Forged Random Options: Difference between revisions

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(Created page with "{| class="wikitable" ! 1st Option ! Level 1 ! Level 2 ! Level 3 ! Level 4 |- | ATK¹ | 12–18 | 15–22 | 22–38 | 38–60 |- | MATK² | 12–18 | 15–22 | 22–38 | 38–60 |- | HP³ | 45–75 | 75–150 | 150–225 | 225–375 |- | SP³ | 22–30 | 30–45 | 45–75 | 75–112 |- | Crit Chance³ | 4–8% | 8–12% | 9–15% | 10–18% |- | HIT³ | 8–15 | 15–22 | 22–30 | 30–45 |} {| class="wikitable" ! 2nd Option ! Level 1 ! Level 2 ! Level 3 ! Level 4 |- |...")
 
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Line 1: Line 1:
These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.
Weapons forged by a ranked smith will have a 10% bonus added to the weapon on top of the 60% at the time of forging.
{| class="wikitable"
{| class="wikitable"
! 1st Option
! 1st Option
Line 4: Line 8:
! Level 2
! Level 2
! Level 3
! Level 3
! Level 4
|-
|-
| ATK¹
| ATK¹
| 12–18
| 12–19
| 15–22
| 16–24
| 22–38
| 24–40
| 38–60
|-
|-
| MATK²
| MATK²
| 12–18
| 12–19
| 15–22
| 16–24
| 22–38
| 24–40
| 38–60
|-
| STR¹
| 1
| 1–3
| 1-3
|-
| VIT³
| 1
| 1–3
| 1-3
|-
| DEX³
| 1
| 1–3
| 1-3
|-
|-
| HP³
| HP³
| 45–75
| 48–80
| 75–150
| 80–160
| 150–225
| 160–240
| 225–375
|-
|-
| SP³
| SP³
| 22–30
| 24–32
| 30–45
| 32–48
| 45–75
| 48–80
| 75–112
|-
| Crit Chance³
| 4–8%
| 8–12%
| 9–15%
| 10–18%
|-
| HIT³
| 8–15
| 15–22
| 22–30
| 30–45
|}
|}
{| class="wikitable"
{| class="wikitable"
! 2nd Option
! 2nd Option
Line 48: Line 49:
! Level 2
! Level 2
! Level 3
! Level 3
! Level 4
|-
|-
| Cast Time Reduction³
| Cast Time Reduction³
| 3–6%
| 3–6%
| 4–9%
| 5–10%
| 6–12%
| 6–12%
| 8–15%
|-
|-
| After Cast Delay³
| After Cast Delay³
| 3–6%
| 3–6%
| 4–9%
| 5–10%
| 6–12%
| 6–12%
| 8–15%
|-
|-
| ASPD³
| ASPD³
| 2–3%
| 2–3%
| 2–4%
| 2–5%
| 3–6%
| 3–6%
| 4–8%
|-
|-
| Physical Damage to Race¹
| Physical Damage to Race¹
| 3–6%
| 3–6%
| 4–9%
| 5–10%
| 6–12%
| 6–12%
| 8–15%
|-
|-
| Magical Damage to Race²
| Magical Damage to Race²
| 3–6%
| 3–6%
| 4–9%
| 5–10%
| 6–12%
| 6–12%
| 8–15%
|}
|}
{| class="wikitable"
{| class="wikitable"
! 3rd Option
! 3rd Option
Line 86: Line 80:
! Level 2
! Level 2
! Level 3
! Level 3
! Level 4
|-
|-
| Healing Effectiveness²
| Healing Effectiveness²
| 4–8%
| 5–8%
| 8–15%
| 8–16%
| 12–22%
| 12–24%
| 15–30%
|-
|-
| Incoming Healing¹
| Incoming Healing¹
| 3–6%
| 3–6%
| 4–9%
| 5–10%
| 6–12%
| 6–12%
| 8–15%
|-
|-
| Physical Damage to Element¹
| Physical Damage to Element¹
| 4–8%
| 5–8%
| 8–15%
| 8–16%
| 12–22%
| 12–24%
| 15–30%
|-
|-
| Magical Damage to Element²
| Magical Damage to Element²
| 3–6%
| 3–6%
| 4–9%
| 5–10%
| 6–12%
| 6–12%
| 8–15%
|}
|}


Race can be one of '''Undead''', '''Plant''', '''Formless''', '''Insect''', '''Demi-Human''', '''Fish''', '''Dragon''', '''Demon''', '''Brute''', or '''Angel'''.
'''2H Sword, 2H Axes, and 2H Spear Melee Options Table:'''
 
Element can be one of '''Water''', '''Earth''', '''Fire''', '''Wind''', '''Poison''', '''Holy''', '''Shadow''', '''Ghost''', '''Neutral''', or '''Undead'''.
 
