Forged Random Options: Difference between revisions

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Line 10: Line 10:
|-
|-
| ATK¹
| ATK¹
| 13–19
| 12–19
| 16–24
| 16–24
| 24–40
| 24–40
|-
|-
| MATK²
| MATK²
| 13–19
| 12–19
| 16–24
| 16–24
| 24–40
| 24–40
Line 31: Line 31:
| Crit Chance³
| Crit Chance³
| 5–8%
| 5–8%
| 8–13%
| 8–12%
| 10–16%
| 10–16%
|-
|-
Line 48: Line 48:
| 3–6%
| 3–6%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|-
|-
| After Cast Delay³
| After Cast Delay³
| 3–6%
| 3–6%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|-
|-
| ASPD³
| ASPD³
Line 63: Line 63:
| 3–6%
| 3–6%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|-
|-
| Magical Damage to Race²
| Magical Damage to Race²
| 3–6%
| 3–6%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 79: Line 79:
| 5–8%
| 5–8%
| 8–16%
| 8–16%
| 13–24%
| 12–24%
|-
|-
| Incoming Healing¹
| Incoming Healing¹
| 3–6%
| 3–6%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|-
|-
| Physical Damage to Element¹
| Physical Damage to Element¹
| 5–8%
| 5–8%
| 8–16%
| 8–16%
| 13–24%
| 12–24%
|-
|-
| Magical Damage to Element²
| Magical Damage to Element²
| 3–6%
| 3–6%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|}
|}


Line 121: Line 121:
|-
|-
| Crit Chance
| Crit Chance
| 8–13%
| 8–12%
| 10–16%
| 10–16%
| 13–24%
| 12–24%
|-
|-
| HIT
| HIT
Line 139: Line 139:
| 3–6%
| 3–6%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|-
|-
| After Cast Delay
| After Cast Delay
| 3–6%
| 3–6%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|-
|-
| ASPD³
| ASPD³
Line 154: Line 154:
| 5–10%
| 5–10%
| 8–16%
| 8–16%
| 13–24%
| 12–24%
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 169: Line 169:
| Physical Damage to Element
| Physical Damage to Element
| 8–16%
| 8–16%
| 13–24%
| 12–24%
| 16–32%
| 16–32%
|}
|}

Revision as of 16:01, 1 June 2026

These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.

Weapons forged by a ranked smith will have a 10% bonus added on top of the values below.

1st Option Level 1 Level 2 Level 3
ATK¹ 12–19 16–24 24–40
MATK² 12–19 16–24 24–40
HP³ 48–80 80–160 160–240
SP³ 24–32 32–48 48–80
Crit Chance³ 5–8% 8–12% 10–16%
HIT³ 8–16 16–24 24–32
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction³ 3–6% 5–10% 6–12%
After Cast Delay³ 3–6% 5–10% 6–12%
ASPD³ 2–3% 2–5% 3–6%
Physical Damage to Race¹ 3–6% 5–10% 6–12%
Magical Damage to Race² 3–6% 5–10% 6–12%
3rd Option Level 1 Level 2 Level 3
Healing Effectiveness² 5–8% 8–16% 12–24%
Incoming Healing¹ 3–6% 5–10% 6–12%
Physical Damage to Element¹ 5–8% 8–16% 12–24%
Magical Damage to Element² 3–6% 5–10% 6–12%

2H Sword, 2H Axes, and 2H Spear Melee Options Table:

1st Option Level 1 Level 2 Level 3
ATK 16–24 24–40 40–64
HP 48–80 80–160 160–240
SP 24–32 32–48 48–80
Crit Chance 8–12% 10–16% 12–24%
HIT 16–24 24–32 32–48
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction 3–6% 5–10% 6–12%
After Cast Delay 3–6% 5–10% 6–12%
ASPD³ 3–6% 5–10% 6–11%
Physical Damage to Race 5–10% 8–16% 12–24%
3rd Option Level 1 Level 2 Level 3
Incoming Healing 5–8% 6–16% 10–19%
Physical Damage to Element 8–16% 12–24% 16–32%