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	<id>https://wiki.revenantelegy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kins</id>
	<title>Revenant Elegy Wiki - User contributions [en]</title>
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	<updated>2026-06-13T06:36:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Warper&amp;diff=1973</id>
		<title>Warper</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Warper&amp;diff=1973"/>
		<updated>2026-06-11T13:40:59Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Unlockable Dungeons &amp;amp; Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Warper&#039;&#039;&#039; is a convenient NPC available in &#039;&#039;&#039;every town&#039;&#039;&#039; that provides fast travel to various &#039;&#039;&#039;dungeons, towns, and special areas&#039;&#039;&#039; for a small fee. Whether you’re too busy, too lazy, or simply value efficiency, this NPC allows you to reach your destination without the hassle of long treks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost per warp:&#039;&#039;&#039; 5,000 Zeny (Guild Dungeons cost 15,000 Zeny)&lt;br /&gt;
* &#039;&#039;&#039;New characters start with&#039;&#039;&#039; 25 free uses&lt;br /&gt;
* &#039;&#039;&#039;Destinations include:&#039;&#039;&#039; Towns, First Level Dungeons, Guild Castles, Guild Dungeons, and Special Areas&lt;br /&gt;
&lt;br /&gt;
== Dungeon Unlock System ==&lt;br /&gt;
&lt;br /&gt;
Some dungeons require &#039;&#039;&#039;unlocking&#039;&#039;&#039; before they can be accessed. There are two ways to unlock them:&lt;br /&gt;
&lt;br /&gt;
# Complete the access quest associated with the dungeon.&lt;br /&gt;
# Pay a one-time Zeny fee to unlock access instantly.&lt;br /&gt;
&lt;br /&gt;
Once unlocked, the dungeon becomes permanently available &#039;&#039;&#039;for all characters on your Master Account&#039;&#039;&#039;. You will not need to unlock it again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  &lt;br /&gt;
If you pay to unlock a location, you will not receive any quest rewards or items associated with the original quest.&lt;br /&gt;
&lt;br /&gt;
In some cases, adjustments have been made so that certain quest items are no longer required:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bio Labs&#039;&#039;&#039; – No Lab Pass required to enter the sewer pipes.&lt;br /&gt;
* &#039;&#039;&#039;Ayothaya Dungeon Level 2&#039;&#039;&#039; – No Holier Threads required.&lt;br /&gt;
&lt;br /&gt;
Other warps may place you directly inside the dungeon:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Geffenia&#039;&#039;&#039; – The warp places you directly inside the dungeon without requiring &#039;&#039;Lucifer&#039;s Lament&#039;&#039; to open the portal.&lt;br /&gt;
&lt;br /&gt;
== Unlockable Dungeons &amp;amp; Costs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Dungeon&lt;br /&gt;
! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Bio Labs&lt;br /&gt;
| 10,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| 25,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| 15,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Malangdo Dungeon&lt;br /&gt;
| 100,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary Dungeon&lt;br /&gt;
| 10,000,000 Zeny&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1964</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1964"/>
		<updated>2026-06-10T20:15:30Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. &lt;br /&gt;
&lt;br /&gt;
Completed all four quests in a single day? Then you might get yourself a bonus reward!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
There are 4 monsters listed in each tier as bounties. The four bounties shown in a tier are the same for every player and will rotate weekly. So party up and share bounty hunts! When a party member on the same screen kills one of your target monsters, it counts toward everyone&#039;s bounty progress at once. Work together instead of competing for kill counts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a minimum level, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool || Targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets || Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets || Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Marse, Soldier Skeleton, Savage, Golem, Mantis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets || Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets || Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is no upper cap. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly Rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily Limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, this is counted between all level tiers combined and it is Master Account wide.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; that specific bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in; therefore you cannot repeat the same bounty afterward, until the server resets at midnight (server time).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in. Battle manuals and @dailyexp do not affect quest reward.&lt;br /&gt;
&lt;br /&gt;
The rewards listed below are per turn-in, and you can hand in up to 4 bounties per day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 15,000–25,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 150,000–250,000&lt;br /&gt;
| 150,000&lt;br /&gt;
| 25,000–50,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,500,000–2,500,000&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 6&lt;br /&gt;
| 4,000,000–5,000,000&lt;br /&gt;
| 2,500,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: Completing 4 Challenger quests in a day will reward you with 32 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
To qualify for the bonus reward, the player must &#039;&#039;&#039;hand in all four bounties belonging to the same tier&#039;&#039;&#039; in one day. In other words, you can only claim the bonus by &#039;&#039;&#039;spending your entire daily allowance on one tier&#039;&#039;&#039; that day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +8 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 5,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 10,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 15,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 25,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunting Coin Shop ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
!Item !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Essence_-_90127_small.png]] GSB Enhancement Essence&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 5 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Enhanced_GSB_-_90128_small.png]] Enhanced GSB&lt;br /&gt;
|[[file:GSB_-_14002_small.png]] 1 Guild Supply Box&lt;br /&gt;
[[file:Essence_-_90127_small.png]] 1 GSB Enhancement Essence&lt;br /&gt;
|-&lt;br /&gt;
|[[file:1-Day_Box_-_6732_small.png]] Beelzebub Wing 1-Day Box&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 20 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:7-Day_Box_-_90021_small.png]] Beelzebub Wing 7-Day Box&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 100 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:1-Day_Box_-_6732_small.png]] Boarding Halter Lead 1-Day Box&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 15 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:7-Day_Box_-_90021_small.png]] Boarding Halter Lead 7-Day Box&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 75 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HD_Elunium_-_6241_small.png]] HD Elunium&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 25 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HD_Oridecon_-_6240_small.png]] HD Oridecon&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 25 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Magic_Heir_-_10005_small.png]] Costume: Magic Heir&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 1000 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Clay_Poring_Jar_-_31542_small.png]] Costume: Clay Poring Jar&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 1000 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Niflheim_Key_-_480119_small.png]] Costume: Niflheim Key&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 1000 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Novice_Figure_-_2765_small.png]] Novice Figure [0]&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 50 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Swordsman_Figure_-_2766_small.png]] Swordsman Figure [0]&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 50 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Acolyte_Figure_-_2767_small.png]] Acolyte Figure [0]&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 50 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mage_Figure_-_2768_small.png]] Mage Figure [0]&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 50 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Archer_Figure_-_2769_small.png]] Archer Figure [0]&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 50 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Thief_Figure_-_2770_small.png]] Thief Figure [0]&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 50 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Merchant_Figure_-_2771_small.png]] Merchant Figure [0]&lt;br /&gt;
|[[file:Hunting_Coin_-_6732_small.png]] 50 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1943</id>
		<title>Integrated RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1943"/>
		<updated>2026-06-10T02:14:40Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Tarot Card Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players bring eligible characters to the RWC lobby, build out their consumable loadout using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on a controlled footing - only approved gear is permitted, and all characters are held to the same level cap.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players bring an eligible character to the RWC lobby, set up their consumable supplies using their starting budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena. Teams can also use the &#039;&#039;&#039;Practice Rooms&#039;&#039;&#039; to run unofficial matches without GM involvement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The RWC Lobby can be found in the basement of the Revenant Pub.}}&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 players&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To participate in RWC, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be using an &#039;&#039;&#039;allowed RWC class&#039;&#039;&#039;&lt;br /&gt;
* Meet the &#039;&#039;&#039;level requirement&#039;&#039;&#039; for your class:&lt;br /&gt;
** &#039;&#039;&#039;Base Level 90 / Job Level 60&#039;&#039;&#039; for most classes&lt;br /&gt;
** &#039;&#039;&#039;Base Level 85 / Job Level 60&#039;&#039;&#039; for High Wizard, Sniper, High Priest, and Champion&lt;br /&gt;
* Carry &#039;&#039;&#039;only approved RWC items&#039;&#039;&#039; - every piece of gear and every card must be from the RWC-approved list&lt;br /&gt;
&lt;br /&gt;
These requirements are verified by &#039;&#039;&#039;Chaos&#039;&#039;&#039; when you register, and re-verified before each match.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
The following classes are permitted in RWC:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, changed gear, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Supplies are refreshed for both teams.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same number of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The RWC lobby has everything needed to prepare a match-ready character.&lt;br /&gt;
&lt;br /&gt;
=== The Arbiter (Level Reset) ===&lt;br /&gt;
Resets your character to RWC competition level. This is a &#039;&#039;&#039;one-time use&#039;&#039;&#039; per character and &#039;&#039;&#039;cannot be undone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Most classes:&#039;&#039;&#039; resets to Base Level 90 / Job Level 60&lt;br /&gt;
* &#039;&#039;&#039;High Wizard, Sniper, High Priest, Champion:&#039;&#039;&#039; resets to Base Level 85 / Job Level 60&lt;br /&gt;
&lt;br /&gt;
All stats and skills are cleared and restored with the correct point totals. Platinum skills are granted automatically.&lt;br /&gt;
&lt;br /&gt;
{{Note|Your character must be &#039;&#039;&#039;above&#039;&#039;&#039; the required level to use this service. It resets you down to competition level - it cannot raise your level.}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Angel (Repair and Resupply) ===&lt;br /&gt;
Quickly gets your character match-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
&lt;br /&gt;
This NPC has a short cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== RWC Supply Manager ===&lt;br /&gt;
Lets you allocate your 2,500,000 Zeny consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your budget and each item&#039;s individual cap - then collect everything at once. You can also remove all supplies at any time.&lt;br /&gt;
&lt;br /&gt;
=== Save Point ===&lt;br /&gt;
Sets your respawn point to the RWC Lobby.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Arena Rules ==&lt;br /&gt;
The arena enforces a set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Prepare an eligible character: allowed class, correct level, and only approved RWC gear in your inventory.&lt;br /&gt;
# Travel to the RWC Lobby in the basement of the Revenant Pub.&lt;br /&gt;
# If you need to reset to competition level, speak to &#039;&#039;&#039;The Arbiter&#039;&#039;&#039; (one-time use only).&lt;br /&gt;
# Set your supplies with the &#039;&#039;&#039;Supply Manager&#039;&#039;&#039; (2,500,000 z budget), then collect them.&lt;br /&gt;
# Use the &#039;&#039;&#039;Battle Angel&#039;&#039;&#039; to repair gear and top off HP/SP.&lt;br /&gt;
# Set your respawn point at the &#039;&#039;&#039;Save Point&#039;&#039;&#039; if you haven&#039;t already.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to validate and register.&lt;br /&gt;
# Wait for your match to be called - or head to a &#039;&#039;&#039;Practice Room&#039;&#039;&#039; to run an unofficial match in the meantime. Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Normal Rate !! RWC Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || The Fool || 10% || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || The Magician || 10% || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || The High Priestess || 10% || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || The Chariot || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Strength || 10% || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || The Lovers || 15% || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Wheel of Fortune || 1% || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || The Hanged Man || 6% || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Death || 5% || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Temperance || 8% || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || The Devil || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || The Tower || 2% || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Star || 5% || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || The Sun || 10% || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1942</id>
		<title>Instant RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1942"/>
