Forged Random Options: Difference between revisions
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These options are currently scaled at 20% percent per star crumb (60% total) for 1h weapons and 25% per star crumb (75% total) for 2h weapons. | These options are currently scaled at 20% percent per star crumb (60% total) for 1h weapons and 25% per star crumb (75% total) for 2h weapons. | ||
Weapons forged by a ranked smith will have a 10% bonus added. | Weapons forged by a ranked smith will have a 10% bonus added on top of the values below. | ||
{| class="wikitable" | {| class="wikitable" | ||
! 1st Option | ! 1st Option | ||
Revision as of 20:36, 12 May 2026
These options are currently scaled at 20% percent per star crumb (60% total) for 1h weapons and 25% per star crumb (75% total) for 2h weapons.
Weapons forged by a ranked smith will have a 10% bonus added on top of the values below.
| 1st Option | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| ATK¹ | 13–19 | 16–24 | 24–40 |
| MATK² | 13–19 | 16–24 | 24–40 |
| HP³ | 48–80 | 80–160 | 160–240 |
| SP³ | 24–32 | 32–48 | 48–80 |
| Crit Chance³ | 5–8% | 8–13% | 10–16% |
| HIT³ | 8–16 | 16–24 | 24–32 |
| 2nd Option | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Cast Time Reduction³ | 3–6% | 5–10% | 6–13% |
| After Cast Delay³ | 3–6% | 5–10% | 6–13% |
| ASPD³ | 2–3% | 2–5% | 3–6% |
| Physical Damage to Race¹ | 3–6% | 5–10% | 6–13% |
| Magical Damage to Race² | 3–6% | 5–10% | 6–13% |
| 3rd Option | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Healing Effectiveness² | 5–8% | 8–16% | 13–24% |
| Incoming Healing¹ | 3–6% | 5–10% | 6–13% |
| Physical Damage to Element¹ | 5–8% | 8–16% | 13–24% |
| Magical Damage to Element² | 3–6% | 5–10% | 6–13% |
| 1st Option | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| ATK | 18–26 | 26–44 | 44–70 |
| HP | 53–88 | 88–175 | 175–263 |
| SP | 26–35 | 35–53 | 53–88 |
| Crit Chance | 9–14% | 11–18% | 14–26% |
| HIT | 18–26 | 26–35 | 35–53 |
| 2nd Option | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Cast Time Reduction | 4–7% | 5–11% | 7–14% |
| After Cast Delay | 4–7% | 5–11% | 7–14% |
| ASPD³ | 4–7% | 5–11% | 7–12% |
| Physical Damage to Race | 5–11% | 9–18% | 14–26% |
| 3rd Option | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Incoming Healing | 5–9% | 7–18% | 11–21% |
| Physical Damage to Element | 9–18% | 14–26% | 18–35% |