Forged Random Options: Difference between revisions

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These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.
These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.


Weapons forged by a ranked smith will have a 10% bonus added on top of the values below.
Weapons forged by a ranked smith will have a 10% bonus added on top of the values below - added to weapon at the time of forging.


{| class="wikitable"
{| class="wikitable"

Revision as of 13:47, 2 June 2026

These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.

Weapons forged by a ranked smith will have a 10% bonus added on top of the values below - added to weapon at the time of forging.

1st Option Level 1 Level 2 Level 3
ATK¹ 12–19 16–24 24–40
MATK² 12–19 16–24 24–40
HP³ 48–80 80–160 160–240
SP³ 24–32 32–48 48–80
Crit Chance³ 5–8% 8–12% 10–16%
HIT³ 8–16 16–24 24–32
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction³ 3–6% 5–10% 6–12%
After Cast Delay³ 3–6% 5–10% 6–12%
ASPD³ 2–3% 2–5% 3–6%
Physical Damage to Race¹ 3–6% 5–10% 6–12%
Magical Damage to Race² 3–6% 5–10% 6–12%
3rd Option Level 1 Level 2 Level 3
Healing Effectiveness² 5–8% 8–16% 12–24%
Incoming Healing¹ 3–6% 5–10% 6–12%
Physical Damage to Element¹ 5–8% 8–16% 12–24%
Magical Damage to Element² 3–6% 5–10% 6–12%

2H Sword, 2H Axes, and 2H Spear Melee Options Table:

1st Option Level 1 Level 2 Level 3
ATK 16–24 24–40 40–64
HP 48–80 80–160 160–240
SP 24–32 32–48 48–80
Crit Chance 8–12% 10–16% 12–24%
HIT 16–24 24–32 32–48
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction 3–6% 5–10% 6–12%
After Cast Delay 3–6% 5–10% 6–12%
ASPD³ 3–6% 5–10% 6–11%
Physical Damage to Race 5–10% 8–16% 12–24%
3rd Option Level 1 Level 2 Level 3
Incoming Healing 5–8% 6–16% 10–19%
Physical Damage to Element 8–16% 12–24% 16–32%