Random Options: Difference between revisions
(Created page with "Random Options in '''Project Revenant''' are designed to provide a long-term goal and add variety and excitement to the builds you can create. All '''weapons''', '''armor''', '''shields''', '''garments''', and '''footgear''' drop with random options and can be re-rolled at an NPC in the '''Revenant Pub''' ('''Rollando the Re-Roller'''). The re-roll cost is '''one duplicate copy of the same gear'''. All gear with random options has a '''minimum drop rate''', unless it...") |
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All gear with random options has a '''minimum drop rate''', unless it is dropped by an MVP. | All gear with random options has a '''minimum drop rate''', unless it is dropped by an MVP. | ||
== Minimum Drop Rates == | |||
All eligible equipment with random options has a minimum drop rate, unless dropped by an MVP. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 11: | Line 16: | ||
! Minimum Drop Rate | ! Minimum Drop Rate | ||
|- | |- | ||
| Armor | | Armor / Shield / Garment / Footgear | ||
| 1% | | 1% | ||
|- | |- | ||
| Line 85: | Line 90: | ||
! Option Values | ! Option Values | ||
|- | |- | ||
| | | Resist Element | ||
| 1–5% | | 1–5% | ||
|- | |- | ||
| | | Resist Boss | ||
| 1–5% | | 1–5% | ||
|} | |} | ||
Element can be one of '''Water''', '''Earth''', '''Fire''', '''Wind''', '''Poison''', '''Holy''', '''Shadow''', '''Ghost''', '''Neutral''', or '''Undead'''. | |||
== Garment == | == Garment == | ||
| Line 117: | Line 122: | ||
| MATK | | MATK | ||
| 5–20 | | 5–20 | ||
|- | |||
| HIT | |||
| 5–15 | |||
|- | |- | ||
| Freeze Resist | | Freeze Resist | ||
| Line 129: | Line 137: | ||
! Option Values | ! Option Values | ||
|- | |- | ||
| | | Resist Race | ||
| 1–5% | | 1–5% | ||
|- | |- | ||
| | | Resist Long Range | ||
| 1–5% | | 1–5% | ||
|} | |} | ||
Race can be one of '''Undead''', '''Plant''', '''Formless''', '''Insect''', '''Demi-Human''', '''Fish''', '''Dragon''', '''Demon''', '''Brute''', or '''Angel'''. | |||
== Shield == | == Shield == | ||
| Line 170: | Line 178: | ||
! Option Values | ! Option Values | ||
|- | |- | ||
| | | Resist All Elements | ||
| 1–5% | | 1–5% | ||
|- | |- | ||
| | | Resist All Race | ||
| 1–5% | | 1–5% | ||
|- | |- | ||
| | | Resist All Size | ||
| 1–5% | | 1–5% | ||
|- | |- | ||
| | | Resist Boss | ||
| 1–5% | | 1–5% | ||
|- | |- | ||
| | | Resist Long Range | ||
| 1–5% | | 1–5% | ||
|} | |} | ||
| Line 209: | Line 217: | ||
| MATK | | MATK | ||
| 5–20 | | 5–20 | ||
|- | |||
| Crit Chance | |||
| 5-10 | |||
|- | |- | ||
| Perfect Dodge | | Perfect Dodge | ||
| Line 224: | Line 235: | ||
! Option Values | ! Option Values | ||
|- | |- | ||
| | | Resist Size | ||
| 1–5% | | 1–5% | ||
|- | |- | ||
| % | | Crit Damage | ||
| | | 5–10% | ||
|- | |||
| Movement Speed | |||