		<updated>2026-06-10T02:14:18Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Tarot Card Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players create fresh characters, build them out inside the RWC lobby using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on equal footing - no outside gear, no pre-built characters, no advantages carried in from the open world.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players start by creating a brand-new Novice character with nothing on them, then use the @joinrwc command to enter the RWC lobby permanently. From there they choose a class, set up their gear and supplies using their starting Zeny budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena.&lt;br /&gt;
&lt;br /&gt;
The character you use for Instant RWC is &#039;&#039;&#039;permanently committed&#039;&#039;&#039; to the event - it cannot be used anywhere else in the game.&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 player&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To enter the RWC lobby, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be a &#039;&#039;&#039;Novice&#039;&#039;&#039; at &#039;&#039;&#039;Base Level 1, Job Level 1&#039;&#039;&#039; on the starting map (new_1-1).&lt;br /&gt;
* Be carrying &#039;&#039;&#039;no items and no Zeny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you accept, your character is permanently flagged as an RWC player and warped into the lobby. This cannot be undone.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
Class selection is handled by the &#039;&#039;&#039;Job Master&#039;&#039;&#039; inside the lobby. The following classes are available:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same amount of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Starting Resources ==&lt;br /&gt;
Every RWC character enters the lobby with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;10,000,000 Zeny&#039;&#039;&#039; - for purchasing equipment from the Equipment Dealer&lt;br /&gt;
* &#039;&#039;&#039;2,500,000 Zeny consumable budget&#039;&#039;&#039; - for allocating supplies through the Supply Manager, refreshed automaticlaly every round.&lt;br /&gt;
&lt;br /&gt;
These budgets are separate. Gear and supplies come from different systems.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The Instant RWC lobby has everything needed to build a match-ready character from scratch.&lt;br /&gt;
&lt;br /&gt;
=== Job Master ===&lt;br /&gt;
Changes your Novice into one of the allowed RWC classes.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Dealer ===&lt;br /&gt;
Sells a wide selection of gear and cards purchasable with your starting Zeny. All purchased items are &#039;&#039;&#039;bound to your character&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Categories available:&lt;br /&gt;
* Weapon Cards, Armor Cards, Garment Cards, Footgear Cards, Accessory Cards, Shield Cards, Headgear Cards&lt;br /&gt;
* Armor, Garments, Footgear, Accessories, Shields&lt;br /&gt;
* Headgear&lt;br /&gt;
* Swords, Spears, Daggers, Katars, Knuckles, Maces, Axes, Bows, Whips, Guitars, Books, Staffs&lt;br /&gt;
&lt;br /&gt;
{{Note|Any attempt to exploit characters or gear obtained through RWC outside the intended system is a bannable offense.}}&lt;br /&gt;
&lt;br /&gt;
=== Refine &amp;amp; Repair ===&lt;br /&gt;
Quickly gets your character battle-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
* Safely refines equipped items up to their safe refine cap&lt;br /&gt;
&lt;br /&gt;
=== Reset NPC ===&lt;br /&gt;
Free skill and stat resets, available at any time while in the lobby.&lt;br /&gt;
&lt;br /&gt;
=== Stylist ===&lt;br /&gt;
Customize your cloth color, hairstyle, and hair color. Useful for team coordination or just personal preference.&lt;br /&gt;
&lt;br /&gt;
=== Cart / Falcon / Mount NPC ===&lt;br /&gt;
Restores utility companions for classes that need them - Cart, Falcon, or Peco. Checks that your character has the required skill before applying.&lt;br /&gt;
&lt;br /&gt;
=== Plagiarism Master ===&lt;br /&gt;
Stalkers with &#039;&#039;&#039;Plagiarism&#039;&#039;&#039; can choose a skill to copy from a curated list specifically available for RWC.&lt;br /&gt;
&lt;br /&gt;
=== Platinum Skills ===&lt;br /&gt;
Grants class-specific platinum skills to your character.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Lobby &amp;amp; Arena Rules ==&lt;br /&gt;
Both the lobby and arena enforce the same set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Create a fresh Novice character with nothing in your inventory and no Zeny.&lt;br /&gt;
# Type @joinrwc and accept the warning.&lt;br /&gt;
# Pick a class from the Job Master.&lt;br /&gt;
# Buy your gear from the Equipment Dealer (10,000,000 zeny budget).&lt;br /&gt;
# Set your supplies with the Supply Manager (2,500,000 zeny budget), then collect them.&lt;br /&gt;
# Use the Refine &amp;amp; Repair NPC, Reset NPC, Platinum Skills NPC, and Cart/Falcon/Mount NPC as needed.&lt;br /&gt;
# If you&#039;re a Stalker, visit the Plagiarism Master to copy a skill.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to register.&lt;br /&gt;
# Wait for your match to be called. Good luck.&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Normal Rate !! RWC Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || The Fool || 10% || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || The Magician || 10% || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || The High Priestess || 10% || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || The Chariot || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Strength || 10% || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || The Lovers || 15% || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Wheel of Fortune || 1% || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || The Hanged Man || 6% || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Death || 5% || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Temperance || 8% || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || The Devil || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || The Tower || 2% || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || The Star || 5% || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || The Sun || 10% || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1941</id>
		<title>Instant RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1941"/>
		<updated>2026-06-10T01:48:18Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Tarot Card Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players create fresh characters, build them out inside the RWC lobby using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on equal footing - no outside gear, no pre-built characters, no advantages carried in from the open world.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players start by creating a brand-new Novice character with nothing on them, then use the @joinrwc command to enter the RWC lobby permanently. From there they choose a class, set up their gear and supplies using their starting Zeny budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena.&lt;br /&gt;
&lt;br /&gt;
The character you use for Instant RWC is &#039;&#039;&#039;permanently committed&#039;&#039;&#039; to the event - it cannot be used anywhere else in the game.&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 player&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To enter the RWC lobby, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be a &#039;&#039;&#039;Novice&#039;&#039;&#039; at &#039;&#039;&#039;Base Level 1, Job Level 1&#039;&#039;&#039; on the starting map (new_1-1).&lt;br /&gt;
* Be carrying &#039;&#039;&#039;no items and no Zeny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you accept, your character is permanently flagged as an RWC player and warped into the lobby. This cannot be undone.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
Class selection is handled by the &#039;&#039;&#039;Job Master&#039;&#039;&#039; inside the lobby. The following classes are available:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same amount of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Starting Resources ==&lt;br /&gt;
Every RWC character enters the lobby with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;10,000,000 Zeny&#039;&#039;&#039; - for purchasing equipment from the Equipment Dealer&lt;br /&gt;
* &#039;&#039;&#039;2,500,000 Zeny consumable budget&#039;&#039;&#039; - for allocating supplies through the Supply Manager, refreshed automaticlaly every round.&lt;br /&gt;
&lt;br /&gt;
These budgets are separate. Gear and supplies come from different systems.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The Instant RWC lobby has everything needed to build a match-ready character from scratch.&lt;br /&gt;
&lt;br /&gt;
=== Job Master ===&lt;br /&gt;
Changes your Novice into one of the allowed RWC classes.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Dealer ===&lt;br /&gt;
Sells a wide selection of gear and cards purchasable with your starting Zeny. All purchased items are &#039;&#039;&#039;bound to your character&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Categories available:&lt;br /&gt;
* Weapon Cards, Armor Cards, Garment Cards, Footgear Cards, Accessory Cards, Shield Cards, Headgear Cards&lt;br /&gt;
* Armor, Garments, Footgear, Accessories, Shields&lt;br /&gt;
* Headgear&lt;br /&gt;
* Swords, Spears, Daggers, Katars, Knuckles, Maces, Axes, Bows, Whips, Guitars, Books, Staffs&lt;br /&gt;
&lt;br /&gt;
{{Note|Any attempt to exploit characters or gear obtained through RWC outside the intended system is a bannable offense.}}&lt;br /&gt;
&lt;br /&gt;
=== Refine &amp;amp; Repair ===&lt;br /&gt;
Quickly gets your character battle-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
* Safely refines equipped items up to their safe refine cap&lt;br /&gt;
&lt;br /&gt;
=== Reset NPC ===&lt;br /&gt;
Free skill and stat resets, available at any time while in the lobby.&lt;br /&gt;
&lt;br /&gt;
=== Stylist ===&lt;br /&gt;
Customize your cloth color, hairstyle, and hair color. Useful for team coordination or just personal preference.&lt;br /&gt;
&lt;br /&gt;
=== Cart / Falcon / Mount NPC ===&lt;br /&gt;
Restores utility companions for classes that need them - Cart, Falcon, or Peco. Checks that your character has the required skill before applying.&lt;br /&gt;
&lt;br /&gt;
=== Plagiarism Master ===&lt;br /&gt;
Stalkers with &#039;&#039;&#039;Plagiarism&#039;&#039;&#039; can choose a skill to copy from a curated list specifically available for RWC.&lt;br /&gt;
&lt;br /&gt;
=== Platinum Skills ===&lt;br /&gt;
Grants class-specific platinum skills to your character.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Lobby &amp;amp; Arena Rules ==&lt;br /&gt;
Both the lobby and arena enforce the same set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Create a fresh Novice character with nothing in your inventory and no Zeny.&lt;br /&gt;
# Type @joinrwc and accept the warning.&lt;br /&gt;
# Pick a class from the Job Master.&lt;br /&gt;
# Buy your gear from the Equipment Dealer (10,000,000 zeny budget).&lt;br /&gt;
# Set your supplies with the Supply Manager (2,500,000 zeny budget), then collect them.&lt;br /&gt;
# Use the Refine &amp;amp; Repair NPC, Reset NPC, Platinum Skills NPC, and Cart/Falcon/Mount NPC as needed.&lt;br /&gt;
# If you&#039;re a Stalker, visit the Plagiarism Master to copy a skill.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to register.&lt;br /&gt;
# Wait for your match to be called. Good luck.&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Normal Rate !! RWC Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || The Fool || 10% || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || The Magician || 10% || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 10% || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 10% || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 15% || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 5% || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 8% || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 2% || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 10% || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1940</id>
		<title>Instant RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1940"/>
		<updated>2026-06-10T01:48:06Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Tarot Card Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players create fresh characters, build them out inside the RWC lobby using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on equal footing - no outside gear, no pre-built characters, no advantages carried in from the open world.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players start by creating a brand-new Novice character with nothing on them, then use the @joinrwc command to enter the RWC lobby permanently. From there they choose a class, set up their gear and supplies using their starting Zeny budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena.&lt;br /&gt;
&lt;br /&gt;
The character you use for Instant RWC is &#039;&#039;&#039;permanently committed&#039;&#039;&#039; to the event - it cannot be used anywhere else in the game.&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 player&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To enter the RWC lobby, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be a &#039;&#039;&#039;Novice&#039;&#039;&#039; at &#039;&#039;&#039;Base Level 1, Job Level 1&#039;&#039;&#039; on the starting map (new_1-1).&lt;br /&gt;
* Be carrying &#039;&#039;&#039;no items and no Zeny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you accept, your character is permanently flagged as an RWC player and warped into the lobby. This cannot be undone.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
Class selection is handled by the &#039;&#039;&#039;Job Master&#039;&#039;&#039; inside the lobby. The following classes are available:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same amount of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Starting Resources ==&lt;br /&gt;
Every RWC character enters the lobby with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;10,000,000 Zeny&#039;&#039;&#039; - for purchasing equipment from the Equipment Dealer&lt;br /&gt;
* &#039;&#039;&#039;2,500,000 Zeny consumable budget&#039;&#039;&#039; - for allocating supplies through the Supply Manager, refreshed automaticlaly every round.&lt;br /&gt;
&lt;br /&gt;
These budgets are separate. Gear and supplies come from different systems.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The Instant RWC lobby has everything needed to build a match-ready character from scratch.&lt;br /&gt;
&lt;br /&gt;
=== Job Master ===&lt;br /&gt;
Changes your Novice into one of the allowed RWC classes.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Dealer ===&lt;br /&gt;
Sells a wide selection of gear and cards purchasable with your starting Zeny. All purchased items are &#039;&#039;&#039;bound to your character&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Categories available:&lt;br /&gt;
* Weapon Cards, Armor Cards, Garment Cards, Footgear Cards, Accessory Cards, Shield Cards, Headgear Cards&lt;br /&gt;
* Armor, Garments, Footgear, Accessories, Shields&lt;br /&gt;
* Headgear&lt;br /&gt;
* Swords, Spears, Daggers, Katars, Knuckles, Maces, Axes, Bows, Whips, Guitars, Books, Staffs&lt;br /&gt;
&lt;br /&gt;
