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RWC | = RWC = | ||
''Competitive PvP. Ready-made builds. Pure teamplay.'' | |||
'''RWC''' is a structured team PvP format where players create fresh event characters, build them inside the RWC lobby, purchase equipment and consumables using event-provided Zeny, and fight other registered teams in a controlled arena. | |||
The system is designed to make competitive matches fast to enter and fair to play, with standardized setup tools, restricted classes, lobby-only preparation, and a dedicated supply economy. :contentReference[oaicite:3]{index=3} :contentReference[oaicite:4]{index=4} | |||
== Overview == | |||
RWC is built around pre-match team preparation and organized arena battles. | |||
Players begin by creating a completely fresh character, entering the RWC system, choosing an allowed class, setting up their build, purchasing gear and supplies, and joining a party for registration. Once registered, staff can select two valid teams and launch a match between them. During match startup, both teams are re-verified, stripped of active status effects, and warped into opposite sides of the arena. :contentReference[oaicite:5]{index=5} | |||
== Team Size == | |||
The RWC system is configured with the following team limits: | |||
* '''Minimum players allowed:''' 1 | |||
* '''Maximum players allowed:''' 7 | |||
These values are set directly in the event configuration. :contentReference[oaicite:6]{index=6} | |||
== Character Requirements == | |||
To join RWC, players must use a completely fresh character. | |||
The script checks that the character: | |||
* Is on the novice starting map | |||
* Is still a '''Novice''' | |||
* Is '''Base Level 1''' | |||
* Is '''Job Level 1''' | |||
This ensures all competitors begin from the same starting point inside the event system. :contentReference[oaicite:7]{index=7} | |||
== Allowed Classes == | |||
RWC class selection is handled through the '''Job Master''' in the lobby. Available classes shown in the script include: | |||
* Lord Knight | |||
* High Wizard | |||
* Sniper | |||
* High Priest | |||
* Assassin Cross | |||
* Paladin | |||
* Scholar | |||
* Clown / Gypsy | |||
* Champion | |||
* Creator | |||
* Stalker | |||
The system also explicitly disallows the following classes: | |||
* Novice | |||
* Soul Linker | |||
* Ninja | |||
* Gunslinger | |||
* Star Gladiator | |||
These restrictions are defined in the event scripts. :contentReference[oaicite:8]{index=8} :contentReference[oaicite:9]{index=9} | |||
== How Registration Works == | |||
RWC registration is party-based. | |||
To register: | |||
# Form a party with your team. | |||
# The '''party leader''' speaks to the registration NPC. | |||
# The system verifies the party through a party verification function. | |||
# If the team passes verification, the party is added to the registration list. | |||
Important notes: | |||
* Only the '''party leader''' can register the team. | |||
* Only the '''party leader''' can unregister the team. | |||
* Already-registered teams cannot register again unless they unregister first. | |||
* Teams are '''re-verified''' again before a match begins, in case members changed, disconnected, or no longer meet requirements. :contentReference[oaicite:10]{index=10} | |||
== Match Start == | |||
When an RWC match is started: | |||
# Staff select a '''Blue Team''' and a '''Red Team''' from the registered party list. | |||
# Both teams are re-verified. | |||
# All active status effects are removed from online party members. | |||
# Both teams are removed from the registration queue. | |||
# Teams are warped into opposite sides of the arena. | |||
The script currently uses the map '''guild_vs1-1''' as the arena, with one team warped near one side and the other team warped near the opposite side. :contentReference[oaicite:11]{index=11} :contentReference[oaicite:12]{index=12} | |||
== Starting Resources == | |||
The RWC configuration currently grants the following starting resources: | |||
* '''Starting Zeny:''' 1,000,000 | |||
* '''Consumable Budget:''' 1,000,000 | |||
These are defined as core event variables in the main RWC script. :contentReference[oaicite:13]{index=13} | |||
== Lobby Services == | |||
The RWC lobby is more than just a waiting room. It provides the tools needed to fully prepare a match-ready character. | |||
=== Job Master === | |||
The '''Job Master''' lets fresh Novices change into one of the supported RWC classes. :contentReference[oaicite:14]{index=14} | |||
=== Equipment Dealer === | |||
The '''Equipment Dealer''' offers a wide range of gear and cards for purchase using Zeny. Categories shown in the script include: | |||
* Weapon Cards | |||
* Armor Cards | |||
* Garment Cards | |||
* Shoes Cards | |||
* Accessory Cards | |||
* Shield Cards | |||
* Helm Cards | |||
* Armor | |||
* Garment | |||
* Shoes | |||
* Accessory | |||
* Shield | |||
* Helm 1 | |||
* Helm 2 | |||
* Helm 3 | |||
* Swords | |||
* Spears | |||
* Daggers / Katars | |||
* Knuckles / Maces | |||
* Axes | |||
* Bows / Whips / Guitars | |||
* Books / Staffs | |||
Purchased items are bound to the character. :contentReference[oaicite:15]{index=15} | |||
=== RWC Supply Manager === | |||