¹ Included in the '''physical''' roll group at the re-roller.
 
² Included in the '''magical''' roll group at the re-roller.
 
³ Included in '''both physical and magical''' roll groups at the re-roller.
 
'''2H Sword, 2H Axes, 2H Spear and 2H Mace Melee Options Table:'''


{| class="wikitable"
{| class="wikitable"
Line 130: Line 109:
! Level 2
! Level 2
! Level 3
! Level 3
! Level 4
|-
|-
| ATK
| ATK
| 13–20
| 16–24
| 20–32
| 24–40
| 32–52
| 40–64
| 52–78
|-
| STR¹
| 1
| 1–3
| 1-3
|-
| VIT³
| 1
| 1–3
| 1-3
|-
| DEX³
| 1
| 1–3
| 1-3
|-
|-
| HP
| HP
| 39–65
| 48–80
| 65–130
| 80–160
| 130–195
| 160–240
| 195–325
|-
|-
| SP
| SP
| 20–26
| 24–32
| 26–39
| 32–48
| 39–65
| 48–80
| 65–98
|-
| Crit Chance
| 6–10%
| 8–13%
| 10–20%
| 13–26%
|-
| HIT
| 13–20
| 20–26
| 26–39
| 39–52
|}
|}


Line 168: Line 146:
! Level 2
! Level 2
! Level 3
! Level 3
! Level 4
|-
|-
| Cast Time Reduction
| Cast Time Reduction
| 3–5%
| 3–6%
| 4–8%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|-
|-
| After Cast Delay
| After Cast Delay
| 3–5%
| 3–6%
| 4–8%
| 5–10%
| 5–10%
| 6–13%
| 6–12%
|-
|-
| ASPD³
| ASPD³
| 3–5%
| 3–6%
| 4–8%
| 5–10%
| 5–9%
| 6–11%
| 6–10%
|-
|-
| Physical Damage to Race
| Physical Damage to Race
| 4–8%
| 5–10%
| 6–13%
| 8–16%
| 10–20%
| 12–24%
| 13–26%
|}
|}
{| class="wikitable"
{| class="wikitable"
! 3rd Option
! 3rd Option
Line 200: Line 172:
! Level 2
! Level 2
! Level 3
! Level 3
! Level 4
|-
|-
| Incoming Healing
| Incoming Healing
| 4–6%
| 5–8%
| 5–13%
| 6–16%
| 8–16%
| 10–19%
| 10–20%
|-
|-
| Physical Damage to Element
| Physical Damage to Element
| 6–13%
| 8–16%
| 10–20%
| 12–24%
| 13–26%
| 16–32%
| 20–39%
|}
|}

Latest revision as of 12:29, 7 June 2026

These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.

Weapons forged by a ranked smith will have a 10% bonus added to the weapon on top of the 60% at the time of forging.

1st Option Level 1 Level 2 Level 3
ATK¹ 12–19 16–24 24–40
MATK² 12–19 16–24 24–40
STR¹ 1 1–3 1-3
VIT³ 1 1–3 1-3
DEX³ 1 1–3 1-3
HP³ 48–80 80–160 160–240
SP³ 24–32 32–48 48–80
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction³ 3–6% 5–10% 6–12%
After Cast Delay³ 3–6% 5–10% 6–12%
ASPD³ 2–3% 2–5% 3–6%
Physical Damage to Race¹ 3–6% 5–10% 6–12%
Magical Damage to Race² 3–6% 5–10% 6–12%
3rd Option Level 1 Level 2 Level 3
Healing Effectiveness² 5–8% 8–16% 12–24%
Incoming Healing¹ 3–6% 5–10% 6–12%
Physical Damage to Element¹ 5–8% 8–16% 12–24%
Magical Damage to Element² 3–6% 5–10% 6–12%

2H Sword, 2H Axes, and 2H Spear Melee Options Table:

1st Option Level 1 Level 2 Level 3
ATK 16–24 24–40 40–64
STR¹ 1 1–3 1-3
VIT³ 1 1–3 1-3
DEX³ 1 1–3 1-3
HP 48–80 80–160 160–240
SP 24–32 32–48 48–80
2nd Option Level 1 Level 2 Level 3
Cast Time Reduction 3–6% 5–10% 6–12%
After Cast Delay 3–6% 5–10% 6–12%
ASPD³ 3–6% 5–10% 6–11%
Physical Damage to Race 5–10% 8–16% 12–24%
3rd Option Level 1 Level 2 Level 3
Incoming Healing 5–8% 6–16% 10–19%
Physical Damage to Element 8–16% 12–24% 16–32%