hand it in. This means you can hand in a finished bounty and, the next day, accept new ones right away. You also can't take the same bounty twice in one day.


=== Take All ===
=== Take All ===
Line 53: Line 55:
=== Hunt in a party ===
=== Hunt in a party ===
Bounty kills are '''shared with your party'''. When a party member on the same screen kills one of your target monsters, it counts toward '''everyone's''' bounty progress at once - not just the player who landed the kill. '''Party up to clear your bounties much faster!'''
Bounty kills are '''shared with your party'''. When a party member on the same screen kills one of your target monsters, it counts toward '''everyone's''' bounty progress at once - not just the player who landed the kill. '''Party up to clear your bounties much faster!'''
== Hunter's Bonus ==
Hand in '''all four''' of a '''single tier's''' bounties in the '''same day''' to earn a '''Hunter's Bonus''' - some extra Hunting Coins! Because the daily limit is 4 bounties total, claiming the bonus means spending your '''entire daily allowance''' on one tier.
{| class="wikitable"
! Tier !! Hunter's Bonus
|-
| '''Beginner''' || +2 Hunting Coins
|-
| '''Intermediate''' || +3 Hunting Coins
|-
| '''Advanced''' || +4 Hunting Coins
|-
| '''Challenger''' || +5 Hunting Coins
|}


== Rewards ==
== Rewards ==
Line 58: Line 76:
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in.
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in.


These rewards are per turn-in, so they can be acquired up to '''4 times''' per tier per day.
These rewards are per turn-in, and you can hand in up to '''4 bounties per day''' total (across all tiers).


{| class="wikitable" style="text-align: center;
{| class="wikitable"
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny
|-
|-
Line 90: Line 108:
Completing 4 Challenger quests per day will reward you with 25 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.
Completing 4 Challenger quests per day will reward you with 25 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.


== Hunter's Bonus ==
== Abandoning a Quest ==


Hand in '''all four''' of a tier's bounties in the '''same day''' to earn a '''Hunter's Bonus''' - some extra Hunting Coins! The bonus can be earned '''once per day, per tier'''.
Use the '''Abandon Quests''' option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning '''does not''' refund that day's attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.


{| class="wikitable" style="text-align: center;
{| class="wikitable"
! Tier !! Hunter's Bonus
! Tier !! Abandon Fee
|-
|-
| '''Beginner''' || +2 Hunting Coins
| Beginner || 5,000 z
|-
|-
| '''Intermediate''' || +3 Hunting Coins
| Intermediate || 10,000 z
|-
|-
| '''Advanced''' || +4 Hunting Coins
| Advanced || 15,000 z
|-
|-
| '''Challenger''' || +5 Hunting Coins
| Challenger || 25,000 z
|}
|}


== Abandoning a Quest ==
== Target Pools ==
 
The four weekly bounties for each tier are drawn from these pools.
 
=== Beginner ===
Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail
 
=== Intermediate ===
Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis


Use the '''Abandon Quests''' option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning '''does not''' refund that day's attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.
=== Advanced ===
Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword


{| class="wikitable" style="text-align: center;
=== Challenger ===
! Tier !! Abandon Fee
Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic
|-
| '''Beginner''' || 5,000 z
|-
| '''Intermediate''' || 10,000 z
|-
| '''Advanced''' || 15,000 z
|-
| '''Challenger''' || 25,000 z
|}

Revision as of 01:47, 7 June 2026

Monster Hunter System

Note: This is entire page is a draft. Information on this page is subject to change as we are still planning, developing and testing the system.


The Monster Hunter System is a weekly-rotating bounty board run by the Hunter's Guild. Each week, every difficulty tier posts four randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. Complete all four quests in a single day? Get a Hunter's Bonus.

Overview

Speak with the Monster Hunter NPC (re_pub01 83/70) in the Revenant Pub to view the bounty board. Choose a tier to see this week's four bounties, accept the ones you want, hunt the required kills, and return to hand in.

Each bounty targets a single monster type. The four bounties shown in a tier are the same for every player and rotate every 7 days.

Note: All limits below are tracked on your master account, not per character. Only one character per master account may hold active bounties at a time - finish or abandon them before switching characters.

Tiers

There are four tiers. Each has a level range, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.

Tier Min Level Kills per Bounty Target Pool
Beginner 20+ 35 16 possible targets
Intermediate 41+ 50 16 possible targets
Advanced 61+ 75 16 possible targets
Challenger 81+ 100 16 possible targets

Level requirements

Tiers only have a minimum level - there is no upper cap. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).

  • To accept a bounty you must be at least the tier's minimum level.
  • To hand in a bounty you must also be at least the tier's minimum level.

The hand-in check exists so a character can't drop below the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier's reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.

How It Works

Weekly rotation

Each tier posts 4 bounties, chosen at random from that tier's target pool. The same four targets are shown to all players, and a fresh set is rolled every 7 days. A server-wide announcement is made whenever the board refreshes.

Daily limit

You may accept up to 4 bounties per day, counted across all tiers combined (not 4 per tier). Spend them however you like - four from one tier, or a mix.

The daily cooldown starts when you accept a bounty, not when you hand it in. This means you can hand in a finished bounty and, the next day, accept new ones right away. You also can't take the same bounty twice in one day.

Take All

From a tier's board you can select Take All to accept every bounty you haven't taken yet that day in one click.

Hunt in a party

Bounty kills are shared with your party. When a party member on the same screen kills one of your target monsters, it counts toward everyone's bounty progress at once - not just the player who landed the kill. Party up to clear your bounties much faster!

Hunter's Bonus

Hand in all four of a single tier's bounties in the same day to earn a Hunter's Bonus - some extra Hunting Coins! Because the daily limit is 4 bounties total, claiming the bonus means spending your entire daily allowance on one tier.

Tier Hunter's Bonus
Beginner +2 Hunting Coins
Intermediate +3 Hunting Coins
Advanced +4 Hunting Coins
Challenger +5 Hunting Coins

Rewards

Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in.

These rewards are per turn-in, and you can hand in up to 4 bounties per day total (across all tiers).

Tier Hunting Coins Base EXP Job EXP Zeny
Beginner 2 20,000–30,000 10,000 10,000–15,000
Intermediate 3 100,000–200,000 100,000 20,000–30,000
Advanced 4 1,000,000–1,500,000 1,000,000 50,000–75,000
Challenger 5 3,000,000–5,000,000 2,000,000 75,000–100,000

Completing 4 Challenger quests per day will reward you with 25 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.

Abandoning a Quest

Use the Abandon Quests option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning does not refund that day's attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.

Tier Abandon Fee
Beginner 5,000 z
Intermediate 10,000 z
Advanced 15,000 z
Challenger 25,000 z

Target Pools

The four weekly bounties for each tier are drawn from these pools.

Beginner

Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail

Intermediate

Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis

Advanced

Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword

Challenger

Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic