Instant RWC: Difference between revisions
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= RWC = | = RWC = | ||
'''RWC''' (Ragnarok World Championship) is a structured team PvP format where players create fresh characters, build them out inside the RWC lobby using a provided budget, and compete against other registered teams in a timed arena. | '''RWC''' (Ragnarok World Championship) is a structured team PvP format where players create fresh characters, build them out inside the RWC lobby using a provided budget, and compete against other registered teams in a timed arena. | ||
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* Be inside the RWC lobby | * Be inside the RWC lobby | ||
* Be in the same guild as the party leader | * Be in the same guild as the party leader | ||
* Be using an allowed class | * Be using an allowed class at the required level | ||
* Not share a class with any other party member | * Not share a class with any other party member | ||
* Carry only approved RWC gear and items | |||
* Carts are not allowed. | |||
* Gears cannot be refined past the safe limit. | |||
To register: | To register: | ||
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Every RWC character enters the lobby with: | Every RWC character enters the lobby with: | ||
* ''' | * '''10,000,000 Zeny''' - for purchasing equipment from the Equipment Dealer | ||
* ''' | * '''2,500,000 Zeny consumable budget''' - for allocating supplies through the Supply Manager, refreshed automaticlaly every round. | ||
These budgets are separate. Gear and supplies come from different systems. | These budgets are separate. Gear and supplies come from different systems. | ||
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Grants class-specific platinum skills to your character. | Grants class-specific platinum skills to your character. | ||
=== | === Rules and Info === | ||
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players. | |||
=== Practice Rooms === | |||
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently. | |||
* The first party to register at a room claims the waiting slot (shown above the NPC). | |||
* The second party accepts the challenge and triggers the match immediately. | |||
* Both parties are fully verified before the match starts - the same checks apply as for official matches. | |||
* If the waiting party's registration becomes invalid, they are automatically removed when a challenger arrives. | |||
* A party can only hold one practice room slot at a time. | |||
Practice rooms return to available status automatically when a match ends. | |||
== Lobby & Arena Rules == | == Lobby & Arena Rules == | ||
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* No Intimidate | * No Intimidate | ||
* No Cultivation | * No Cultivation | ||
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family) | |||
* Gym Passes do not work in the RWC Lobby or arenas. | |||
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members. | |||
* Marionette Control is enabled on team members. | |||
* Song buffs cannot be dispelled inside the RWC arenas. | |||
* We implement a "fixpos" change that prevent the cell state reset when using skills while moving. | |||
== Quick Start Guide == | == Quick Start Guide == | ||
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# Type @joinrwc and accept the warning. | # Type @joinrwc and accept the warning. | ||
# Pick a class from the Job Master. | # Pick a class from the Job Master. | ||
# Buy your gear from the Equipment Dealer ( | # Buy your gear from the Equipment Dealer (10,000,000 zeny budget). | ||
# Set your supplies with the Supply Manager ( | # Set your supplies with the Supply Manager (2,500,000 zeny budget), then collect them. | ||
# Use the Refine & Repair NPC, Reset NPC, Platinum Skills NPC, and Cart/Falcon/Mount NPC as needed. | # Use the Refine & Repair NPC, Reset NPC, Platinum Skills NPC, and Cart/Falcon/Mount NPC as needed. | ||
# If you're a Stalker, visit the Plagiarism Master to copy a skill. | # If you're a Stalker, visit the Plagiarism Master to copy a skill. | ||
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# Have the party leader speak to '''Chaos''' to register. | # Have the party leader speak to '''Chaos''' to register. | ||
# Wait for your match to be called. Good luck. | # Wait for your match to be called. Good luck. | ||
== Tarot Card Changes == | |||
We have implemented these changed Tarot Card rates. | |||
{| class="wikitable sortable" | |||
|+ Tarot Card - RWC Rates | |||
! # !! Card !! Normal Rate !! RWC Rate !! Effect | |||
|- | |||
| 1 || The Fool || 10% || 9% || Reduces target's SP to 0. | |||
|- | |||
| 2 || The Magician || 10% || 9% || Halves target's magic attack for 30 seconds. | |||
|- | |||
| 3 || The High Priestess || 10% || 15% || Dispels the target. | |||
|- | |||
| 4 || The Chariot || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target's armors. | |||
|- | |||
| 5 || Strength || 10% || 9% || Halves target's attack for 30 seconds. | |||
|- | |||
| 6 || The Lovers || 15% || 10% || Heals the user by 2,000 HP. | |||
|- | |||
| 7 || Wheel of Fortune || 1% || 1% || Randomly causes the effects of two other tarot cards. | |||
|- | |||