| 5–15% | |||
|} | |} | ||
Size can be one of '''Small''', '''Medium''', or '''Large'''. | |||
== Weapons == | == Weapons == | ||
Weapon rolls scale based on weapon level. | Weapon rolls scale based on weapon level. Staff type weapons will only drop with magic rolls. Dagger, 1H Sword, 1H Axe, Mace, Bow, Knuckle, Revolver, Rifle, Gatling, Shotgun, Huuma, and Katar type weapons will only drop with physical rolls. 2H Sword, 2H Axes, 2H Spear and 2H Mace drop with their own set of stronger physical rolls. This is also true when getting items from an NPC. At the re-roller, you will still have the option to choose between physical and magical. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 306: | Line 320: | ||
| 3–5% | | 3–5% | ||
|- | |- | ||
| | | Physical Damage to Race¹ | ||
| 2–4% | | 2–4% | ||
| 3–6% | | 3–6% | ||
| Line 312: | Line 326: | ||
| 5–10% | | 5–10% | ||
|- | |- | ||
| | | Magical Damage to Race² | ||
| 2–4% | | 2–4% | ||
| 3–6% | | 3–6% | ||
| Line 338: | Line 352: | ||
| 5–10% | | 5–10% | ||
|- | |- | ||
| | | Physical Damage to Element¹ | ||
| 3–5% | | 3–5% | ||
| 5–10% | | 5–10% | ||
| Line 344: | Line 358: | ||
| 10–20% | | 10–20% | ||
|- | |- | ||
| | | Magical Damage to Element² | ||
| 2–4% | | 2–4% | ||
| 3–6% | | 3–6% | ||
| Line 351: | Line 365: | ||
|} | |} | ||
Race can be one of '''Undead''', '''Plant''', '''Formless''', '''Insect''', '''Demi-Human''', '''Fish''', '''Dragon''', '''Demon''', '''Brute''', or '''Angel'''. | |||
Element can be one of '''Water''', '''Earth''', '''Fire''', '''Wind''', '''Poison''', '''Holy''', '''Shadow''', '''Ghost''', '''Neutral''', or '''Undead'''. | |||
¹ Included in the '''physical''' roll group at the re-roller. | |||
² Included in the '''magical''' roll group at the re-roller. | |||
³ Included in '''both physical and magical''' roll groups at the re-roller. | ³ Included in '''both physical and magical''' roll groups at the re-roller. | ||
'''2H Sword, 2H Axes, 2H Spear and 2H Mace Melee Options Table:''' | |||
{| class="wikitable" | |||
! 1st Option | |||
! Level 1 | |||
! Level 2 | |||
! Level 3 | |||
! Level 4 | |||
|- | |||
| ATK | |||
| 10–15 | |||
| 15–25 | |||
| 25–40 | |||
| 40–60 | |||
|- | |||
| HP | |||
| 30–50 | |||
| 50–100 | |||
| 100–150 | |||
| 150–250 | |||
|- | |||
| SP | |||
| 15–20 | |||
| 20–30 | |||
| 30–50 | |||
| 50–75 | |||
|- | |||
| Crit Chance | |||
| 5–8% | |||
| 6–10% | |||
| 8–15% | |||
| 10–20% | |||
|- | |||
| HIT | |||
| 10–15 | |||
| 15–20 | |||
| 20–30 | |||
| 30–40 | |||
|} | |||
{| class="wikitable" | |||
! 2nd Option | |||
! Level 1 | |||
! Level 2 | |||
! Level 3 | |||
! Level 4 | |||
|- | |||
| Cast Time Reduction | |||
| 2–4% | |||
| 3–6% | |||
| 4–8% | |||
| 5–10% | |||
|- | |||
| After Cast Delay | |||
| 2–4% | |||
| 3–6% | |||
| 4–8% | |||
| 5–10% | |||
|- | |||
| ASPD³ | |||
| 2–4% | |||
| 4–7% | |||
| 2–4% | |||
| 5–8% | |||
|- | |||
| Physical Damage to Race | |||
| 3–6% | |||
| 5–10% | |||
| 8–15% | |||
| 10–20% | |||
|} | |||
{| class="wikitable" | |||
! 3rd Option | |||
! Level 1 | |||
! Level 2 | |||
! Level 3 | |||
! Level 4 | |||
|- | |||
| Incoming Healing | |||
| 3–5% | |||
| 4–10% | |||
| 6–12% | |||
| 8–15% | |||
|- | |||
| Physical Damage to Element | |||
| 5–10% | |||
| 8–15% | |||
| 10–20% | |||
| 15–30% | |||
|} | |||
== Option IDs == | == Option IDs == | ||
| Line 411: | Line 519: | ||
| Crit Chance | | Crit Chance | ||
| 24 | | 24 | ||
|- | |||
| % Crit Damage | |||
| 164 | |||
|- | |- | ||
| Healing Effectiveness | | Healing Effectiveness | ||
| Line 630: | Line 741: | ||
| % Magical Damage to Dragon | | % Magical Damage to Dragon | ||
| 116 | | 116 | ||
|- | |- | ||
| % Incoming Healing | | % Incoming Healing | ||
| 279 | | 279 | ||
|- | |||
| Movement Speed | |||
| 280 | |||
|} | |} | ||
Latest revision as of 17:27, 12 April 2026
Random Options in Project Revenant are designed to provide a long-term goal and add variety and excitement to the builds you can create.
All weapons, armor, shields, garments, and footgear drop with random options and can be re-rolled at an NPC in the Revenant Pub (Rollando the Re-Roller).
The re-roll cost is one duplicate copy of the same gear.
All gear with random options has a minimum drop rate, unless it is dropped by an MVP.
Minimum Drop Rates
All eligible equipment with random options has a minimum drop rate, unless dropped by an MVP.
| Equipment | Minimum Drop Rate |
|---|---|
| Armor / Shield / Garment / Footgear | 1% |
| Level 4 Weapon | 1% |
| Level 3 Weapon | 1.25% |
| Level 2 Weapon | 1.5% |
| Level 1 Weapon | 1.75% |
You can also use @ws to search for specific options on gear.
Syntax:
@ws <itemID> (<optionID> <minimum roll value>)
Example:
@ws 2357 (7 2)
This searches for Valkyrie Armor (item ID 2357) with at least 2 DEX (option ID 7).
Below is a list of available options for each type of equipment.
Armor
| 1st Option | Option Values | Option ID |
|---|---|---|
| VIT | 1–3 | 5 |
| DEX | 1–3 | 7 |
| HP | 100–250 | 1 |
| SP | 50–75 | 2 |
| ATK | 5–20 | 17 |
| MATK | 5–20 | 19 |
| Freeze Resist | 20–30% | 255 |
| Stone Curse Resist | 20–30% | 256 |
| 2nd Option | Option Values |
|---|---|
| Resist Element | 1–5% |
| Resist Boss | 1–5% |
Element can be one of Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Neutral, or Undead.
Garment
| 1st Option | Option Values |
|---|---|
| AGI | 1–3 |
| LUK | 1–3 |
| HP | 100–250 |
| SP | 50–75 |
| ATK | 5–20 |
| MATK | 5–20 |
| HIT | 5–15 |
| Freeze Resist | 20–30% |
| Stone Curse Resist | 20–30% |
| 2nd Option | Option Values |
|---|---|
| Resist Race | 1–5% |
| Resist Long Range | 1–5% |
Race can be one of Undead, Plant, Formless, Insect, Demi-Human, Fish, Dragon, Demon, Brute, or Angel.
Shield
| 1st Option | Option Values |
|---|---|
| HP | 200–500 |
| SP Consumption | -10% to -15% |
| Perfect Dodge | 1–5 |
| DEF | 1–3 |
| MDEF | 1–3 |
| Freeze Resist | 20–30% |
| Stone Resist | 20–30% |
| 2nd Option | Option Values |
|---|---|
| Resist All Elements | 1–5% |
| Resist All Race | 1–5% |
| Resist All Size | 1–5% |
| Resist Boss | 1–5% |
| Resist Long Range | 1–5% |
Footgear
| 1st Option | Option Values |
|---|---|
| STR | 1–3 |
| INT | 1–3 |
| HP | 100–250 |
| SP | 50–75 |
| ATK | 5–20 |
| MATK | 5–20 |
| Crit Chance | 5-10 |
| Perfect Dodge | 1–5 |
| Freeze Resist | 20–30% |
| Stone Resist | 20–30% |
| 2nd Option | Option Values |
|---|---|
| Resist Size | 1–5% |
| Crit Damage | 5–10% |
| Movement Speed | 5–15% |
Size can be one of Small, Medium, or Large.
Weapons
Weapon rolls scale based on weapon level. Staff type weapons will only drop with magic rolls. Dagger, 1H Sword, 1H Axe, Mace, Bow, Knuckle, Revolver, Rifle, Gatling, Shotgun, Huuma, and Katar type weapons will only drop with physical rolls. 2H Sword, 2H Axes, 2H Spear and 2H Mace drop with their own set of stronger physical rolls. This is also true when getting items from an NPC. At the re-roller, you will still have the option to choose between physical and magical.
| 1st Option | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| ATK¹ | 8–12 | 10–15 | 15–25 | 25–40 |
| MATK² | 8–12 | 10–15 | 15–25 | 25–40 |
| HP³ | 30–50 | 50–100 | 100–150 | 150–250 |
| SP³ | 15–20 | 20–30 | 30–50 | 50–75 |
| Crit Chance³ | 3–5% | 5–8% | 6–10% | 7–12% |
| HIT³ | 5–10 | 10–15 | 15–20 | 20–30 |
| 2nd Option | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Cast Time Reduction³ | 2–4% | 3–6% | 4–8% | 5–10% |
| After Cast Delay³ | 2–4% | 3–6% | 4–8% | 5–10% |
| ASPD³ | 1–2% | 1–3% | 2–4% | 3–5% |
| Physical Damage to Race¹ | 2–4% | 3–6% | 4–8% | 5–10% |
| Magical Damage to Race² | 2–4% | 3–6% | 4–8% | 5–10% |
| 3rd Option | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Healing Effectiveness² | 3–5% | 5–10% | 8–15% | 10–20% |
| Incoming Healing¹ | 2–4% | 3–6% | 4–8% | 5–10% |
| Physical Damage to Element¹ | 3–5% | 5–10% | 8–15% | 10–20% |
| Magical Damage to Element² | 2–4% | 3–6% | 4–8% | 5–10% |
Race can be one of Undead, Plant, Formless, Insect, Demi-Human, Fish, Dragon, Demon, Brute, or Angel.
Element can be one of Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Neutral, or Undead.
¹ Included in the physical roll group at the re-roller.
² Included in the magical roll group at the re-roller.
³ Included in both physical and magical roll groups at the re-roller.
