Monster Hunter: Difference between revisions
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=== Hunt in a party === | === Hunt in a party === | ||
Bounty kills are '''shared with your party'''. When a party member on the same screen kills one of your target monsters, it counts toward '''everyone's''' bounty progress at once - not just the player who landed the kill. '''Party up to clear your bounties much faster!''' | Bounty kills are '''shared with your party'''. When a party member on the same screen kills one of your target monsters, it counts toward '''everyone's''' bounty progress at once - not just the player who landed the kill. '''Party up to clear your bounties much faster!''' | ||
== Rewards == | == Rewards == | ||
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These rewards are per turn-in, so they can be acquired up to '''4 times''' per tier per day. | These rewards are per turn-in, so they can be acquired up to '''4 times''' per tier per day. | ||
{| class="wikitable" | {| class="wikitable" style="text-align: center; | ||
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny | ! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny | ||
|- | |- | ||
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Completing 4 Challenger quests per day will reward you with 25 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny. | Completing 4 Challenger quests per day will reward you with 25 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny. | ||
== Hunter's Bonus == | |||
Hand in '''all four''' of a tier's bounties in the '''same day''' to earn a '''Hunter's Bonus''' - some extra Hunting Coins! The bonus can be earned '''once per day, per tier'''. | |||
{| class="wikitable" style="text-align: center; | |||
! Tier !! Hunter's Bonus | |||
|- | |||
| '''Beginner''' || +2 Hunting Coins | |||
|- | |||
| '''Intermediate''' || +3 Hunting Coins | |||
|- | |||
| '''Advanced''' || +4 Hunting Coins | |||
|- | |||
| '''Challenger''' || +5 Hunting Coins | |||
|} | |||
== Abandoning a Quest == | == Abandoning a Quest == | ||
| Line 110: | Line 110: | ||
Use the '''Abandon Quests''' option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning '''does not''' refund that day's attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow. | Use the '''Abandon Quests''' option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning '''does not''' refund that day's attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow. | ||
{| class="wikitable" | {| class="wikitable" style="text-align: center; | ||
! Tier !! Abandon Fee | ! Tier !! Abandon Fee | ||
|- | |- | ||
| Beginner || 5,000 z | | '''Beginner''' || 5,000 z | ||
|- | |- | ||
| Intermediate || 10,000 z | | '''Intermediate''' || 10,000 z | ||
|- | |- | ||
| Advanced || 15,000 z | | '''Advanced''' || 15,000 z | ||
|- | |- | ||
| Challenger || 25,000 z | | '''Challenger''' || 25,000 z | ||
|} | |} | ||
Revision as of 22:46, 6 June 2026
Monster Hunter System
The Monster Hunter System is a weekly-rotating bounty board run by the Hunter's Guild. Each week, every difficulty tier posts four randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. Complete all four quests in a single day? Get a Hunter's Bonus.
Overview
Speak with the Monster Hunter NPC in the Revenant Pub to view the bounty board. Choose a tier to see this week's four bounties, accept the ones you want, hunt the required kills, and return to hand in.
Each bounty targets a single monster type. The four bounties shown in a tier are the same for every player and rotate every 7 days.
Tiers
There are four tiers. Each has a level range, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.
| Tier | Level | Kills per Bounty | Target Pool | Targets |
|---|---|---|---|---|
| Beginner | 20–40 | 35 | 16 possible targets | Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail |
| Intermediate | 41–60 | 50 | 16 possible targets | Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis |
| Advanced | 61–80 | 75 | 16 possible targets | Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword |
| Challenger | 81–99 | 100 | 16 possible targets | Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic |
Level requirements
- To accept a bounty you must be within the tier's level range.
- To hand in a bounty you must be at least the tier's minimum level - there is no upper limit on handing in.
This means out-leveling a tier mid-run is fine: if you ding past the top of the range while working on a bounty, you can still return and hand it in. However, a character who drops below the minimum (for example, after Rebirthing to a 1/1 High Novice) cannot claim the reward until they level back into range - or they can abandon the bounty instead.
How It Works
Weekly rotation
Each tier posts 4 bounties, chosen at random from that tier's target pool. The same four targets are shown to all players, and a fresh set is rolled every 7 days. A server-wide announcement is made whenever the board refreshes.
Daily limit
You may accept each of the week's four bounties once per day - so up to 4 bounties per tier, per day.
The daily cooldown starts when you accept a bounty, not when you hand it in. This means you can hand in a finished bounty and, the next day, accept that same bounty again right away.
Take All
From a tier's board you can select Take All to accept every bounty you haven't taken yet that day in one click.
Hunt in a party
Bounty kills are shared with your party. When a party member on the same screen kills one of your target monsters, it counts toward everyone's bounty progress at once - not just the player who landed the kill. Party up to clear your bounties much faster!
Rewards
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in.
These rewards are per turn-in, so they can be acquired up to 4 times per tier per day.
| Tier | Hunting Coins | Base EXP | Job EXP | Zeny |
|---|---|---|---|---|
| Beginner | 2 | 20,000–30,000 | 10,000 | 10,000–15,000 |
| Intermediate | 3 | 100,000–200,000 | 100,000 | 20,000–30,000 |
| Advanced | 4 | 1,000,000–1,500,000 | 1,000,000 | 50,000–75,000 |
| Challenger | 5 | 3,000,000–5,000,000 | 2,000,000 | 75,000–100,000 |
Completing 4 Challenger quests per day will reward you with 25 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.
Hunter's Bonus
Hand in all four of a tier's bounties in the same day to earn a Hunter's Bonus - some extra Hunting Coins! The bonus can be earned once per day, per tier.
| Tier | Hunter's Bonus |
|---|---|
| Beginner | +2 Hunting Coins |
| Intermediate | +3 Hunting Coins |
| Advanced | +4 Hunting Coins |
| Challenger | +5 Hunting Coins |
Abandoning a Quest
Use the Abandon Quests option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning does not refund that day's attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.
| Tier | Abandon Fee |
|---|---|
| Beginner | 5,000 z |
| Intermediate | 10,000 z |
| Advanced | 15,000 z |
| Challenger | 25,000 z |