{{Note|Any attempt to exploit characters or gear obtained through RWC outside the intended system is a bannable offense.}}&lt;br /&gt;
&lt;br /&gt;
=== Refine &amp;amp; Repair ===&lt;br /&gt;
Quickly gets your character battle-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
* Safely refines equipped items up to their safe refine cap&lt;br /&gt;
&lt;br /&gt;
=== Reset NPC ===&lt;br /&gt;
Free skill and stat resets, available at any time while in the lobby.&lt;br /&gt;
&lt;br /&gt;
=== Stylist ===&lt;br /&gt;
Customize your cloth color, hairstyle, and hair color. Useful for team coordination or just personal preference.&lt;br /&gt;
&lt;br /&gt;
=== Cart / Falcon / Mount NPC ===&lt;br /&gt;
Restores utility companions for classes that need them - Cart, Falcon, or Peco. Checks that your character has the required skill before applying.&lt;br /&gt;
&lt;br /&gt;
=== Plagiarism Master ===&lt;br /&gt;
Stalkers with &#039;&#039;&#039;Plagiarism&#039;&#039;&#039; can choose a skill to copy from a curated list specifically available for RWC.&lt;br /&gt;
&lt;br /&gt;
=== Platinum Skills ===&lt;br /&gt;
Grants class-specific platinum skills to your character.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Lobby &amp;amp; Arena Rules ==&lt;br /&gt;
Both the lobby and arena enforce the same set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Create a fresh Novice character with nothing in your inventory and no Zeny.&lt;br /&gt;
# Type @joinrwc and accept the warning.&lt;br /&gt;
# Pick a class from the Job Master.&lt;br /&gt;
# Buy your gear from the Equipment Dealer (10,000,000 zeny budget).&lt;br /&gt;
# Set your supplies with the Supply Manager (2,500,000 zeny budget), then collect them.&lt;br /&gt;
# Use the Refine &amp;amp; Repair NPC, Reset NPC, Platinum Skills NPC, and Cart/Falcon/Mount NPC as needed.&lt;br /&gt;
# If you&#039;re a Stalker, visit the Plagiarism Master to copy a skill.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to register.&lt;br /&gt;
# Wait for your match to be called. Good luck.&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Normal Rate !! RWC Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || The Fool || 10% || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || THE MAGICIAN || 10% || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 10% || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 10% || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 15% || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 5% || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 8% || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 2% || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 10% || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1939</id>
		<title>Integrated RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1939"/>
		<updated>2026-06-09T21:56:28Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Tarot Card Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players bring eligible characters to the RWC lobby, build out their consumable loadout using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on a controlled footing - only approved gear is permitted, and all characters are held to the same level cap.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players bring an eligible character to the RWC lobby, set up their consumable supplies using their starting budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena. Teams can also use the &#039;&#039;&#039;Practice Rooms&#039;&#039;&#039; to run unofficial matches without GM involvement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The RWC Lobby can be found in the basement of the Revenant Pub.}}&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 players&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To participate in RWC, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be using an &#039;&#039;&#039;allowed RWC class&#039;&#039;&#039;&lt;br /&gt;
* Meet the &#039;&#039;&#039;level requirement&#039;&#039;&#039; for your class:&lt;br /&gt;
** &#039;&#039;&#039;Base Level 90 / Job Level 60&#039;&#039;&#039; for most classes&lt;br /&gt;
** &#039;&#039;&#039;Base Level 85 / Job Level 60&#039;&#039;&#039; for High Wizard, Sniper, High Priest, and Champion&lt;br /&gt;
* Carry &#039;&#039;&#039;only approved RWC items&#039;&#039;&#039; - every piece of gear and every card must be from the RWC-approved list&lt;br /&gt;
&lt;br /&gt;
These requirements are verified by &#039;&#039;&#039;Chaos&#039;&#039;&#039; when you register, and re-verified before each match.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
The following classes are permitted in RWC:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, changed gear, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Supplies are refreshed for both teams.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same number of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The RWC lobby has everything needed to prepare a match-ready character.&lt;br /&gt;
&lt;br /&gt;
=== The Arbiter (Level Reset) ===&lt;br /&gt;
Resets your character to RWC competition level. This is a &#039;&#039;&#039;one-time use&#039;&#039;&#039; per character and &#039;&#039;&#039;cannot be undone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Most classes:&#039;&#039;&#039; resets to Base Level 90 / Job Level 60&lt;br /&gt;
* &#039;&#039;&#039;High Wizard, Sniper, High Priest, Champion:&#039;&#039;&#039; resets to Base Level 85 / Job Level 60&lt;br /&gt;
&lt;br /&gt;
All stats and skills are cleared and restored with the correct point totals. Platinum skills are granted automatically.&lt;br /&gt;
&lt;br /&gt;
{{Note|Your character must be &#039;&#039;&#039;above&#039;&#039;&#039; the required level to use this service. It resets you down to competition level - it cannot raise your level.}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Angel (Repair and Resupply) ===&lt;br /&gt;
Quickly gets your character match-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
&lt;br /&gt;
This NPC has a short cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== RWC Supply Manager ===&lt;br /&gt;
Lets you allocate your 2,500,000 Zeny consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your budget and each item&#039;s individual cap - then collect everything at once. You can also remove all supplies at any time.&lt;br /&gt;
&lt;br /&gt;
=== Save Point ===&lt;br /&gt;
Sets your respawn point to the RWC Lobby.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Arena Rules ==&lt;br /&gt;
The arena enforces a set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Prepare an eligible character: allowed class, correct level, and only approved RWC gear in your inventory.&lt;br /&gt;
# Travel to the RWC Lobby in the basement of the Revenant Pub.&lt;br /&gt;
# If you need to reset to competition level, speak to &#039;&#039;&#039;The Arbiter&#039;&#039;&#039; (one-time use only).&lt;br /&gt;
# Set your supplies with the &#039;&#039;&#039;Supply Manager&#039;&#039;&#039; (2,500,000 z budget), then collect them.&lt;br /&gt;
# Use the &#039;&#039;&#039;Battle Angel&#039;&#039;&#039; to repair gear and top off HP/SP.&lt;br /&gt;
# Set your respawn point at the &#039;&#039;&#039;Save Point&#039;&#039;&#039; if you haven&#039;t already.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to validate and register.&lt;br /&gt;
# Wait for your match to be called - or head to a &#039;&#039;&#039;Practice Room&#039;&#039;&#039; to run an unofficial match in the meantime. Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have adjusted Tarot Card rates inside the arena as follows.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Normal Rate !! RWC Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || THE FOOL || 10% || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || THE MAGICIAN || 10% || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 10% || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 10% || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 15% || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 5% || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 8% || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 2% || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 10% || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1938</id>
		<title>Instant RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1938"/>
		<updated>2026-06-09T21:55:59Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* RWC Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players create fresh characters, build them out inside the RWC lobby using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on equal footing - no outside gear, no pre-built characters, no advantages carried in from the open world.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players start by creating a brand-new Novice character with nothing on them, then use the @joinrwc command to enter the RWC lobby permanently. From there they choose a class, set up their gear and supplies using their starting Zeny budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena.&lt;br /&gt;
&lt;br /&gt;
The character you use for Instant RWC is &#039;&#039;&#039;permanently committed&#039;&#039;&#039; to the event - it cannot be used anywhere else in the game.&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 player&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To enter the RWC lobby, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be a &#039;&#039;&#039;Novice&#039;&#039;&#039; at &#039;&#039;&#039;Base Level 1, Job Level 1&#039;&#039;&#039; on the starting map (new_1-1).&lt;br /&gt;
* Be carrying &#039;&#039;&#039;no items and no Zeny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you accept, your character is permanently flagged as an RWC player and warped into the lobby. This cannot be undone.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
Class selection is handled by the &#039;&#039;&#039;Job Master&#039;&#039;&#039; inside the lobby. The following classes are available:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same amount of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Starting Resources ==&lt;br /&gt;
Every RWC character enters the lobby with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;10,000,000 Zeny&#039;&#039;&#039; - for purchasing equipment from the Equipment Dealer&lt;br /&gt;
* &#039;&#039;&#039;2,500,000 Zeny consumable budget&#039;&#039;&#039; - for allocating supplies through the Supply Manager, refreshed automaticlaly every round.&lt;br /&gt;
&lt;br /&gt;
These budgets are separate. Gear and supplies come from different systems.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The Instant RWC lobby has everything needed to build a match-ready character from scratch.&lt;br /&gt;
&lt;br /&gt;
=== Job Master ===&lt;br /&gt;
Changes your Novice into one of the allowed RWC classes.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Dealer ===&lt;br /&gt;
Sells a wide selection of gear and cards purchasable with your starting Zeny. All purchased items are &#039;&#039;&#039;bound to your character&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Categories available:&lt;br /&gt;
* Weapon Cards, Armor Cards, Garment Cards, Footgear Cards, Accessory Cards, Shield Cards, Headgear Cards&lt;br /&gt;
* Armor, Garments, Footgear, Accessories, Shields&lt;br /&gt;
* Headgear&lt;br /&gt;
* Swords, Spears, Daggers, Katars, Knuckles, Maces, Axes, Bows, Whips, Guitars, Books, Staffs&lt;br /&gt;
&lt;br /&gt;
{{Note|Any attempt to exploit characters or gear obtained through RWC outside the intended system is a bannable offense.}}&lt;br /&gt;
&lt;br /&gt;
=== Refine &amp;amp; Repair ===&lt;br /&gt;
Quickly gets your character battle-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
* Safely refines equipped items up to their safe refine cap&lt;br /&gt;
&lt;br /&gt;
=== Reset NPC ===&lt;br /&gt;
Free skill and stat resets, available at any time while in the lobby.&lt;br /&gt;
&lt;br /&gt;
=== Stylist ===&lt;br /&gt;
Customize your cloth color, hairstyle, and hair color. Useful for team coordination or just personal preference.&lt;br /&gt;
&lt;br /&gt;
=== Cart / Falcon / Mount NPC ===&lt;br /&gt;
Restores utility companions for classes that need them - Cart, Falcon, or Peco. Checks that your character has the required skill before applying.&lt;br /&gt;
&lt;br /&gt;
=== Plagiarism Master ===&lt;br /&gt;
Stalkers with &#039;&#039;&#039;Plagiarism&#039;&#039;&#039; can choose a skill to copy from a curated list specifically available for RWC.&lt;br /&gt;
&lt;br /&gt;
=== Platinum Skills ===&lt;br /&gt;
Grants class-specific platinum skills to your character.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Lobby &amp;amp; Arena Rules ==&lt;br /&gt;
Both the lobby and arena enforce the same set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Create a fresh Novice character with nothing in your inventory and no Zeny.&lt;br /&gt;
# Type @joinrwc and accept the warning.&lt;br /&gt;
# Pick a class from the Job Master.&lt;br /&gt;
# Buy your gear from the Equipment Dealer (10,000,000 zeny budget).&lt;br /&gt;
# Set your supplies with the Supply Manager (2,500,000 zeny budget), then collect them.&lt;br /&gt;
# Use the Refine &amp;amp; Repair NPC, Reset NPC, Platinum Skills NPC, and Cart/Falcon/Mount NPC as needed.&lt;br /&gt;
# If you&#039;re a Stalker, visit the Plagiarism Master to copy a skill.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to register.&lt;br /&gt;
# Wait for your match to be called. Good luck.&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Normal Rate !! RWC Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || THE FOOL || 10% || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || THE MAGICIAN || 10% || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 10% || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 10% || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 15% || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 5% || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 8% || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 2% || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 10% || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1937</id>
		<title>Instant RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1937"/>
		<updated>2026-06-09T21:55:27Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* RWC Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players create fresh characters, build them out inside the RWC lobby using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on equal footing - no outside gear, no pre-built characters, no advantages carried in from the open world.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players start by creating a brand-new Novice character with nothing on them, then use the @joinrwc command to enter the RWC lobby permanently. From there they choose a class, set up their gear and supplies using their starting Zeny budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena.&lt;br /&gt;
&lt;br /&gt;
The character you use for Instant RWC is &#039;&#039;&#039;permanently committed&#039;&#039;&#039; to the event - it cannot be used anywhere else in the game.&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 player&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To enter the RWC lobby, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be a &#039;&#039;&#039;Novice&#039;&#039;&#039; at &#039;&#039;&#039;Base Level 1, Job Level 1&#039;&#039;&#039; on the starting map (new_1-1).&lt;br /&gt;
* Be carrying &#039;&#039;&#039;no items and no Zeny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you accept, your character is permanently flagged as an RWC player and warped into the lobby. This cannot be undone.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
Class selection is handled by the &#039;&#039;&#039;Job Master&#039;&#039;&#039; inside the lobby. The following classes are available:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same amount of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Starting Resources ==&lt;br /&gt;
Every RWC character enters the lobby with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;10,000,000 Zeny&#039;&#039;&#039; - for purchasing equipment from the Equipment Dealer&lt;br /&gt;
* &#039;&#039;&#039;2,500,000 Zeny consumable budget&#039;&#039;&#039; - for allocating supplies through the Supply Manager, refreshed automaticlaly every round.&lt;br /&gt;
&lt;br /&gt;
These budgets are separate. Gear and supplies come from different systems.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The Instant RWC lobby has everything needed to build a match-ready character from scratch.&lt;br /&gt;
&lt;br /&gt;
=== Job Master ===&lt;br /&gt;
Changes your Novice into one of the allowed RWC classes.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Dealer ===&lt;br /&gt;
Sells a wide selection of gear and cards purchasable with your starting Zeny. All purchased items are &#039;&#039;&#039;bound to your character&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Categories available:&lt;br /&gt;
* Weapon Cards, Armor Cards, Garment Cards, Footgear Cards, Accessory Cards, Shield Cards, Headgear Cards&lt;br /&gt;
* Armor, Garments, Footgear, Accessories, Shields&lt;br /&gt;
* Headgear&lt;br /&gt;
* Swords, Spears, Daggers, Katars, Knuckles, Maces, Axes, Bows, Whips, Guitars, Books, Staffs&lt;br /&gt;
&lt;br /&gt;
{{Note|Any attempt to exploit characters or gear obtained through RWC outside the intended system is a bannable offense.}}&lt;br /&gt;
&lt;br /&gt;
=== Refine &amp;amp; Repair ===&lt;br /&gt;
Quickly gets your character battle-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
* Safely refines equipped items up to their safe refine cap&lt;br /&gt;
&lt;br /&gt;
=== Reset NPC ===&lt;br /&gt;
Free skill and stat resets, available at any time while in the lobby.&lt;br /&gt;
&lt;br /&gt;
=== Stylist ===&lt;br /&gt;
Customize your cloth color, hairstyle, and hair color. Useful for team coordination or just personal preference.&lt;br /&gt;
&lt;br /&gt;
=== Cart / Falcon / Mount NPC ===&lt;br /&gt;
Restores utility companions for classes that need them - Cart, Falcon, or Peco. Checks that your character has the required skill before applying.&lt;br /&gt;
&lt;br /&gt;
=== Plagiarism Master ===&lt;br /&gt;
Stalkers with &#039;&#039;&#039;Plagiarism&#039;&#039;&#039; can choose a skill to copy from a curated list specifically available for RWC.&lt;br /&gt;
&lt;br /&gt;
=== Platinum Skills ===&lt;br /&gt;
Grants class-specific platinum skills to your character.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Lobby &amp;amp; Arena Rules ==&lt;br /&gt;
Both the lobby and arena enforce the same set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Create a fresh Novice character with nothing in your inventory and no Zeny.&lt;br /&gt;
# Type @joinrwc and accept the warning.&lt;br /&gt;
# Pick a class from the Job Master.&lt;br /&gt;
# Buy your gear from the Equipment Dealer (10,000,000 zeny budget).&lt;br /&gt;
# Set your supplies with the Supply Manager (2,500,000 zeny budget), then collect them.&lt;br /&gt;
# Use the Refine &amp;amp; Repair NPC, Reset NPC, Platinum Skills NPC, and Cart/Falcon/Mount NPC as needed.&lt;br /&gt;
# If you&#039;re a Stalker, visit the Plagiarism Master to copy a skill.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to register.&lt;br /&gt;
# Wait for your match to be called. Good luck.&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Normal Rate !! RWC Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || THE FOOL || 10% || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || THE MAGICIAN || 10% || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 10% || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 10% || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 15% || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 5% || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 8% || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 2% || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 10% || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
Also note: Random Options are disabled in RWC.&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1936</id>
		<title>Integrated RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1936"/>
		<updated>2026-06-09T21:54:53Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Tarot Card Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players bring eligible characters to the RWC lobby, build out their consumable loadout using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on a controlled footing - only approved gear is permitted, and all characters are held to the same level cap.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players bring an eligible character to the RWC lobby, set up their consumable supplies using their starting budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena. Teams can also use the &#039;&#039;&#039;Practice Rooms&#039;&#039;&#039; to run unofficial matches without GM involvement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The RWC Lobby can be found in the basement of the Revenant Pub.}}&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 players&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To participate in RWC, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be using an &#039;&#039;&#039;allowed RWC class&#039;&#039;&#039;&lt;br /&gt;
* Meet the &#039;&#039;&#039;level requirement&#039;&#039;&#039; for your class:&lt;br /&gt;
** &#039;&#039;&#039;Base Level 90 / Job Level 60&#039;&#039;&#039; for most classes&lt;br /&gt;
** &#039;&#039;&#039;Base Level 85 / Job Level 60&#039;&#039;&#039; for High Wizard, Sniper, High Priest, and Champion&lt;br /&gt;
* Carry &#039;&#039;&#039;only approved RWC items&#039;&#039;&#039; - every piece of gear and every card must be from the RWC-approved list&lt;br /&gt;
&lt;br /&gt;
These requirements are verified by &#039;&#039;&#039;Chaos&#039;&#039;&#039; when you register, and re-verified before each match.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
The following classes are permitted in RWC:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, changed gear, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Supplies are refreshed for both teams.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same number of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The RWC lobby has everything needed to prepare a match-ready character.&lt;br /&gt;
&lt;br /&gt;
=== The Arbiter (Level Reset) ===&lt;br /&gt;
Resets your character to RWC competition level. This is a &#039;&#039;&#039;one-time use&#039;&#039;&#039; per character and &#039;&#039;&#039;cannot be undone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Most classes:&#039;&#039;&#039; resets to Base Level 90 / Job Level 60&lt;br /&gt;
* &#039;&#039;&#039;High Wizard, Sniper, High Priest, Champion:&#039;&#039;&#039; resets to Base Level 85 / Job Level 60&lt;br /&gt;
&lt;br /&gt;
All stats and skills are cleared and restored with the correct point totals. Platinum skills are granted automatically.&lt;br /&gt;
&lt;br /&gt;
{{Note|Your character must be &#039;&#039;&#039;above&#039;&#039;&#039; the required level to use this service. It resets you down to competition level - it cannot raise your level.}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Angel (Repair and Resupply) ===&lt;br /&gt;
Quickly gets your character match-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
&lt;br /&gt;
This NPC has a short cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== RWC Supply Manager ===&lt;br /&gt;
Lets you allocate your 2,500,000 Zeny consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your budget and each item&#039;s individual cap - then collect everything at once. You can also remove all supplies at any time.&lt;br /&gt;
&lt;br /&gt;
=== Save Point ===&lt;br /&gt;
Sets your respawn point to the RWC Lobby.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Arena Rules ==&lt;br /&gt;
The arena enforces a set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Prepare an eligible character: allowed class, correct level, and only approved RWC gear in your inventory.&lt;br /&gt;
# Travel to the RWC Lobby in the basement of the Revenant Pub.&lt;br /&gt;
# If you need to reset to competition level, speak to &#039;&#039;&#039;The Arbiter&#039;&#039;&#039; (one-time use only).&lt;br /&gt;
# Set your supplies with the &#039;&#039;&#039;Supply Manager&#039;&#039;&#039; (2,500,000 z budget), then collect them.&lt;br /&gt;
# Use the &#039;&#039;&#039;Battle Angel&#039;&#039;&#039; to repair gear and top off HP/SP.&lt;br /&gt;
# Set your respawn point at the &#039;&#039;&#039;Save Point&#039;&#039;&#039; if you haven&#039;t already.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to validate and register.&lt;br /&gt;
# Wait for your match to be called - or head to a &#039;&#039;&#039;Practice Room&#039;&#039;&#039; to run an unofficial match in the meantime. Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Normal Rate !! RWC Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || THE FOOL || 10% || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || THE MAGICIAN || 10% || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 10% || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 10% || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 15% || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 5% || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 8% || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 2% || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 10% || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1935</id>
		<title>Integrated RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1935"/>
		<updated>2026-06-09T21:54:36Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Tarot Card Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players bring eligible characters to the RWC lobby, build out their consumable loadout using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on a controlled footing - only approved gear is permitted, and all characters are held to the same level cap.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players bring an eligible character to the RWC lobby, set up their consumable supplies using their starting budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena. Teams can also use the &#039;&#039;&#039;Practice Rooms&#039;&#039;&#039; to run unofficial matches without GM involvement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The RWC Lobby can be found in the basement of the Revenant Pub.}}&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 players&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To participate in RWC, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be using an &#039;&#039;&#039;allowed RWC class&#039;&#039;&#039;&lt;br /&gt;
* Meet the &#039;&#039;&#039;level requirement&#039;&#039;&#039; for your class:&lt;br /&gt;
** &#039;&#039;&#039;Base Level 90 / Job Level 60&#039;&#039;&#039; for most classes&lt;br /&gt;
** &#039;&#039;&#039;Base Level 85 / Job Level 60&#039;&#039;&#039; for High Wizard, Sniper, High Priest, and Champion&lt;br /&gt;
* Carry &#039;&#039;&#039;only approved RWC items&#039;&#039;&#039; - every piece of gear and every card must be from the RWC-approved list&lt;br /&gt;
&lt;br /&gt;
These requirements are verified by &#039;&#039;&#039;Chaos&#039;&#039;&#039; when you register, and re-verified before each match.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
The following classes are permitted in RWC:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, changed gear, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Supplies are refreshed for both teams.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same number of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The RWC lobby has everything needed to prepare a match-ready character.&lt;br /&gt;
&lt;br /&gt;
=== The Arbiter (Level Reset) ===&lt;br /&gt;
Resets your character to RWC competition level. This is a &#039;&#039;&#039;one-time use&#039;&#039;&#039; per character and &#039;&#039;&#039;cannot be undone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Most classes:&#039;&#039;&#039; resets to Base Level 90 / Job Level 60&lt;br /&gt;
* &#039;&#039;&#039;High Wizard, Sniper, High Priest, Champion:&#039;&#039;&#039; resets to Base Level 85 / Job Level 60&lt;br /&gt;
&lt;br /&gt;
All stats and skills are cleared and restored with the correct point totals. Platinum skills are granted automatically.&lt;br /&gt;
&lt;br /&gt;
{{Note|Your character must be &#039;&#039;&#039;above&#039;&#039;&#039; the required level to use this service. It resets you down to competition level - it cannot raise your level.}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Angel (Repair and Resupply) ===&lt;br /&gt;
Quickly gets your character match-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
&lt;br /&gt;
This NPC has a short cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== RWC Supply Manager ===&lt;br /&gt;
Lets you allocate your 2,500,000 Zeny consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your budget and each item&#039;s individual cap - then collect everything at once. You can also remove all supplies at any time.&lt;br /&gt;
&lt;br /&gt;
=== Save Point ===&lt;br /&gt;
Sets your respawn point to the RWC Lobby.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Arena Rules ==&lt;br /&gt;
The arena enforces a set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Prepare an eligible character: allowed class, correct level, and only approved RWC gear in your inventory.&lt;br /&gt;
# Travel to the RWC Lobby in the basement of the Revenant Pub.&lt;br /&gt;
# If you need to reset to competition level, speak to &#039;&#039;&#039;The Arbiter&#039;&#039;&#039; (one-time use only).&lt;br /&gt;
# Set your supplies with the &#039;&#039;&#039;Supply Manager&#039;&#039;&#039; (2,500,000 z budget), then collect them.&lt;br /&gt;
# Use the &#039;&#039;&#039;Battle Angel&#039;&#039;&#039; to repair gear and top off HP/SP.&lt;br /&gt;
# Set your respawn point at the &#039;&#039;&#039;Save Point&#039;&#039;&#039; if you haven&#039;t already.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to validate and register.&lt;br /&gt;
# Wait for your match to be called - or head to a &#039;&#039;&#039;Practice Room&#039;&#039;&#039; to run an unofficial match in the meantime. Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Old Rate (Official) !! Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || THE FOOL || 10% || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || THE MAGICIAN || 10% || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 10% || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 10% || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 15% || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 5% || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 8% || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 1% || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 2% || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 10% || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1934</id>
		<title>Integrated RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1934"/>
		<updated>2026-06-09T21:53:12Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Tarot Card Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players bring eligible characters to the RWC lobby, build out their consumable loadout using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on a controlled footing - only approved gear is permitted, and all characters are held to the same level cap.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players bring an eligible character to the RWC lobby, set up their consumable supplies using their starting budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena. Teams can also use the &#039;&#039;&#039;Practice Rooms&#039;&#039;&#039; to run unofficial matches without GM involvement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The RWC Lobby can be found in the basement of the Revenant Pub.}}&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 players&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To participate in RWC, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be using an &#039;&#039;&#039;allowed RWC class&#039;&#039;&#039;&lt;br /&gt;
* Meet the &#039;&#039;&#039;level requirement&#039;&#039;&#039; for your class:&lt;br /&gt;
** &#039;&#039;&#039;Base Level 90 / Job Level 60&#039;&#039;&#039; for most classes&lt;br /&gt;
** &#039;&#039;&#039;Base Level 85 / Job Level 60&#039;&#039;&#039; for High Wizard, Sniper, High Priest, and Champion&lt;br /&gt;
* Carry &#039;&#039;&#039;only approved RWC items&#039;&#039;&#039; - every piece of gear and every card must be from the RWC-approved list&lt;br /&gt;
&lt;br /&gt;
These requirements are verified by &#039;&#039;&#039;Chaos&#039;&#039;&#039; when you register, and re-verified before each match.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
The following classes are permitted in RWC:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, changed gear, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Supplies are refreshed for both teams.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same number of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The RWC lobby has everything needed to prepare a match-ready character.&lt;br /&gt;
&lt;br /&gt;
=== The Arbiter (Level Reset) ===&lt;br /&gt;
Resets your character to RWC competition level. This is a &#039;&#039;&#039;one-time use&#039;&#039;&#039; per character and &#039;&#039;&#039;cannot be undone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Most classes:&#039;&#039;&#039; resets to Base Level 90 / Job Level 60&lt;br /&gt;
* &#039;&#039;&#039;High Wizard, Sniper, High Priest, Champion:&#039;&#039;&#039; resets to Base Level 85 / Job Level 60&lt;br /&gt;
&lt;br /&gt;
All stats and skills are cleared and restored with the correct point totals. Platinum skills are granted automatically.&lt;br /&gt;
&lt;br /&gt;
{{Note|Your character must be &#039;&#039;&#039;above&#039;&#039;&#039; the required level to use this service. It resets you down to competition level - it cannot raise your level.}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Angel (Repair and Resupply) ===&lt;br /&gt;
Quickly gets your character match-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
&lt;br /&gt;
This NPC has a short cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== RWC Supply Manager ===&lt;br /&gt;
Lets you allocate your 2,500,000 Zeny consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your budget and each item&#039;s individual cap - then collect everything at once. You can also remove all supplies at any time.&lt;br /&gt;
&lt;br /&gt;
=== Save Point ===&lt;br /&gt;
Sets your respawn point to the RWC Lobby.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Arena Rules ==&lt;br /&gt;
The arena enforces a set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Prepare an eligible character: allowed class, correct level, and only approved RWC gear in your inventory.&lt;br /&gt;
# Travel to the RWC Lobby in the basement of the Revenant Pub.&lt;br /&gt;
# If you need to reset to competition level, speak to &#039;&#039;&#039;The Arbiter&#039;&#039;&#039; (one-time use only).&lt;br /&gt;
# Set your supplies with the &#039;&#039;&#039;Supply Manager&#039;&#039;&#039; (2,500,000 z budget), then collect them.&lt;br /&gt;
# Use the &#039;&#039;&#039;Battle Angel&#039;&#039;&#039; to repair gear and top off HP/SP.&lt;br /&gt;
# Set your respawn point at the &#039;&#039;&#039;Save Point&#039;&#039;&#039; if you haven&#039;t already.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to validate and register.&lt;br /&gt;
# Wait for your match to be called - or head to a &#039;&#039;&#039;Practice Room&#039;&#039;&#039; to run an unofficial match in the meantime. Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || THE FOOL || 9% || Reduces target&#039;s SP to 0. &lt;br /&gt;
|-&lt;br /&gt;
| 2 || THE MAGICIAN || 9% || Halves target&#039;s magic attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 15% || Dispels the target.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || Inflicts 1,000 fixed damage and randomly breaks one of target&#039;s armors. &lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 9% || Halves target&#039;s attack for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 10% || Heals the user by 2,000 HP. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || Randomly causes the effects of two other tarot cards. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || Leaves the target frozen, petrified or stopped. &lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 2% || Leaves the target cursed, in coma, and poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 7% || Leaves the target confused for 30 seconds. &lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 5% || Inflicts 6,666 fixed damage, halves attack and magic attack for 30 seconds and leaves the target cursed.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 6% || Inflicts 4,444 fixed damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || Leaves the target stunned for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 9% || Drops target&#039;s attack, magic attack, defense, Hit rate and Flee rate by 20% for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1933</id>
		<title>Integrated RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1933"/>
		<updated>2026-06-09T21:51:04Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Tarot Card Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players bring eligible characters to the RWC lobby, build out their consumable loadout using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on a controlled footing - only approved gear is permitted, and all characters are held to the same level cap.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players bring an eligible character to the RWC lobby, set up their consumable supplies using their starting budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena. Teams can also use the &#039;&#039;&#039;Practice Rooms&#039;&#039;&#039; to run unofficial matches without GM involvement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The RWC Lobby can be found in the basement of the Revenant Pub.}}&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 players&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To participate in RWC, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be using an &#039;&#039;&#039;allowed RWC class&#039;&#039;&#039;&lt;br /&gt;
* Meet the &#039;&#039;&#039;level requirement&#039;&#039;&#039; for your class:&lt;br /&gt;
** &#039;&#039;&#039;Base Level 90 / Job Level 60&#039;&#039;&#039; for most classes&lt;br /&gt;
** &#039;&#039;&#039;Base Level 85 / Job Level 60&#039;&#039;&#039; for High Wizard, Sniper, High Priest, and Champion&lt;br /&gt;
* Carry &#039;&#039;&#039;only approved RWC items&#039;&#039;&#039; - every piece of gear and every card must be from the RWC-approved list&lt;br /&gt;
&lt;br /&gt;
These requirements are verified by &#039;&#039;&#039;Chaos&#039;&#039;&#039; when you register, and re-verified before each match.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
The following classes are permitted in RWC:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, changed gear, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Supplies are refreshed for both teams.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same number of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The RWC lobby has everything needed to prepare a match-ready character.&lt;br /&gt;
&lt;br /&gt;
=== The Arbiter (Level Reset) ===&lt;br /&gt;
Resets your character to RWC competition level. This is a &#039;&#039;&#039;one-time use&#039;&#039;&#039; per character and &#039;&#039;&#039;cannot be undone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Most classes:&#039;&#039;&#039; resets to Base Level 90 / Job Level 60&lt;br /&gt;
* &#039;&#039;&#039;High Wizard, Sniper, High Priest, Champion:&#039;&#039;&#039; resets to Base Level 85 / Job Level 60&lt;br /&gt;
&lt;br /&gt;
All stats and skills are cleared and restored with the correct point totals. Platinum skills are granted automatically.&lt;br /&gt;
&lt;br /&gt;
{{Note|Your character must be &#039;&#039;&#039;above&#039;&#039;&#039; the required level to use this service. It resets you down to competition level - it cannot raise your level.}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Angel (Repair and Resupply) ===&lt;br /&gt;
Quickly gets your character match-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
&lt;br /&gt;
This NPC has a short cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== RWC Supply Manager ===&lt;br /&gt;
Lets you allocate your 2,500,000 Zeny consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your budget and each item&#039;s individual cap - then collect everything at once. You can also remove all supplies at any time.&lt;br /&gt;
&lt;br /&gt;
=== Save Point ===&lt;br /&gt;
Sets your respawn point to the RWC Lobby.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Arena Rules ==&lt;br /&gt;
The arena enforces a set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Prepare an eligible character: allowed class, correct level, and only approved RWC gear in your inventory.&lt;br /&gt;
# Travel to the RWC Lobby in the basement of the Revenant Pub.&lt;br /&gt;
# If you need to reset to competition level, speak to &#039;&#039;&#039;The Arbiter&#039;&#039;&#039; (one-time use only).&lt;br /&gt;
# Set your supplies with the &#039;&#039;&#039;Supply Manager&#039;&#039;&#039; (2,500,000 z budget), then collect them.&lt;br /&gt;
# Use the &#039;&#039;&#039;Battle Angel&#039;&#039;&#039; to repair gear and top off HP/SP.&lt;br /&gt;
# Set your respawn point at the &#039;&#039;&#039;Save Point&#039;&#039;&#039; if you haven&#039;t already.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to validate and register.&lt;br /&gt;
# Wait for your match to be called - or head to a &#039;&#039;&#039;Practice Room&#039;&#039;&#039; to run an unofficial match in the meantime. Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
&lt;br /&gt;
We have implemented these changed Tarot Card rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card - RWC Rates&lt;br /&gt;
! # !! Card !! Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || THE FOOL || 9% || Drains all SP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || THE MAGICIAN || 9% || MATK −50% for 30s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 15% || Dispel&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || 1000 damage + breaks random equip&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 9% || ATK −50% for 30s&lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 10% || Heals owner 2000 HP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || Draws 2 more cards&lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || Freeze / Petrify / Snare for 30s&lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 2% || Coma, Curse, Poison&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 7% || Chaos for 30s&lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 5% || 6666 damage, ATK &amp;amp; MATK −50%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 6% || 4444 damage &lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || Stun for 5s&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 9% || ATK/MATK/DEF/HIT/FLEE −20% for 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1932</id>
		<title>Integrated RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1932"/>
		<updated>2026-06-09T21:48:03Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Quick Start Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players bring eligible characters to the RWC lobby, build out their consumable loadout using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on a controlled footing - only approved gear is permitted, and all characters are held to the same level cap.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players bring an eligible character to the RWC lobby, set up their consumable supplies using their starting budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena. Teams can also use the &#039;&#039;&#039;Practice Rooms&#039;&#039;&#039; to run unofficial matches without GM involvement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The RWC Lobby can be found in the basement of the Revenant Pub.}}&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 players&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To participate in RWC, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be using an &#039;&#039;&#039;allowed RWC class&#039;&#039;&#039;&lt;br /&gt;
* Meet the &#039;&#039;&#039;level requirement&#039;&#039;&#039; for your class:&lt;br /&gt;
** &#039;&#039;&#039;Base Level 90 / Job Level 60&#039;&#039;&#039; for most classes&lt;br /&gt;
** &#039;&#039;&#039;Base Level 85 / Job Level 60&#039;&#039;&#039; for High Wizard, Sniper, High Priest, and Champion&lt;br /&gt;
* Carry &#039;&#039;&#039;only approved RWC items&#039;&#039;&#039; - every piece of gear and every card must be from the RWC-approved list&lt;br /&gt;
&lt;br /&gt;
These requirements are verified by &#039;&#039;&#039;Chaos&#039;&#039;&#039; when you register, and re-verified before each match.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
The following classes are permitted in RWC:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, changed gear, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Supplies are refreshed for both teams.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same number of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The RWC lobby has everything needed to prepare a match-ready character.&lt;br /&gt;
&lt;br /&gt;
=== The Arbiter (Level Reset) ===&lt;br /&gt;
Resets your character to RWC competition level. This is a &#039;&#039;&#039;one-time use&#039;&#039;&#039; per character and &#039;&#039;&#039;cannot be undone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Most classes:&#039;&#039;&#039; resets to Base Level 90 / Job Level 60&lt;br /&gt;
* &#039;&#039;&#039;High Wizard, Sniper, High Priest, Champion:&#039;&#039;&#039; resets to Base Level 85 / Job Level 60&lt;br /&gt;
&lt;br /&gt;
All stats and skills are cleared and restored with the correct point totals. Platinum skills are granted automatically.&lt;br /&gt;
&lt;br /&gt;
{{Note|Your character must be &#039;&#039;&#039;above&#039;&#039;&#039; the required level to use this service. It resets you down to competition level - it cannot raise your level.}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Angel (Repair and Resupply) ===&lt;br /&gt;
Quickly gets your character match-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
&lt;br /&gt;
This NPC has a short cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== RWC Supply Manager ===&lt;br /&gt;
Lets you allocate your 2,500,000 Zeny consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your budget and each item&#039;s individual cap - then collect everything at once. You can also remove all supplies at any time.&lt;br /&gt;
&lt;br /&gt;
=== Save Point ===&lt;br /&gt;
Sets your respawn point to the RWC Lobby.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Arena Rules ==&lt;br /&gt;
The arena enforces a set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Prepare an eligible character: allowed class, correct level, and only approved RWC gear in your inventory.&lt;br /&gt;
# Travel to the RWC Lobby in the basement of the Revenant Pub.&lt;br /&gt;
# If you need to reset to competition level, speak to &#039;&#039;&#039;The Arbiter&#039;&#039;&#039; (one-time use only).&lt;br /&gt;
# Set your supplies with the &#039;&#039;&#039;Supply Manager&#039;&#039;&#039; (2,500,000 z budget), then collect them.&lt;br /&gt;
# Use the &#039;&#039;&#039;Battle Angel&#039;&#039;&#039; to repair gear and top off HP/SP.&lt;br /&gt;
# Set your respawn point at the &#039;&#039;&#039;Save Point&#039;&#039;&#039; if you haven&#039;t already.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to validate and register.&lt;br /&gt;
# Wait for your match to be called - or head to a &#039;&#039;&#039;Practice Room&#039;&#039;&#039; to run an unofficial match in the meantime. Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tarot Card Changes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tarot Card — RWC Rates&lt;br /&gt;
! # !! Card !! Rate !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || THE FOOL || 9% || Drains all SP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || THE MAGICIAN || 9% || MATK −50% for 30s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || THE HIGH PRIESTESS || 15% || Dispel&lt;br /&gt;
|-&lt;br /&gt;
| 4 || THE CHARIOT || 7% || 1000 dmg + breaks random equip&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STRENGTH || 9% || ATK −50% for 30s&lt;br /&gt;
|-&lt;br /&gt;
| 6 || THE LOVERS || 10% || Heals owner 2000 HP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || WHEEL OF FORTUNE || 1% || Draws 2 more cards&lt;br /&gt;
|-&lt;br /&gt;
| 8 || THE HANGED MAN || 6% || Freeze / Petrify / Snare for 30s&lt;br /&gt;
|-&lt;br /&gt;
| 9 || DEATH || 2% || Coma, Curse, Poison&lt;br /&gt;
|-&lt;br /&gt;
| 10 || TEMPERANCE || 7% || Chaos for 30s&lt;br /&gt;
|-&lt;br /&gt;
| 11 || THE DEVIL || 5% || 6666 dmg + ATK &amp;amp; MATK −50%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || THE TOWER || 6% || 4444 dmg&lt;br /&gt;
|-&lt;br /&gt;
| 13 || THE STAR || 5% || Stun for 5s&lt;br /&gt;
|-&lt;br /&gt;
| 14 || THE SUN || 9% || ATK/MATK/DEF/HIT/FLEE −20% for 30s&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Total !! 100% !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1931</id>
		<title>Integrated RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Integrated_RWC&amp;diff=1931"/>
		<updated>2026-06-09T21:40:11Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Arena Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players bring eligible characters to the RWC lobby, build out their consumable loadout using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on a controlled footing - only approved gear is permitted, and all characters are held to the same level cap.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players bring an eligible character to the RWC lobby, set up their consumable supplies using their starting budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena. Teams can also use the &#039;&#039;&#039;Practice Rooms&#039;&#039;&#039; to run unofficial matches without GM involvement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The RWC Lobby can be found in the basement of the Revenant Pub.}}&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 players&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To participate in RWC, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be using an &#039;&#039;&#039;allowed RWC class&#039;&#039;&#039;&lt;br /&gt;
* Meet the &#039;&#039;&#039;level requirement&#039;&#039;&#039; for your class:&lt;br /&gt;
** &#039;&#039;&#039;Base Level 90 / Job Level 60&#039;&#039;&#039; for most classes&lt;br /&gt;
** &#039;&#039;&#039;Base Level 85 / Job Level 60&#039;&#039;&#039; for High Wizard, Sniper, High Priest, and Champion&lt;br /&gt;
* Carry &#039;&#039;&#039;only approved RWC items&#039;&#039;&#039; - every piece of gear and every card must be from the RWC-approved list&lt;br /&gt;
&lt;br /&gt;
These requirements are verified by &#039;&#039;&#039;Chaos&#039;&#039;&#039; when you register, and re-verified before each match.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
The following classes are permitted in RWC:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, changed gear, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Supplies are refreshed for both teams.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same number of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The RWC lobby has everything needed to prepare a match-ready character.&lt;br /&gt;
&lt;br /&gt;
=== The Arbiter (Level Reset) ===&lt;br /&gt;
Resets your character to RWC competition level. This is a &#039;&#039;&#039;one-time use&#039;&#039;&#039; per character and &#039;&#039;&#039;cannot be undone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Most classes:&#039;&#039;&#039; resets to Base Level 90 / Job Level 60&lt;br /&gt;
* &#039;&#039;&#039;High Wizard, Sniper, High Priest, Champion:&#039;&#039;&#039; resets to Base Level 85 / Job Level 60&lt;br /&gt;
&lt;br /&gt;
All stats and skills are cleared and restored with the correct point totals. Platinum skills are granted automatically.&lt;br /&gt;
&lt;br /&gt;
{{Note|Your character must be &#039;&#039;&#039;above&#039;&#039;&#039; the required level to use this service. It resets you down to competition level - it cannot raise your level.}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Angel (Repair and Resupply) ===&lt;br /&gt;
Quickly gets your character match-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
&lt;br /&gt;
This NPC has a short cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
=== RWC Supply Manager ===&lt;br /&gt;
Lets you allocate your 2,500,000 Zeny consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your budget and each item&#039;s individual cap - then collect everything at once. You can also remove all supplies at any time.&lt;br /&gt;
&lt;br /&gt;
=== Save Point ===&lt;br /&gt;
Sets your respawn point to the RWC Lobby.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Arena Rules ==&lt;br /&gt;
The arena enforces a set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Prepare an eligible character: allowed class, correct level, and only approved RWC gear in your inventory.&lt;br /&gt;
# Travel to the RWC Lobby in the basement of the Revenant Pub.&lt;br /&gt;
# If you need to reset to competition level, speak to &#039;&#039;&#039;The Arbiter&#039;&#039;&#039; (one-time use only).&lt;br /&gt;
# Set your supplies with the &#039;&#039;&#039;Supply Manager&#039;&#039;&#039; (2,500,000 z budget), then collect them.&lt;br /&gt;
# Use the &#039;&#039;&#039;Battle Angel&#039;&#039;&#039; to repair gear and top off HP/SP.&lt;br /&gt;
# Set your respawn point at the &#039;&#039;&#039;Save Point&#039;&#039;&#039; if you haven&#039;t already.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to validate and register.&lt;br /&gt;
# Wait for your match to be called - or head to a &#039;&#039;&#039;Practice Room&#039;&#039;&#039; to run an unofficial match in the meantime. Good luck.&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
{{Note|Random Options are disabled in RWC.}}&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1930</id>
		<title>Instant RWC</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Instant_RWC&amp;diff=1930"/>
		<updated>2026-06-09T21:39:52Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Lobby &amp;amp; Arena Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;br /&gt;
[[Category:PvP]]&lt;br /&gt;
[[Category:Tournaments]]&lt;br /&gt;
[[Category:RWC]]&lt;br /&gt;
&lt;br /&gt;
= RWC =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RWC&#039;&#039;&#039; (Ragnarok World Championship) is a structured team PvP format where players create fresh characters, build them out inside the RWC lobby using a provided budget, and compete against other registered teams in a timed arena.&lt;br /&gt;
&lt;br /&gt;
Every match starts on equal footing - no outside gear, no pre-built characters, no advantages carried in from the open world.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
RWC is built around pre-match preparation and organized guild-versus-guild arena battles.&lt;br /&gt;
&lt;br /&gt;
Players start by creating a brand-new Novice character with nothing on them, then use the @joinrwc command to enter the RWC lobby permanently. From there they choose a class, set up their gear and supplies using their starting Zeny budget, and join a party with their guildmates. Once a party is registered, staff can call a match between two teams, kicking off a 7-minute round in the arena.&lt;br /&gt;
&lt;br /&gt;
The character you use for Instant RWC is &#039;&#039;&#039;permanently committed&#039;&#039;&#039; to the event - it cannot be used anywhere else in the game.&lt;br /&gt;
&lt;br /&gt;
== Team Size ==&lt;br /&gt;
* &#039;&#039;&#039;Minimum:&#039;&#039;&#039; 4 player&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; 7 players&lt;br /&gt;
&lt;br /&gt;
== Character Requirements ==&lt;br /&gt;
To enter the RWC lobby, your character must meet all of the following:&lt;br /&gt;
&lt;br /&gt;
* Be a &#039;&#039;&#039;Novice&#039;&#039;&#039; at &#039;&#039;&#039;Base Level 1, Job Level 1&#039;&#039;&#039; on the starting map (new_1-1).&lt;br /&gt;
* Be carrying &#039;&#039;&#039;no items and no Zeny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you accept, your character is permanently flagged as an RWC player and warped into the lobby. This cannot be undone.&lt;br /&gt;
&lt;br /&gt;
== Allowed Classes ==&lt;br /&gt;
Class selection is handled by the &#039;&#039;&#039;Job Master&#039;&#039;&#039; inside the lobby. The following classes are available:&lt;br /&gt;
* Lord Knight&lt;br /&gt;
* High Wizard&lt;br /&gt;
* Sniper&lt;br /&gt;
* High Priest&lt;br /&gt;
* Assassin Cross&lt;br /&gt;
* Paladin&lt;br /&gt;
* Scholar&lt;br /&gt;
* Clown / Gypsy&lt;br /&gt;
* Champion&lt;br /&gt;
* Creator&lt;br /&gt;
* Stalker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No two players on the same team may share a class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How Registration Works ==&lt;br /&gt;
Registration is handled through &#039;&#039;&#039;Chaos&#039;&#039;&#039;, the registration NPC in the lobby.&lt;br /&gt;
&lt;br /&gt;
All party members must meet the following before the party can register:&lt;br /&gt;
&lt;br /&gt;
* Be online&lt;br /&gt;
* Be inside the RWC lobby&lt;br /&gt;
* Be in the same guild as the party leader&lt;br /&gt;
* Be using an allowed class at the required level&lt;br /&gt;
* Not share a class with any other party member&lt;br /&gt;
* Carry only approved RWC gear and items&lt;br /&gt;
* Carts are not allowed.&lt;br /&gt;
* Gears cannot be refined past the safe limit.&lt;br /&gt;
&lt;br /&gt;
To register:&lt;br /&gt;
# Form a party with your team.&lt;br /&gt;
# Have the &#039;&#039;&#039;party leader&#039;&#039;&#039; speak to Chaos.&lt;br /&gt;
# If all checks pass, Chaos will ask for final confirmation before adding your team to the list.&lt;br /&gt;
&lt;br /&gt;
Only the party leader can register or unregister the team. If your team is already registered and you need to pull out, the party leader can speak to Chaos again to unregister.&lt;br /&gt;
&lt;br /&gt;
Before a match begins, both teams are &#039;&#039;&#039;re-verified&#039;&#039;&#039; - if anything has changed (a member disconnected, swapped class, left the guild, etc.) the team will automatically be removed from the queue.&lt;br /&gt;
&lt;br /&gt;
== Match Start ==&lt;br /&gt;
When staff call a match:&lt;br /&gt;
&lt;br /&gt;
# Staff select a &#039;&#039;&#039;Blue Team&#039;&#039;&#039; and a &#039;&#039;&#039;Red Team&#039;&#039;&#039; from the registered party list.&lt;br /&gt;
# Both teams are re-verified.&lt;br /&gt;
# All active status effects are removed from every online party member.&lt;br /&gt;
# Both teams are dequeued and warped into opposite sides of the arena.&lt;br /&gt;
&lt;br /&gt;
Both guild names are announced server-wide when the match begins.&lt;br /&gt;
&lt;br /&gt;
=== Round Timer ===&lt;br /&gt;
&lt;br /&gt;
Rounds last 7 minutes and can end in a tie if each team has the same amount of remaining members. In the event of a tie, another match may be conducted (possibly without the High Priests of each party).&lt;br /&gt;
&lt;br /&gt;
You have 20 seconds to prepare before walls drop after you are warped to the arena.&lt;br /&gt;
&lt;br /&gt;
=== Match Result ===&lt;br /&gt;
A match ends when the time limit is reached or one team has no living players left on the map.&lt;br /&gt;
&lt;br /&gt;
* The team with more surviving players &#039;&#039;&#039;wins&#039;&#039;&#039;.&lt;br /&gt;
* If both teams have the same number of surviving players, the match is a &#039;&#039;&#039;tie&#039;&#039;&#039;.&lt;br /&gt;
* All players are warped back to the RWC lobby after the match.&lt;br /&gt;
&lt;br /&gt;
== Starting Resources ==&lt;br /&gt;
Every RWC character enters the lobby with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;10,000,000 Zeny&#039;&#039;&#039; - for purchasing equipment from the Equipment Dealer&lt;br /&gt;
* &#039;&#039;&#039;2,500,000 Zeny consumable budget&#039;&#039;&#039; - for allocating supplies through the Supply Manager, refreshed automaticlaly every round.&lt;br /&gt;
&lt;br /&gt;
These budgets are separate. Gear and supplies come from different systems.&lt;br /&gt;
&lt;br /&gt;
== Lobby Services ==&lt;br /&gt;
The Instant RWC lobby has everything needed to build a match-ready character from scratch.&lt;br /&gt;
&lt;br /&gt;
=== Job Master ===&lt;br /&gt;
Changes your Novice into one of the allowed RWC classes.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Dealer ===&lt;br /&gt;
Sells a wide selection of gear and cards purchasable with your starting Zeny. All purchased items are &#039;&#039;&#039;bound to your character&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Categories available:&lt;br /&gt;
* Weapon Cards, Armor Cards, Garment Cards, Footgear Cards, Accessory Cards, Shield Cards, Headgear Cards&lt;br /&gt;
* Armor, Garments, Footgear, Accessories, Shields&lt;br /&gt;
* Headgear&lt;br /&gt;
* Swords, Spears, Daggers, Katars, Knuckles, Maces, Axes, Bows, Whips, Guitars, Books, Staffs&lt;br /&gt;