2H Sword, 2H Axes, 2H Spear and 2H Mace Melee Options Table:
| 1st Option | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| ATK | 10–15 | 15–25 | 25–40 | 40–60 |
| HP | 30–50 | 50–100 | 100–150 | 150–250 |
| SP | 15–20 | 20–30 | 30–50 | 50–75 |
| Crit Chance | 5–8% | 6–10% | 8–15% | 10–20% |
| HIT | 10–15 | 15–20 | 20–30 | 30–40 |
| 2nd Option | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Cast Time Reduction | 2–4% | 3–6% | 4–8% | 5–10% |
| After Cast Delay | 2–4% | 3–6% | 4–8% | 5–10% |
| ASPD³ | 2–4% | 4–7% | 2–4% | 5–8% |
| Physical Damage to Race | 3–6% | 5–10% | 8–15% | 10–20% |
| 3rd Option | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Incoming Healing | 3–5% | 4–10% | 6–12% | 8–15% |
| Physical Damage to Element | 5–10% | 8–15% | 10–20% | 15–30% |
Option IDs
| Option Name | Option ID |
|---|---|
| HP | 1 |
| SP | 2 |
| STR | 3 |
| AGI | 4 |
| VIT | 5 |
| INT | 6 |
| DEX | 7 |
| LUK | 8 |
| ASPD % | 16 |
| ATK | 17 |
| HIT | 18 |
| MATK | 19 |
| DEF | 20 |
| MDEF | 21 |
| Perfect Dodge | 23 |
| Crit Chance | 24 |
| % Crit Damage | 164 |
| Healing Effectiveness | 168 |
| Cast Time Reduction | 170 |
| After Cast Delay | 171 |
| Freeze Resist | 255 |
| Stone Curse Resist | 256 |
| SP Consumption | 172 |
| % Resist Boss | 150 |
| % Resist Long Range | 167 |
| % Resist All Elements | 193 |
| % Resist All Sizes | 257 |
| % Resist All Races | 258 |
| % Resist Small | 160 |
| % Resist Medium | 161 |
| % Resist Large | 162 |
| % Resist Neutral Element | 25 |
| % Resist Water Element | 26 |
| % Resist Earth Element | 27 |
| % Resist Fire Element | 28 |
| % Resist Wind Element | 29 |
| % Resist Poison Element | 30 |
| % Resist Holy Element | 31 |
| % Resist Shadow Element | 32 |
| % Resist Ghost Element | 33 |
| % Resist Formless Race | 87 |
| % Resist Undead Race | 88 |
| % Resist Brute Race | 89 |
| % Resist Plant Race | 90 |
| % Resist Insect Race | 91 |
| % Resist Fish Race | 92 |
| % Resist Demon Race | 93 |
| % Resist Demi-Human Race | 94 |
| % Resist Angel Race | 95 |
| % Resist Dragon Race | 96 |
| % Physical Damage to Neutral | 37 |
| % Physical Damage to Water | 39 |
| % Physical Damage to Earth | 41 |
| % Physical Damage to Fire | 43 |
| % Physical Damage to Wind | 45 |
| % Physical Damage to Poison | 47 |
| % Physical Damage to Holy | 49 |
| % Physical Damage to Shadow | 51 |
| % Physical Damage to Ghost | 53 |
| % Physical Damage to Undead (element) | 55 |
| % Magical Damage to Neutral | 57 |
| % Magical Damage to Water | 59 |
| % Magical Damage to Earth | 61 |
| % Magical Damage to Fire | 63 |
| % Magical Damage to Wind | 65 |
| % Magical Damage to Poison | 67 |
| % Magical Damage to Holy | 69 |
| % Magical Damage to Shadow | 71 |
| % Magical Damage to Ghost | 73 |
| % Magical Damage to Undead (element) | 75 |
| % Physical Damage to Formless | 97 |
| % Physical Damage to Undead (race) | 98 |
| % Physical Damage to Brute | 99 |
| % Physical Damage to Plant | 100 |
| % Physical Damage to Insect | 101 |
| % Physical Damage to Fish | 102 |
| % Physical Damage to Demon | 103 |
| % Physical Damage to Demi-Human | 104 |
| % Physical Damage to Angel | 105 |
| % Physical Damage to Dragon | 106 |
| % Magical Damage to Formless | 107 |
| % Magical Damage to Undead (race) | 108 |
| % Magical Damage to Brute | 109 |
| % Magical Damage to Plant | 110 |
| % Magical Damage to Insect | 111 |
| % Magical Damage to Fish | 112 |
| % Magical Damage to Demon | 113 |
| % Magical Damage to Demi-Human | 114 |
| % Magical Damage to Angel | 115 |
| % Magical Damage to Dragon | 116 |
| % Incoming Healing | 279 |
| Movement Speed | 280 |