| 8 || The Hanged Man || 6% || 6% || Leaves the target frozen, petrified or stopped. | |||
|- | |||
| 9 || Death || 5% || 2% || Leaves the target cursed, in coma, and poisoned. | |||
|- | |||
| 10 || Temperance || 8% || 7% || Leaves the target confused for 30 seconds. | |||
|- | |||
| 11 || The Devil || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed. | |||
|- | |||
| 12 || The Tower || 2% || 6% || Inflicts 4,444 fixed damage to the target. | |||
|- | |||
| 13 || The Star || 5% || 5% || Leaves the target stunned for 5 seconds. | |||
|- | |||
| 14 || The Sun || 10% || 9% || Drops target's attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds. | |||
|} | |||
= RWC Equipment = | = RWC Equipment = | ||
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See this page to see the full list of [[RWC Gears]]. | See this page to see the full list of [[RWC Gears]]. | ||
{{Note|Random Options are disabled in RWC.}} | |||
= RWC Supply Manager = | = RWC Supply Manager = | ||
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your | Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item's individual cap - then collect everything at once. | ||
See this page to see the full list of [[RWC Supplies]]. | See this page to see the full list of [[RWC Supplies]]. | ||
Latest revision as of 02:14, 10 June 2026
RWC
RWC (Ragnarok World Championship) is a structured team PvP format where players create fresh characters, build them out inside the RWC lobby using a provided budget, and compete against other registered teams in a timed arena.
Every match starts on equal footing - no outside gear, no pre-built characters, no advantages carried in from the open world.
Overview
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.
Players start by creating a brand-new Novice character with nothing on them, then use the @joinrwc command to enter the RWC lobby permanently. From there they choose a class, set up their gear and supplies using their starting Zeny budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena.
The character you use for Instant RWC is permanently committed to the event - it cannot be used anywhere else in the game.
Team Size
- Minimum: 4 player
- Maximum: 7 players
Character Requirements
To enter the RWC lobby, your character must meet all of the following:
- Be a Novice at Base Level 1, Job Level 1 on the starting map (new_1-1).
- Be carrying no items and no Zeny
Once you accept, your character is permanently flagged as an RWC player and warped into the lobby. This cannot be undone.
Allowed Classes
Class selection is handled by the Job Master inside the lobby. The following classes are available:
- Lord Knight
- High Wizard
- Sniper
- High Priest
- Assassin Cross
- Paladin
- Scholar
- Clown / Gypsy
- Champion
- Creator
- Stalker
No two players on the same team may share a class.
How Registration Works
Registration is handled through Chaos, the registration NPC in the lobby.
All party members must meet the following before the party can register:
- Be online
- Be inside the RWC lobby
- Be in the same guild as the party leader
- Be using an allowed class at the required level
- Not share a class with any other party member
- Carry only approved RWC gear and items
- Carts are not allowed.
- Gears cannot be refined past the safe limit.
To register:
- Form a party with your team.
- Have the party leader speak to Chaos.
- If all checks pass, Chaos will ask for final confirmation before adding your team to the list.
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.
Before a match begins, both teams are re-verified - if anything has changed (a member disconnected, swapped class, left the guild, etc.) the team will automatically be removed from the queue.
Match Start
When staff call a match:
- Staff select a Blue Team and a Red Team from the registered party list.
- Both teams are re-verified.
- All active status effects are removed from every online party member.
- Both teams are dequeued and warped into opposite sides of the arena.
Both guild names are announced server-wide when the match begins.
Round Timer
Rounds last 7 minutes and can end in a tie if each team has the same amount of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).
You have 20 seconds to prepare before walls drop after you are warped to the arena.
Match Result
A match ends when the time limit is reached or one team has no living players left on the map.
- The team with more surviving players wins.
- If both teams have the same number of surviving players, the match is a tie.
- All players are warped back to the RWC lobby after the match.
Starting Resources
Every RWC character enters the lobby with:
- 10,000,000 Zeny - for purchasing equipment from the Equipment Dealer
- 2,500,000 Zeny consumable budget - for allocating supplies through the Supply Manager, refreshed automaticlaly every round.
These budgets are separate. Gear and supplies come from different systems.
Lobby Services
The Instant RWC lobby has everything needed to build a match-ready character from scratch.
Job Master
Changes your Novice into one of the allowed RWC classes.
Equipment Dealer
Sells a wide selection of gear and cards purchasable with your starting Zeny. All purchased items are bound to your character.
