Forged Random Options: Difference between revisions

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These options are currently scaled at 25% percent per star crumb (75% total) for 1h weapons and 30% per star crumb (90% total) for 2h weapons.
These options are currently scaled at 20% percent per star crumb (60% total) for 1h weapons and 25% per star crumb (75% total) for 2h weapons.
 
{| class="wikitable"
{| class="wikitable"
! 1st Option
! 1st Option
Line 8: Line 7:
|-
|-
| ATK¹
| ATK¹
| 14–21
| 13–19
| 18–26
| 16–24
| 26–44
| 24–40
|-
|-
| MATK²
| MATK²
| 14–21
| 13–19
| 18–26
| 16–24
| 26–44
| 24–40
|-
|-
| HP³
| HP³
| 53–88
| 48–80
| 88–175
| 80–160
| 175–263
| 160–240
|-
|-
| SP³
| SP³
| 26–35
| 24–32
| 35–53
| 32–48
| 53–88
| 48–80
|-
|-
| Crit Chance³
| Crit Chance³
| 5–9%
| 5–8%
| 9–14%
| 8–13%
| 11–18%
| 10–16%
|-
|-
| HIT³
| HIT³
| 9–18
| 8–16
| 18–26
| 16–24
| 26–35
| 24–32
|}
|}


Line 77: Line 76:
|-
|-
| Healing Effectiveness²
| Healing Effectiveness²
| 5–9%
| 5–8%
| 9–18%
| 8–16%
| 14–26%
| 13–24%
|-
|-
| Incoming Healing¹
| Incoming Healing¹
| 4–7%
| 3–6%
| 5–11%
| 5–10%
| 7–14%
| 6–13%
|-
|-
| Physical Damage to Element¹
| Physical Damage to Element¹
| 5–9%
| 5–8%
| 9–18%
| 8–16%
| 14–26%
| 13–24%
|-
|-
| Magical Damage to Element²
| Magical Damage to Element²
| 4–7%
| 3–6%
| 5–11%
| 5–10%
| 7–14%
| 6–13%
|}
|}


Line 106: Line 105:
|-
|-
| ATK
| ATK
| 19–29
| 16–24
| 29–48
| 24–40
| 48–76
| 40–64
|-
|-
| HP
| HP
| 57–95
| 48–80
| 95–190
| 80–160
| 190–285
| 160–240
|-
|-
| SP
| SP
| 29–38
| 24–32
| 38–57
| 32–48
| 57–95
| 48–80
|-
|-
| Crit Chance
| Crit Chance
| 10–15%
| 8–13%
| 11–19%
| 10–16%
| 15–29%
| 13–24%
|-
|-
| HIT
| HIT
| 19–29
| 16–24
| 29–38
| 24–32
| 38–57
| 32–48
|}
|}


Line 138: Line 137:
|-
|-
| Cast Time Reduction
| Cast Time Reduction
| 4–8%
| 4–7%
| 6–11%
| 5–11%
| 8–15%
| 7–14%
|-
|-
| After Cast Delay
| After Cast Delay
| 4–8%
| 4–7%
| 6–11%
| 5–11%
| 8–15%
| 7–14%
|-
|-
| ASPD³
| ASPD³
| 4–8%
| 4–7%
| 6–11%
| 5–11%
| 8–13%
| 7–12%
|-
|-
| Physical Damage to Race
| Physical Damage to Race
| 6–11%
| 5–11%
| 10–19%
| 9–18%
| 15–29%
| 14–26%
|}
|}


Line 165: Line 164:
|-
|-
| Incoming Healing
| Incoming Healing
| 6–10%
| 5–9%
| 8–19%
| 7–18%
| 11–23%
| 11–21%
|-
|-
| Physical Damage to Element
| Physical Damage to Element
| 10–19%
| 9–18%
| 15–29%
| 14–26%
| 19–38%
| 18–35%
|}
|}

Revision as of 20:21, 12 May 2026

These options are currently scaled at 20% percent per star crumb (60% total) for 1h weapons and 25% per star crumb (75% total) for 2h weapons.

1st Option Level 1 Level 2 Level 3
ATK¹ 13–19 16–24 24–40
MATK² 13–19 16–24 24–40
HP³ 48–80 80–160 160–240
SP³ 24–32 32–48 48–80
Crit Chance³ 5–8% 8–13% 10–16%
HIT³ 8–16 16–24 24–32
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction³ 4–7% 5–11% 7–14%
After Cast Delay³ 4–7% 5–11% 7–14%
ASPD³ 2–4% 2–5% 4–7%
Physical Damage to Race¹ 4–7% 5–11% 7–14%
Magical Damage to Race² 4–7% 5–11% 7–14%
3rd Option Level 1 Level 2 Level 3
Healing Effectiveness² 5–8% 8–16% 13–24%
Incoming Healing¹ 3–6% 5–10% 6–13%
Physical Damage to Element¹ 5–8% 8–16% 13–24%
Magical Damage to Element² 3–6% 5–10% 6–13%

2H Sword, 2H Axes, 2H Spear and 2H Mace Melee Options Table:

1st Option Level 1 Level 2 Level 3
ATK 16–24 24–40 40–64
HP 48–80 80–160 160–240
SP 24–32 32–48 48–80
Crit Chance 8–13% 10–16% 13–24%
HIT 16–24 24–32 32–48
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction 4–7% 5–11% 7–14%
After Cast Delay 4–7% 5–11% 7–14%
ASPD³ 4–7% 5–11% 7–12%
Physical Damage to Race 5–11% 9–18% 14–26%
3rd Option Level 1 Level 2 Level 3
Incoming Healing 5–9% 7–18% 11–21%
Physical Damage to Element 9–18% 14–26% 18–35%