Forged Random Options: Difference between revisions

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These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.
Weapons forged by a ranked smith will have a 10% bonus added to the weapon on top of the 60% at the time of forging.
{| class="wikitable"
! 1st Option
! Level 1
! Level 2
! Level 3
|-
| ATK¹
| 12–19
| 16–24
| 24–40
|-
| MATK²
| 12–19
| 16–24
| 24–40
|-
| STR¹
| 1
| 1–3
| 1-3
|-
| VIT³
| 1
| 1–3
| 1-3
|-
| DEX³
| 1
| 1–3
| 1-3
|-
| HP³
| 48–80
| 80–160
| 160–240
|-
| SP³
| 24–32
| 32–48
| 48–80
|}
{| class="wikitable"
{| class="wikitable"
! 2nd Option
! 2nd Option
Line 6: Line 51:
|-
|-
| Cast Time Reduction³
| Cast Time Reduction³
| 4–8%
| 3–6%
| 6–11%
| 5–10%
| 8–15%
| 6–12%
|-
|-
| After Cast Delay³
| After Cast Delay³
| 4–8%
| 3–6%
| 6–11%
| 5–10%
| 8–15%
| 6–12%
|-
|-
| ASPD³
| ASPD³
| 2–4%
| 2–3%
| 2–6%
| 2–5%
| 4–8%
| 3–6%
|-
|-
| Physical Damage to Race¹
| Physical Damage to Race¹
| 4–8%
| 3–6%
| 6–11%
| 5–10%
| 8–15%
| 6–12%
|-
|-
| Magical Damage to Race²
| Magical Damage to Race²
| 4–8%
| 3–6%
| 6–11%
| 5–10%
| 8–15%
| 6–12%
|}
{| class="wikitable"
! 3rd Option
! Level 1
! Level 2
! Level 3
|-
| Healing Effectiveness²
| 5–8%
| 8–16%
| 12–24%
|-
| Incoming Healing¹
| 3–6%
| 5–10%
| 6–12%
|-
| Physical Damage to Element¹
| 5–8%
| 8–16%
| 12–24%
|-
| Magical Damage to Element²
| 3–6%
| 5–10%
| 6–12%
|}
|}


'''2H Sword, 2H Axes, 2H Spear and 2H Mace Melee Options Table:'''
'''2H Sword, 2H Axes, and 2H Spear Melee Options Table:'''
 
{| class="wikitable"
! 1st Option
! Level 1
! Level 2
! Level 3
|-
| ATK
| 16–24
| 24–40
| 40–64
|-
| STR¹
| 1
| 1–3
| 1-3
|-
| VIT³
| 1
| 1–3
| 1-3
|-
| DEX³
| 1
| 1–3
| 1-3
|-
| HP
| 48–80
| 80–160
| 160–240
|-
| SP
| 24–32
| 32–48
| 48–80
|}


{| class="wikitable"
{| class="wikitable"
Line 40: Line 148:
|-
|-
| Cast Time Reduction
| Cast Time Reduction
| 4–8%
| 3–6%
| 6–11%
| 5–10%
| 8–15%
| 6–12%
|-
|-
| After Cast Delay
| After Cast Delay
| 4–8%
| 3–6%
| 6–11%
| 5–10%
| 8–15%
| 6–12%
|-
|-
| ASPD³
| ASPD³
| 4–8%
| 3–6%
| 5–10%
| 6–11%
| 6–11%
| 8–13%
|-
|-
| Physical Damage to Race
| Physical Damage to Race
| 6–11%
| 5–10%
| 8–16%
| 12–24%
|}
{| class="wikitable"
! 3rd Option
! Level 1
! Level 2
! Level 3
|-
| Incoming Healing
| 5–8%
| 6–16%
| 10–19%
| 10–19%
| 15–29%
|-
| Physical Damage to Element
| 8–16%
| 12–24%
| 16–32%
|}
|}

Latest revision as of 12:29, 7 June 2026

These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.

Weapons forged by a ranked smith will have a 10% bonus added to the weapon on top of the 60% at the time of forging.

1st Option Level 1 Level 2 Level 3
ATK¹ 12–19 16–24 24–40
MATK² 12–19 16–24 24–40
STR¹ 1 1–3 1-3
VIT³ 1 1–3 1-3
DEX³ 1 1–3 1-3
HP³ 48–80 80–160 160–240
SP³ 24–32 32–48 48–80
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction³ 3–6% 5–10% 6–12%
After Cast Delay³ 3–6% 5–10% 6–12%
ASPD³ 2–3% 2–5% 3–6%
Physical Damage to Race¹ 3–6% 5–10% 6–12%
Magical Damage to Race² 3–6% 5–10% 6–12%
3rd Option Level 1 Level 2 Level 3
Healing Effectiveness² 5–8% 8–16% 12–24%
Incoming Healing¹ 3–6% 5–10% 6–12%
Physical Damage to Element¹ 5–8% 8–16% 12–24%
Magical Damage to Element² 3–6% 5–10% 6–12%

2H Sword, 2H Axes, and 2H Spear Melee Options Table:

1st Option Level 1 Level 2 Level 3
ATK 16–24 24–40 40–64
STR¹ 1 1–3 1-3
VIT³ 1 1–3 1-3
DEX³ 1 1–3 1-3
HP 48–80 80–160 160–240
SP 24–32 32–48 48–80
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction 3–6% 5–10% 6–12%
After Cast Delay 3–6% 5–10% 6–12%
ASPD³ 3–6% 5–10% 6–11%
Physical Damage to Race 5–10% 8–16% 12–24%
3rd Option Level 1 Level 2 Level 3
Incoming Healing 5–8% 6–16% 10–19%
Physical Damage to Element 8–16% 12–24% 16–32%