Categories available:
- Weapon Cards, Armor Cards, Garment Cards, Footgear Cards, Accessory Cards, Shield Cards, Headgear Cards
- Armor, Garments, Footgear, Accessories, Shields
- Headgear
- Swords, Spears, Daggers, Katars, Knuckles, Maces, Axes, Bows, Whips, Guitars, Books, Staffs
Refine & Repair
Quickly gets your character battle-ready:
- Repairs all equipped gear
- Fully restores HP and SP
- Refreshes your RWC supplies to your allocated amounts
- Safely refines equipped items up to their safe refine cap
Reset NPC
Free skill and stat resets, available at any time while in the lobby.
Stylist
Customize your cloth color, hairstyle, and hair color. Useful for team coordination or just personal preference.
Cart / Falcon / Mount NPC
Restores utility companions for classes that need them - Cart, Falcon, or Peco. Checks that your character has the required skill before applying.
Plagiarism Master
Stalkers with Plagiarism can choose a skill to copy from a curated list specifically available for RWC.
Platinum Skills
Grants class-specific platinum skills to your character.
Rules and Info
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.
Practice Rooms
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.
- The first party to register at a room claims the waiting slot (shown above the NPC).
- The second party accepts the challenge and triggers the match immediately.
- Both parties are fully verified before the match starts - the same checks apply as for official matches.
- If the waiting party's registration becomes invalid, they are automatically removed when a challenger arrives.
- A party can only hold one practice room slot at a time.
Practice rooms return to available status automatically when a match ends.
Lobby & Arena Rules
Both the lobby and arena enforce the same set of restrictions to keep the environment controlled:
- No RodEx, Bank, or Trade
- No Vending or item drops
- No Memo, Warp, or Teleport
- No Dead Branches
- No EXP penalty on death
- No Ice Wall
- No Assumptio or Basilica
- No Gospel
- No Loki's Veil or Moonlit Water Mill
- No Intimidate
- No Cultivation
- No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)
- Gym Passes do not work in the RWC Lobby or arenas.
- In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.
- Marionette Control is enabled on team members.
- Song buffs cannot be dispelled inside the RWC arenas.
- We implement a "fixpos" change that prevent the cell state reset when using skills while moving.
Quick Start Guide
- Create a fresh Novice character with nothing in your inventory and no Zeny.
- Type @joinrwc and accept the warning.
- Pick a class from the Job Master.
- Buy your gear from the Equipment Dealer (10,000,000 zeny budget).
- Set your supplies with the Supply Manager (2,500,000 zeny budget), then collect them.
- Use the Refine & Repair NPC, Reset NPC, Platinum Skills NPC, and Cart/Falcon/Mount NPC as needed.
- If you're a Stalker, visit the Plagiarism Master to copy a skill.
- Form a party with your guildmates (all members must be in the same guild).
- Have the party leader speak to Chaos to register.
- Wait for your match to be called. Good luck.
Tarot Card Changes
We have implemented these changed Tarot Card rates.
| # | Card | Normal Rate | RWC Rate | Effect |
|---|---|---|---|---|
| 1 | The Fool | 10% | 9% | Reduces target's SP to 0. |
| 2 | The Magician | 10% | 9% | Halves target's magic attack for 30 seconds. |
| 3 | The High Priestess | 10% | 15% | Dispels the target. |
| 4 | The Chariot | 7% | 7% | Inflicts 1,000 fixed damage and randomly breaks one of target's armors. |
| 5 | Strength | 10% | 9% | Halves target's attack for 30 seconds. |
| 6 | The Lovers | 15% | 10% | Heals the user by 2,000 HP. |
| 7 | Wheel of Fortune | 1% | 1% | Randomly causes the effects of two other tarot cards. |
| 8 | The Hanged Man | 6% | 6% | Leaves the target frozen, petrified or stopped. |
| 9 | Death | 5% | 2% | Leaves the target cursed, in coma, and poisoned. |
| 10 | Temperance | 8% | 7% | Leaves the target confused for 30 seconds. |
| 11 | The Devil | 1% | 5% | Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed. |
| 12 | The Tower | 2% | 6% | Inflicts 4,444 fixed damage to the target. |
| 13 | The Star | 5% | 5% | Leaves the target stunned for 5 seconds. |
| 14 | The Sun | 10% | 9% | Drops target's attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds. |
RWC Equipment
See this page to see the full list of RWC Gears.
RWC Supply Manager
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item's individual cap - then collect everything at once.
See this page to see the full list of RWC Supplies.