&lt;br /&gt;
{{Note|Any attempt to exploit characters or gear obtained through RWC outside the intended system is a bannable offense.}}&lt;br /&gt;
&lt;br /&gt;
=== Refine &amp;amp; Repair ===&lt;br /&gt;
Quickly gets your character battle-ready:&lt;br /&gt;
* Repairs all equipped gear&lt;br /&gt;
* Fully restores HP and SP&lt;br /&gt;
* Refreshes your RWC supplies to your allocated amounts&lt;br /&gt;
* Safely refines equipped items up to their safe refine cap&lt;br /&gt;
&lt;br /&gt;
=== Reset NPC ===&lt;br /&gt;
Free skill and stat resets, available at any time while in the lobby.&lt;br /&gt;
&lt;br /&gt;
=== Stylist ===&lt;br /&gt;
Customize your cloth color, hairstyle, and hair color. Useful for team coordination or just personal preference.&lt;br /&gt;
&lt;br /&gt;
=== Cart / Falcon / Mount NPC ===&lt;br /&gt;
Restores utility companions for classes that need them - Cart, Falcon, or Peco. Checks that your character has the required skill before applying.&lt;br /&gt;
&lt;br /&gt;
=== Plagiarism Master ===&lt;br /&gt;
Stalkers with &#039;&#039;&#039;Plagiarism&#039;&#039;&#039; can choose a skill to copy from a curated list specifically available for RWC.&lt;br /&gt;
&lt;br /&gt;
=== Platinum Skills ===&lt;br /&gt;
Grants class-specific platinum skills to your character.&lt;br /&gt;
&lt;br /&gt;
=== Rules and Info ===&lt;br /&gt;
Explains RWC rules, allowed classes, registration requirements, match flow, and starting budget. Useful for new players.&lt;br /&gt;
&lt;br /&gt;
=== Practice Rooms ===&lt;br /&gt;
Three self-service practice arenas where parties can run unofficial matches without GM involvement. Each room operates independently.&lt;br /&gt;
&lt;br /&gt;
* The first party to register at a room claims the waiting slot (shown above the NPC).&lt;br /&gt;
* The second party accepts the challenge and triggers the match immediately.&lt;br /&gt;
* Both parties are fully verified before the match starts - the same checks apply as for official matches.&lt;br /&gt;
* If the waiting party&#039;s registration becomes invalid, they are automatically removed when a challenger arrives.&lt;br /&gt;
* A party can only hold one practice room slot at a time.&lt;br /&gt;
&lt;br /&gt;
Practice rooms return to available status automatically when a match ends.&lt;br /&gt;
&lt;br /&gt;
== Lobby &amp;amp; Arena Rules ==&lt;br /&gt;
Both the lobby and arena enforce the same set of restrictions to keep the environment controlled:&lt;br /&gt;
&lt;br /&gt;
* No RodEx, Bank, or Trade&lt;br /&gt;
* No Vending or item drops&lt;br /&gt;
* No Memo, Warp, or Teleport&lt;br /&gt;
* No Dead Branches&lt;br /&gt;
* No EXP penalty on death&lt;br /&gt;
* No Ice Wall&lt;br /&gt;
* No Assumptio or Basilica&lt;br /&gt;
* No Gospel&lt;br /&gt;
* No Loki&#039;s Veil or Moonlit Water Mill&lt;br /&gt;
* No Intimidate&lt;br /&gt;
* No Cultivation&lt;br /&gt;
* No wedding/family call skills (Call Partner, Call Parents, Call Baby, Call Family)&lt;br /&gt;
* Gym Passes do not work in the RWC Lobby or arenas.&lt;br /&gt;
* In-Guild Skills like Mind Breaker, Sharp Shooting, and Provoke do not work on team members.&lt;br /&gt;
* Marionette Control is enabled on team members.&lt;br /&gt;
* Song buffs cannot be dispelled inside the RWC arenas.&lt;br /&gt;
* We implement a &amp;quot;fixpos&amp;quot; change that prevent the cell state reset when using skills while moving.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
# Create a fresh Novice character with nothing in your inventory and no Zeny.&lt;br /&gt;
# Type @joinrwc and accept the warning.&lt;br /&gt;
# Pick a class from the Job Master.&lt;br /&gt;
# Buy your gear from the Equipment Dealer (10,000,000 zeny budget).&lt;br /&gt;
# Set your supplies with the Supply Manager (2,500,000 zeny budget), then collect them.&lt;br /&gt;
# Use the Refine &amp;amp; Repair NPC, Reset NPC, Platinum Skills NPC, and Cart/Falcon/Mount NPC as needed.&lt;br /&gt;
# If you&#039;re a Stalker, visit the Plagiarism Master to copy a skill.&lt;br /&gt;
# Form a party with your guildmates (all members must be in the same guild).&lt;br /&gt;
# Have the party leader speak to &#039;&#039;&#039;Chaos&#039;&#039;&#039; to register.&lt;br /&gt;
# Wait for your match to be called. Good luck.&lt;br /&gt;
&lt;br /&gt;
= RWC Equipment =&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Gears]].&lt;br /&gt;
&lt;br /&gt;
Also note: Random Options are disabled in RWC.&lt;br /&gt;
&lt;br /&gt;
= RWC Supply Manager =&lt;br /&gt;
Lets you allocate your consumable budget across a curated list of RWC supplies. You set the quantity you want for each item - as long as the total cost stays within your 2,500,000 Zeny budget and each item&#039;s individual cap - then collect everything at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See this page to see the full list of [[RWC Supplies]].&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=General_Changes&amp;diff=1929</id>
		<title>General Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=General_Changes&amp;diff=1929"/>
		<updated>2026-06-09T21:38:45Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We have implemented many &#039;&#039;&#039;quality-of-life improvements&#039;&#039;&#039; to make your time on &#039;&#039;&#039;Project Revenant&#039;&#039;&#039; more enjoyable.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on specific features, please see their dedicated pages.  &lt;br /&gt;
This page serves as a &#039;&#039;&#039;high-level overview&#039;&#039;&#039; of major changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Change&lt;br /&gt;
! Why&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Account and Storage&#039;&#039;&#039;&lt;br /&gt;
| No more personal storage guilds or drop trading. Every Master Account receives &#039;&#039;&#039;15 Master Storages&#039;&#039;&#039; shared across all in-game accounts, and each in-game account receives &#039;&#039;&#039;5 personal storages&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Revenant Pub (&amp;quot;Main Office&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
| Located just southeast of central Prontera. Contains many frequently used NPCs and serves as a central meeting place for players.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rename Personal and Master Storage&#039;&#039;&#039;&lt;br /&gt;
| Allows players to better organize their storage tabs.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Malangdo Starter Gear&#039;&#039;&#039;&lt;br /&gt;
| A quest and dungeon designed to help new players get started. You will be offered a warp here after your first job change.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kafra Cards&#039;&#039;&#039;&lt;br /&gt;
| Provides convenient access to account, master, and guild storage. Sold at tool dealers in every town.&lt;br /&gt;
| [[Item Changes]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pub Amulet&#039;&#039;&#039;&lt;br /&gt;
| Warps you to the Revenant Pub without being consumed. Cooldown: &#039;&#039;&#039;10 minutes&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Novice Grounds&#039;&#039;&#039;&lt;br /&gt;
| Novice grounds now includes several NPCs to help find your perfect class, and can warp you to your first job change location.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;s Assurance&#039;&#039;&#039;&lt;br /&gt;
| Provides an alternative to indefinite farming.&lt;br /&gt;
| [[Custom NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Same-Sex Marriage&#039;&#039;&#039;&lt;br /&gt;
| It&#039;s 2026. (Open a ticket on Discord)&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100% Card Removal&#039;&#039;&#039;&lt;br /&gt;
| Card removal now has a guaranteed success rate.&lt;br /&gt;
| [[Custom NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repeatable EXP Quests&#039;&#039;&#039;&lt;br /&gt;
| Includes both item turn-in quests and monster hunting quests.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AoE Blessing and Agility Buffs&#039;&#039;&#039;&lt;br /&gt;
| High Priests gain access to the third-job skills &#039;&#039;&#039;Clementia&#039;&#039;&#039; and &#039;&#039;&#039;Canto Candidus&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cast Animations Removed&#039;&#039;&#039;&lt;br /&gt;
| Many skills have had their casting animations removed so party members are not interrupted during buffs.&lt;br /&gt;
| [[Skill Changes]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Sign Quest Changes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Arian no longer deletes items he did not request.&lt;br /&gt;
* Sir Jore is available &#039;&#039;&#039;24/7&#039;&#039;&#039;.&lt;br /&gt;
* Random warp now always goes to &#039;&#039;&#039;prt_maze02&#039;&#039;&#039;.&lt;br /&gt;
* Removed Vigorgra brewing failure rate.&lt;br /&gt;
* Removed wait time and failure when forging &#039;&#039;&#039;Sobbing Starlight&#039;&#039;&#039;.&lt;br /&gt;
* Removed waiting periods when creating &#039;&#039;&#039;The Sign&#039;&#039;&#039; accessory.&lt;br /&gt;
* Increased chance to receive &#039;&#039;&#039;Ancient Translator&#039;&#039;&#039; from Frank.&lt;br /&gt;
* Reduced seal failure rate.&lt;br /&gt;
* The quest can no longer permanently fail due to selecting the wrong option at Serin.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Twilight Alchemy Improvements&#039;&#039;&#039;&lt;br /&gt;
| Twilight Alchemy now supports brewing Blue Potions, Alcohols, and Bomb Sets in addition to standard White Potions.&lt;br /&gt;
| [[Skill Changes]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gunslinger/Ninja Ammo NPC&#039;&#039;&#039;&lt;br /&gt;
| A specialized NPC near the Prontera tool dealer provides easier access to ammunition.&lt;br /&gt;
| [[Custom NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Increased Sitting HP/SP Regeneration&#039;&#039;&#039;&lt;br /&gt;
| Sitting restores &#039;&#039;&#039;3% HP and SP per second&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional NPCs in the Revenant Pub&#039;&#039;&#039;&lt;br /&gt;
| Includes NPCs for Plagiarism, Endow, and other conveniences.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgraded Inns&#039;&#039;&#039;&lt;br /&gt;
| Inns provide &#039;&#039;&#039;30 minutes of Blessing and Increase Agility&#039;&#039;&#039;, offer a 30 minute Soul Link option (for Hunters, Crusaders, Sages, Priests, Knights, Smiths, Monks, and Super Novices), and allow Super Novices to reset death status.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Increased WoE Supply Drops&#039;&#039;&#039;&lt;br /&gt;
| Supply-related drops have been increased to make maintaining guild supplies easier.&lt;br /&gt;
| [[Drop_Changes#Extra_Drops_for_Crafting_Materials|Drop Changes]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overweight Limit Increased&#039;&#039;&#039;&lt;br /&gt;
| Carry capacity limit increased from &#039;&#039;&#039;50% to 70%&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cute Pet System&#039;&#039;&#039;&lt;br /&gt;
| Adds new pets with unique bonuses.&lt;br /&gt;
| Custom Pets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame System&#039;&#039;&#039;&lt;br /&gt;
| Our fame system supports the top 15 for Blacksmith, Taekwon, and Creators and fame will decay 2% per week. The top 15 Rankers can be displayed using @blacksmith, @taekwon, or @alchemist.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Improved Pet Intimacy and Hunger Rates&#039;&#039;&#039;&lt;br /&gt;
| Pet intimacy gain increased and hunger rate decreased. Pets also no longer lose intimacy upon death.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Autofeed Enabled&#039;&#039;&#039;&lt;br /&gt;
| Pets and Homunculi can automatically consume food. Pets return to their egg if autofeed is enabled and food runs out.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vendor Search Commands&#039;&#039;&#039;&lt;br /&gt;
| Use &amp;lt;code&amp;gt;@ws&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@wb&amp;lt;/code&amp;gt; to search and open buy/sell shops directly.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Universal Tool Dealers&#039;&#039;&#039;&lt;br /&gt;
| All towns now share the same tool dealer inventory.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HD Oridecon / Elunium&#039;&#039;&#039;&lt;br /&gt;
| Upgrade equipment safely using HD ores that reduce refine level instead of breaking the item.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Increased Party Experience&#039;&#039;&#039;&lt;br /&gt;
| Experience bonuses encourage playing together.&lt;br /&gt;
| [[Party EXP Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infinite Fly Wing&#039;&#039;&#039;&lt;br /&gt;
| Obtainable through a quest.&lt;br /&gt;
| [[Beelzebub Wing Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boarding Halter&#039;&#039;&#039;&lt;br /&gt;
| Travel faster with a special mount item.&lt;br /&gt;
| [[Boarding Halter Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MVP Tombstones&#039;&#039;&#039;&lt;br /&gt;
| Displays who killed the MVP and when, as well as the top damage dealers. Appears at the location of the MVP&#039;s death.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extended Camera Zoom&#039;&#039;&#039;&lt;br /&gt;
| Maximum zoom-out distance increased and camera rotation unlocked on most maps.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food Buff Improvements&#039;&#039;&#039;&lt;br /&gt;
| Food buffs now last &#039;&#039;&#039;30 minutes&#039;&#039;&#039; and are not removed on death.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Devotion Level Range Increased&#039;&#039;&#039;&lt;br /&gt;
| Devotion level range increased from &#039;&#039;&#039;10 to 20&#039;&#039;&#039; to match the EXP share range.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punching Dummies&#039;&#039;&#039;&lt;br /&gt;
| Training dummies available in southeast Prontera to test damage.&lt;br /&gt;
| Custom NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Umbala Bungee Jump&#039;&#039;&#039;&lt;br /&gt;
| Success chance increased to &#039;&#039;&#039;50%&#039;&#039;&#039; (from 33%). Failure now removes only half of your HP.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alchemist Guild Improvements&#039;&#039;&#039;&lt;br /&gt;
| Kafra access added and potion brewing materials added to the material seller. Warp available through the warper NPC.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Endows Only Removed on Right-Hand Swap&#039;&#039;&#039;&lt;br /&gt;
| Assassins may swap off-hand weapons without losing endow effects.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gospel Buff Adjustments&#039;&#039;&#039;&lt;br /&gt;
| Certain Gospel buffs are removed upon logout:&lt;br /&gt;
* Status Immunity&lt;br /&gt;
* 100% HP&lt;br /&gt;
* 100% SP&lt;br /&gt;
* 100% ATK&lt;br /&gt;
* 25% DEF&lt;br /&gt;
* All Stats +20&lt;br /&gt;
| General Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reflect Damage Fix&#039;&#039;&#039;&lt;br /&gt;
| You can no longer reflect damage for more than your max HP.&lt;br /&gt;
| General Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rare Drop Announcements&#039;&#039;&#039;&lt;br /&gt;
| Rare drops (under 0.05%) are broadcast server-wide. You can use @listenraredrops to disable them from appearing for you, and/or @hideraredropname to hide your name from appearing in the announcement.&lt;br /&gt;
| General Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homunculus EXP Changes&#039;&#039;&#039;&lt;br /&gt;