The '''RWC Supply Manager''' handles consumable supplies for the event. The supply list includes a large range of PvP essentials such as: | |||
* Potions | |||
* Blue Potions | |||
* Awakening / Berserk / Concentration Potions | |||
* Traps | |||
* Arrows and elemental arrows | |||
* Gemstones | |||
* Panacea and Green Potions | |||
* Plant Bottles | |||
* Marine Sphere Bottles | |||
* Condensed Potions | |||
* Poison Bottle | |||
* Fire Bottle | |||
* Acid Bottle | |||
* Speed Potions | |||
* Cobweb | |||
Each supply item has defined limits and costs, keeping resupply controlled and competitive. :contentReference[oaicite:16]{index=16} | |||
=== Refine & Repair === | |||
The '''Refine & Repair''' NPC provides several preparation services: | |||
* Repairs all equipped gear | |||
* Fully heals HP/SP | |||
* Refreshes RWC supplies | |||
* Safely refines equipped items up to their safe refine level | |||
This helps teams quickly get battle-ready without outside preparation. :contentReference[oaicite:17]{index=17} | |||
=== Reset NPC === | |||
The '''Reset NPC''' allows competitors to reset: | |||
* Skills | |||
* Stats | |||
* Both | |||
In the current script, these services are free for all RWC competitors. :contentReference[oaicite:18]{index=18} | |||
=== Stylist === | |||
The '''Stylist''' allows players to customize: | |||
* Cloth color | |||
* Hairstyle | |||
* Hair color | |||
Useful for team identity, cosmetics, or simply getting the look right before battle. :contentReference[oaicite:19]{index=19} | |||
=== Cart / Falcon / Mount NPC === | |||
This NPC restores utility options for classes that require them, including: | |||
* Cart | |||
* Falcon | |||
* Peco / Mount | |||
It checks whether the character has the required skill before applying the matching option. :contentReference[oaicite:20]{index=20} | |||
=== Plagiarism Master === | |||
Rogues and Stalkers with '''Plagiarism''' can use the '''Plagiarism Master''' to choose from a curated list of skills to copy for the event. :contentReference[oaicite:21]{index=21} | |||
=== Platinum Skills === | |||
A platinum skill NPC is also present in the lobby setup. :contentReference[oaicite:22]{index=22} | |||
=== Bartender === | |||
The lobby includes a bartender offering drinks and event-flavored utility options, including at least a '''Daily Sample''' and '''Midzy's Wine Shots'''. :contentReference[oaicite:23]{index=23} | |||
== Lobby Rules == | |||
The RWC lobby map uses strict mapflags to keep the environment controlled. The uploaded mapflag file shows that the lobby disables or restricts: | |||
* Widescreen shop access | |||
* RodEx | |||
* Bank | |||
* Trade | |||
* Vending | |||
* Dropping items | |||
* Memo | |||
* Warp / Warp To | |||
* Branches | |||
* EXP penalty | |||
* Teleport | |||
* Return | |||
* Ice Wall | |||
The lobby also uses the '''rwc_consume''' flag. :contentReference[oaicite:24]{index=24} | |||
== Arena Rules == | |||
The arena map ('''guild_vs1-1''') is configured with similarly strict rules. The uploaded script shows the arena includes: | |||
* No RodEx | |||
* No Bank | |||
* No Trade | |||
* No Vending | |||
* No Item Drop | |||
* No Memo | |||
* No Warp / Warp To | |||
* No Branches | |||
* No EXP penalty | |||
* No Teleport | |||
* No Return | |||
* No Ice Wall | |||
* '''rwc_consume''' | |||
* '''nosave''' | |||
* '''loadevent''' | |||
* '''gvg''' | |||
* '''bg_topscore''' | |||
These map settings support a controlled competitive match environment. :contentReference[oaicite:25]{index=25} | |||
== Important Notes == | |||
* Teams register as '''parties''', not guilds. :contentReference[oaicite:26]{index=26} | |||
* Registration is limited by the size of the internal registered party list. :contentReference[oaicite:27]{index=27} | |||
* Teams that fail re-verification before match start are automatically removed from registration. :contentReference[oaicite:28]{index=28} | |||
* Match administration appears to be handled manually through staff atcommands such as starting and stopping RWC rounds. :contentReference[oaicite:29]{index=29} | |||
* The files shown do not include a public automated weekly schedule, so RWC may currently be run manually or on an external schedule not shown here. :contentReference[oaicite:30]{index=30} | |||
== Quick Start Guide == | |||
# Create a fresh Novice character. | |||
# Enter the RWC system. | |||
# Choose an allowed class through the Job Master. | |||
# Buy your equipment from the Equipment Dealer. | |||
# Set up supplies through the RWC Supply Manager. | |||
# Use reset, stylist, and utility NPCs as needed. | |||
# Form a party with your team. | |||
# Have the party leader register the team. | |||
# Wait for your match to be called. | |||
# Enter the arena and fight. | |||
== Summary == | |||
'''RWC''' is a controlled competitive PvP format built around fair setup, quick access to gear, and organized team battles. With fresh characters, standardized lobby tools, class restrictions, supply control, and staff-launched matches, it creates a tournament-style environment focused on skill, drafting, preparation, and teamwork. | |||
[[Category:Events]] | |||
[[Category:PvP]] | |||
[[Category:Tournaments]] | |||
[[Category:RWC]] | |||
Revision as of 03:02, 22 March 2026
RWC
Competitive PvP. Ready-made builds. Pure teamplay.
