Monster Hunter: Difference between revisions

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== Overview ==
== Overview ==


Speak with the '''Monster Hunter''' NPC {{navi|map=re_pub01|x=83|y=70}} to receive a hunting contracts. Quests come
Speak with the '''Monster Hunter''' NPC {{navi|map=re_pub01|x=83|y=70}} to receive a hunting contract. Quests come
in four difficulty tiers. Each tier has a minimum level requirement and a pool of
in four difficulty tiers. Each tier has a minimum level requirement and a pool of
possible targets. After completing all required kills, return to the NPC to hand in
possible targets. After completing all required kills, return to the NPC to hand in
Line 59: Line 59:


{| class="wikitable"
{| class="wikitable"
! Tier !! Hunting Coins !! Base EXP (raw) !! Job EXP (raw) !! Zeny
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny
|-
|-
| '''Beginner'''
| '''Beginner'''

Latest revision as of 02:49, 13 April 2026

Monster Hunter System

The Monster Hunter System allows players to accept hunting contracts from the Hunter's Guild. Each contract assigns a randomly selected monster to hunt. Upon completion, players are rewarded with Hunting Coins, Zeny, Base Experience, and Job Experience.

Overview

Speak with the Monster Hunter NPC (re_pub01 83/70) to receive a hunting contract. Quests come in four difficulty tiers. Each tier has a minimum level requirement and a pool of possible targets. After completing all required kills, return to the NPC to hand in and collect your reward.

There is an 8-hour cooldown per master account between successful hand-ins. The cooldown only begins after a successful hand-in - abandoning a quest does not start the cooldown.

Tiers

Tier Level Req. Kill Range Quest Pool
Beginner 20+ 60–90 kills 8 possible targets
Intermediate 40+ 100–150 kills 19 possible targets
Advanced 60+ 150–200 kills 38 possible targets
Elite 80+ 200–250 kills 28 possible targets

Modes

Solo

A single quest is randomly selected from the chosen tier's pool and assigned to the player. Rewards are earned individually.

Party

Three quests are randomly selected and assigned to every online party member simultaneously. Only the party leader may initiate a party quest.

Requirements for party quests
  • All party members must be online.
  • All party members must meet the level requirement for the selected tier.
  • No party member may have an active Monster Hunter quest. They must abandon it first.
  • The party must have at least 2 members.

When handing in a party quest, all members assigned the same quests must have completed all three kills before the leader can hand in. The leader speaks with the NPC and rewards are distributed to all eligible members automatically.

Rewards

All values are rolled randomly within the listed range on each hand-in.

A party bonus of +1 Hunting Coin per 2 completing party members is added to the coin reward for everyone.

Tier Hunting Coins Base EXP Job EXP Zeny
Beginner 2–3 (+party bonus) 10,000–20,000 5,000–10,000 100,000–250,000
Intermediate 5–8 (+party bonus) 125,000–250,000 62,500–125,000 250,000–500,000
Advanced 8–12 (+party bonus) 1,000,000–2,000,000 500,000–1,000,000 500,000–1,000,000
Elite 10–15 (+party bonus) 3,000,000–5,000,000 1,500,000–2,500,000 1,000,000–1,500,000

Party Bonus Example: A party of 4 members all completing an Elite quest each receive 10–15 Hunting Coins + 2 bonus coins (4 ÷ 2 = 2).

Abandoning a Quest

An active quest can be abandoned at any time for a zeny fee. Abandoning does not trigger the cooldown.

Tier Abandon Fee
Beginner 25,000 z
Intermediate 50,000 z
Advanced 75,000 z
Elite 100,000 z