RWC is a structured team PvP format where players create fresh event characters, build them inside the RWC lobby, purchase equipment and consumables using event-provided Zeny, and fight other registered teams in a controlled arena.
The system is designed to make competitive matches fast to enter and fair to play, with standardized setup tools, restricted classes, lobby-only preparation, and a dedicated supply economy. :contentReference[oaicite:3]{index=3} :contentReference[oaicite:4]{index=4}
Overview
RWC is built around pre-match team preparation and organized arena battles.
Players begin by creating a completely fresh character, entering the RWC system, choosing an allowed class, setting up their build, purchasing gear and supplies, and joining a party for registration. Once registered, staff can select two valid teams and launch a match between them. During match startup, both teams are re-verified, stripped of active status effects, and warped into opposite sides of the arena. :contentReference[oaicite:5]{index=5}
Team Size
The RWC system is configured with the following team limits:
- Minimum players allowed: 1
- Maximum players allowed: 7
These values are set directly in the event configuration. :contentReference[oaicite:6]{index=6}
Character Requirements
To join RWC, players must use a completely fresh character.
The script checks that the character:
- Is on the novice starting map
- Is still a Novice
- Is Base Level 1
- Is Job Level 1
This ensures all competitors begin from the same starting point inside the event system. :contentReference[oaicite:7]{index=7}
Allowed Classes
RWC class selection is handled through the Job Master in the lobby. Available classes shown in the script include:
- Lord Knight
- High Wizard
- Sniper
- High Priest
- Assassin Cross
- Paladin
- Scholar
- Clown / Gypsy
- Champion
- Creator
- Stalker
The system also explicitly disallows the following classes:
- Novice
- Soul Linker
- Ninja
- Gunslinger
- Star Gladiator
These restrictions are defined in the event scripts. :contentReference[oaicite:8]{index=8} :contentReference[oaicite:9]{index=9}
How Registration Works
RWC registration is party-based.
To register:
- Form a party with your team.
- The party leader speaks to the registration NPC.
- The system verifies the party through a party verification function.
- If the team passes verification, the party is added to the registration list.
Important notes:
- Only the party leader can register the team.
- Only the party leader can unregister the team.
- Already-registered teams cannot register again unless they unregister first.
- Teams are re-verified again before a match begins, in case members changed, disconnected, or no longer meet requirements. :contentReference[oaicite:10]{index=10}
Match Start
When an RWC match is started:
- Staff select a Blue Team and a Red Team from the registered party list.
- Both teams are re-verified.
- All active status effects are removed from online party members.
- Both teams are removed from the registration queue.
- Teams are warped into opposite sides of the arena.
The script currently uses the map guild_vs1-1 as the arena, with one team warped near one side and the other team warped near the opposite side. :contentReference[oaicite:11]{index=11} :contentReference[oaicite:12]{index=12}
Starting Resources
The RWC configuration currently grants the following starting resources:
- Starting Zeny: 1,000,000
- Consumable Budget: 1,000,000
These are defined as core event variables in the main RWC script. :contentReference[oaicite:13]{index=13}
Lobby Services
The RWC lobby is more than just a waiting room. It provides the tools needed to fully prepare a match-ready character.
Job Master
The Job Master lets fresh Novices change into one of the supported RWC classes. :contentReference[oaicite:14]{index=14}
Equipment Dealer
The Equipment Dealer offers a wide range of gear and cards for purchase using Zeny. Categories shown in the script include:
- Weapon Cards
- Armor Cards
- Garment Cards
- Shoes Cards
- Accessory Cards
- Shield Cards
- Helm Cards
- Armor
- Garment
- Shoes
- Accessory
- Shield
- Helm 1
- Helm 2
- Helm 3
- Swords
- Spears
- Daggers / Katars
- Knuckles / Maces
- Axes
- Bows / Whips / Guitars
- Books / Staffs
Purchased items are bound to the character. :contentReference[oaicite:15]{index=15}
RWC Supply Manager
The RWC Supply Manager handles consumable supplies for the event. The supply list includes a large range of PvP essentials such as:
- Potions
- Blue Potions
- Awakening / Berserk / Concentration Potions
- Traps
- Arrows and elemental arrows
- Gemstones
- Panacea and Green Potions
- Plant Bottles
- Marine Sphere Bottles
- Condensed Potions
- Poison Bottle
- Fire Bottle
- Acid Bottle
- Speed Potions
- Cobweb
Each supply item has defined limits and costs, keeping resupply controlled and competitive. :contentReference[oaicite:16]{index=16}
Refine & Repair
The Refine & Repair NPC provides several preparation services:
- Repairs all equipped gear
- Fully heals HP/SP
- Refreshes RWC supplies
- Safely refines equipped items up to their safe refine level
This helps teams quickly get battle-ready without outside preparation. :contentReference[oaicite:17]{index=17}
Reset NPC
The Reset NPC allows competitors to reset:
- Skills
- Stats
- Both
In the current script, these services are free for all RWC competitors. :contentReference[oaicite:18]{index=18}
Stylist
The Stylist allows players to customize:
- Cloth color
- Hairstyle
- Hair color
Useful for team identity, cosmetics, or simply getting the look right before battle. :contentReference[oaicite:19]{index=19}
Cart / Falcon / Mount NPC
This NPC restores utility options for classes that require them, including:
- Cart
- Falcon
- Peco / Mount
It checks whether the character has the required skill before applying the matching option. :contentReference[oaicite:20]{index=20}
Plagiarism Master
Rogues and Stalkers with Plagiarism can use the Plagiarism Master to choose from a curated list of skills to copy for the event. :contentReference[oaicite:21]{index=21}
Platinum Skills
A platinum skill NPC is also present in the lobby setup. :contentReference[oaicite:22]{index=22}
Bartender
The lobby includes a bartender offering drinks and event-flavored utility options, including at least a Daily Sample and Midzy's Wine Shots. :contentReference[oaicite:23]{index=23}
Lobby Rules
The RWC lobby map uses strict mapflags to keep the environment controlled. The uploaded mapflag file shows that the lobby disables or restricts:
- Widescreen shop access
- RodEx
- Bank
- Trade
- Vending
- Dropping items
- Memo
- Warp / Warp To
- Branches
- EXP penalty
- Teleport
- Return
- Ice Wall
The lobby also uses the rwc_consume flag. :contentReference[oaicite:24]{index=24}
Arena Rules
The arena map (guild_vs1-1) is configured with similarly strict rules. The uploaded script shows the arena includes:
- No RodEx
- No Bank
- No Trade
- No Vending
- No Item Drop
- No Memo
- No Warp / Warp To
- No Branches
- No EXP penalty
- No Teleport
- No Return
- No Ice Wall
- rwc_consume
- nosave
- loadevent
- gvg
- bg_topscore
These map settings support a controlled competitive match environment. :contentReference[oaicite:25]{index=25}
Important Notes
- Teams register as parties, not guilds. :contentReference[oaicite:26]{index=26}
- Registration is limited by the size of the internal registered party list. :contentReference[oaicite:27]{index=27}
- Teams that fail re-verification before match start are automatically removed from registration. :contentReference[oaicite:28]{index=28}
- Match administration appears to be handled manually through staff atcommands such as starting and stopping RWC rounds. :contentReference[oaicite:29]{index=29}
- The files shown do not include a public automated weekly schedule, so RWC may currently be run manually or on an external schedule not shown here. :contentReference[oaicite:30]{index=30}
Quick Start Guide
- Create a fresh Novice character.
- Enter the RWC system.
- Choose an allowed class through the Job Master.
- Buy your equipment from the Equipment Dealer.
- Set up supplies through the RWC Supply Manager.
- Use reset, stylist, and utility NPCs as needed.
- Form a party with your team.
- Have the party leader register the team.
- Wait for your match to be called.
- Enter the arena and fight.
Summary
RWC is a controlled competitive PvP format built around fair setup, quick access to gear, and organized team battles. With fresh characters, standardized lobby tools, class restrictions, supply control, and staff-launched matches, it creates a tournament-style environment focused on skill, drafting, preparation, and teamwork.