| Homunculi now gain &#039;&#039;&#039;10% of all EXP&#039;&#039;&#039; earned by the owner regardless of participation.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixed Vendor Locations&#039;&#039;&#039;&lt;br /&gt;
| Vendors are placed in organized areas in Prontera for easier browsing.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dietrich&#039;&#039;&#039;&lt;br /&gt;
| NPC that purifies Rough Oridecon and Rough Elunium in bulk.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cursed Water&#039;&#039;&#039;&lt;br /&gt;
| The fountain now uses all Empty Bottles in your inventory to create as many Cursed Waters as possible. Make sure you have the extra weight available (20 weight per bottle) or else it will fail!&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whip Adjustment&#039;&#039;&#039;&lt;br /&gt;
| Whips size modifier to large mobs is now 75% (from 50%). Musical Instruments remains 75/100/75 to match whip.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Endless Tower Adjustment (N/A)&#039;&#039;&#039;&lt;br /&gt;
| Ashes of Darkness are no longer required to use the Immortal Brazier when returning to higher floors. Once you have reached a floor, you may return to it freely without needing Ashes.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sealed Shrine (N/A)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Token of Apostle is now given to the party leader for distribution.&lt;br /&gt;
* Altar rotations are now deterministic instead of random.&lt;br /&gt;
** Altars activate in a clockwise order.&lt;br /&gt;
** After Baphomet spawns, there is a brief window to damage him.&lt;br /&gt;
** If Baphomet is not killed, the Main Altar will always become available first.&lt;br /&gt;
** Altars will then cycle in the following order: 2 → 4 → 8 → 10 → Main Altar (repeat)&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Move Characters&#039;&#039;&#039;&lt;br /&gt;
| Characters are now rearrangeable on the character select screen (Right click -&amp;gt; &amp;quot;Move this Character&amp;quot;, right click desired spot -&amp;gt; &amp;quot;Move to Here&amp;quot;).&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Loyalty&#039;&#039;&#039;&lt;br /&gt;
| Pets no longer lose loyalty when a player dies.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mail Return&#039;&#039;&#039;&lt;br /&gt;
| Days until unclaimed mail is returned decreased from 15 to 3.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chat Rooms&#039;&#039;&#039;&lt;br /&gt;
| Creating and joining chat rooms now require you to be base level 30 (chat room scam deterrent).&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effect Manager&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Gepard Effects Manager has been added and can be configured using effects_settings.txt in the game directory.&lt;br /&gt;
* This very useful feature allows you to change which effects are shown when effects are on or off and can be used to force some effects on even though effects are off and vice versa.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spider Web&#039;&#039;&#039;&lt;br /&gt;
| Webbed mobs now immediately stop in their tracks instead of continuing to walk to their cell.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Juperos&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* The totems leading to Vesper now spawn when the portal closes (instead of 10 minutes later).&lt;br /&gt;
* Camping jupe_core is no longer possible (no save)&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Increased Novice Ground Spawns&#039;&#039;&#039;&lt;br /&gt;
| Increased novice grounds spawns by up to 50% for some mobs.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ninja Quest&#039;&#039;&#039;&lt;br /&gt;
| 10 Cyfar requirement has been changed to 10 Iron Ore (which can be farmed from Chonchon in Novice Grounds).&lt;br /&gt;
| General QoL&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=General_Changes&amp;diff=1928</id>
		<title>General Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=General_Changes&amp;diff=1928"/>
		<updated>2026-06-09T21:35:07Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We have implemented many &#039;&#039;&#039;quality-of-life improvements&#039;&#039;&#039; to make your time on &#039;&#039;&#039;Project Revenant&#039;&#039;&#039; more enjoyable.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on specific features, please see their dedicated pages.  &lt;br /&gt;
This page serves as a &#039;&#039;&#039;high-level overview&#039;&#039;&#039; of major changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Change&lt;br /&gt;
! Why&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Account and Storage&#039;&#039;&#039;&lt;br /&gt;
| No more personal storage guilds or drop trading. Every Master Account receives &#039;&#039;&#039;15 Master Storages&#039;&#039;&#039; shared across all in-game accounts, and each in-game account receives &#039;&#039;&#039;5 personal storages&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Revenant Pub (&amp;quot;Main Office&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
| Located just southeast of central Prontera. Contains many frequently used NPCs and serves as a central meeting place for players.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rename Personal and Master Storage&#039;&#039;&#039;&lt;br /&gt;
| Allows players to better organize their storage tabs.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Malangdo Starter Gear&#039;&#039;&#039;&lt;br /&gt;
| A quest and dungeon designed to help new players get started. You will be offered a warp here after your first job change.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kafra Cards&#039;&#039;&#039;&lt;br /&gt;
| Provides convenient access to account, master, and guild storage. Sold at tool dealers in every town.&lt;br /&gt;
| [[Item Changes]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pub Amulet&#039;&#039;&#039;&lt;br /&gt;
| Warps you to the Revenant Pub without being consumed. Cooldown: &#039;&#039;&#039;10 minutes&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Novice Grounds&#039;&#039;&#039;&lt;br /&gt;
| Novice grounds now includes several NPCs to help find your perfect class, and can warp you to your first job change location.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;s Assurance&#039;&#039;&#039;&lt;br /&gt;
| Provides an alternative to indefinite farming.&lt;br /&gt;
| [[Custom NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Same-Sex Marriage&#039;&#039;&#039;&lt;br /&gt;
| It&#039;s 2026. (Open a ticket on Discord)&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100% Card Removal&#039;&#039;&#039;&lt;br /&gt;
| Card removal now has a guaranteed success rate.&lt;br /&gt;
| [[Custom NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repeatable EXP Quests&#039;&#039;&#039;&lt;br /&gt;
| Includes both item turn-in quests and monster hunting quests.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AoE Blessing and Agility Buffs&#039;&#039;&#039;&lt;br /&gt;
| High Priests gain access to the third-job skills &#039;&#039;&#039;Clementia&#039;&#039;&#039; and &#039;&#039;&#039;Canto Candidus&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cast Animations Removed&#039;&#039;&#039;&lt;br /&gt;
| Many skills have had their casting animations removed so party members are not interrupted during buffs.&lt;br /&gt;
| [[Skill Changes]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Sign Quest Changes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Arian no longer deletes items he did not request.&lt;br /&gt;
* Sir Jore is available &#039;&#039;&#039;24/7&#039;&#039;&#039;.&lt;br /&gt;
* Random warp now always goes to &#039;&#039;&#039;prt_maze02&#039;&#039;&#039;.&lt;br /&gt;
* Removed Vigorgra brewing failure rate.&lt;br /&gt;
* Removed wait time and failure when forging &#039;&#039;&#039;Sobbing Starlight&#039;&#039;&#039;.&lt;br /&gt;
* Removed waiting periods when creating &#039;&#039;&#039;The Sign&#039;&#039;&#039; accessory.&lt;br /&gt;
* Increased chance to receive &#039;&#039;&#039;Ancient Translator&#039;&#039;&#039; from Frank.&lt;br /&gt;
* Reduced seal failure rate.&lt;br /&gt;
* The quest can no longer permanently fail due to selecting the wrong option at Serin.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Twilight Alchemy Improvements&#039;&#039;&#039;&lt;br /&gt;
| Twilight Alchemy now supports brewing Blue Potions, Alcohols, and Bomb Sets in addition to standard White Potions.&lt;br /&gt;
| [[Skill Changes]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gunslinger/Ninja Ammo NPC&#039;&#039;&#039;&lt;br /&gt;
| A specialized NPC near the Prontera tool dealer provides easier access to ammunition.&lt;br /&gt;
| [[Custom NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Increased Sitting HP/SP Regeneration&#039;&#039;&#039;&lt;br /&gt;
| Sitting restores &#039;&#039;&#039;3% HP and SP per second&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional NPCs in the Revenant Pub&#039;&#039;&#039;&lt;br /&gt;
| Includes NPCs for Plagiarism, Endow, and other conveniences.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgraded Inns&#039;&#039;&#039;&lt;br /&gt;
| Inns provide &#039;&#039;&#039;30 minutes of Blessing and Increase Agility&#039;&#039;&#039;, offer a 30 minute Soul Link option (for Hunters, Crusaders, Sages, Priests, Knights, Smiths, Monks, and Super Novices), and allow Super Novices to reset death status.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Increased WoE Supply Drops&#039;&#039;&#039;&lt;br /&gt;
| Supply-related drops have been increased to make maintaining guild supplies easier.&lt;br /&gt;
| [[Drop_Changes#Extra_Drops_for_Crafting_Materials|Drop Changes]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overweight Limit Increased&#039;&#039;&#039;&lt;br /&gt;
| Carry capacity limit increased from &#039;&#039;&#039;50% to 70%&#039;&#039;&#039;.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cute Pet System&#039;&#039;&#039;&lt;br /&gt;
| Adds new pets with unique bonuses.&lt;br /&gt;
| Custom Pets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame System&#039;&#039;&#039;&lt;br /&gt;
| Our fame system supports the top 15 for Blacksmith, Taekwon, and Creators and fame will decay 2% per week. The top 15 Rankers can be displayed using @blacksmith, @taekwon, or @alchemist.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Improved Pet Intimacy and Hunger Rates&#039;&#039;&#039;&lt;br /&gt;
| Pet intimacy gain increased and hunger rate decreased. Pets also no longer lose intimacy upon death.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Autofeed Enabled&#039;&#039;&#039;&lt;br /&gt;
| Pets and Homunculi can automatically consume food. Pets return to their egg if autofeed is enabled and food runs out.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vendor Search Commands&#039;&#039;&#039;&lt;br /&gt;
| Use &amp;lt;code&amp;gt;@ws&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@wb&amp;lt;/code&amp;gt; to search and open buy/sell shops directly.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Universal Tool Dealers&#039;&#039;&#039;&lt;br /&gt;
| All towns now share the same tool dealer inventory.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HD Oridecon / Elunium&#039;&#039;&#039;&lt;br /&gt;
| Upgrade equipment safely using HD ores that reduce refine level instead of breaking the item.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Increased Party Experience&#039;&#039;&#039;&lt;br /&gt;
| Experience bonuses encourage playing together.&lt;br /&gt;
| [[Party EXP Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infinite Fly Wing&#039;&#039;&#039;&lt;br /&gt;
| Obtainable through a quest.&lt;br /&gt;
| [[Beelzebub Wing Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boarding Halter&#039;&#039;&#039;&lt;br /&gt;
| Travel faster with a special mount item.&lt;br /&gt;
| [[Boarding Halter Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MVP Tombstones&#039;&#039;&#039;&lt;br /&gt;
| Displays who killed the MVP and when, as well as the top damage dealers. Appears at the location of the MVP&#039;s death.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extended Camera Zoom&#039;&#039;&#039;&lt;br /&gt;
| Maximum zoom-out distance increased and camera rotation unlocked on most maps.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Food Buff Improvements&#039;&#039;&#039;&lt;br /&gt;
| Food buffs now last &#039;&#039;&#039;30 minutes&#039;&#039;&#039; and are not removed on death.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Devotion Level Range Increased&#039;&#039;&#039;&lt;br /&gt;
| Devotion level range increased from &#039;&#039;&#039;10 to 20&#039;&#039;&#039; to match the EXP share range.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punching Dummies&#039;&#039;&#039;&lt;br /&gt;
| Training dummies available in southeast Prontera to test damage.&lt;br /&gt;
| Custom NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Umbala Bungee Jump&#039;&#039;&#039;&lt;br /&gt;
| Success chance increased to &#039;&#039;&#039;50%&#039;&#039;&#039; (from 33%). Failure now removes only half of your HP.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alchemist Guild Improvements&#039;&#039;&#039;&lt;br /&gt;
| Kafra access added and potion brewing materials added to the material seller. Warp available through the warper NPC.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Endows Only Removed on Right-Hand Swap&#039;&#039;&#039;&lt;br /&gt;
| Assassins may swap off-hand weapons without losing endow effects.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gospel Buff Adjustments&#039;&#039;&#039;&lt;br /&gt;
| Certain Gospel buffs are removed upon logout:&lt;br /&gt;
* Status Immunity&lt;br /&gt;
* 100% HP&lt;br /&gt;
* 100% SP&lt;br /&gt;
* 100% ATK&lt;br /&gt;
* 25% DEF&lt;br /&gt;
* All Stats +20&lt;br /&gt;
| General Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reflect Damage Fix&#039;&#039;&#039;&lt;br /&gt;
| You can no longer reflect damage for more than your max HP.&lt;br /&gt;
| General Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rare Drop Announcements&#039;&#039;&#039;&lt;br /&gt;
| Rare drops (under 0.05%) are broadcast server-wide. You can use @listenraredrops to disable them from appearing for you, and/or @hideraredropname to hide your name from appearing in the announcement.&lt;br /&gt;
| General Change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homunculus EXP Changes&#039;&#039;&#039;&lt;br /&gt;
| Homunculi now gain &#039;&#039;&#039;10% of all EXP&#039;&#039;&#039; earned by the owner regardless of participation.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixed Vendor Locations&#039;&#039;&#039;&lt;br /&gt;
| Vendors are placed in organized areas in Prontera for easier browsing.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dietrich&#039;&#039;&#039;&lt;br /&gt;
| NPC that purifies Rough Oridecon and Rough Elunium in bulk.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cursed Water&#039;&#039;&#039;&lt;br /&gt;
| The fountain now uses all Empty Bottles in your inventory to create as many Cursed Waters as possible. Make sure you have the extra weight available (20 weight per bottle) or else it will fail!&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whip Adjustment&#039;&#039;&#039;&lt;br /&gt;
| Whips size modifier to large mobs is now 75% (from 50%). Musical Instruments remains 75/100/75 to match whip.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Endless Tower Adjustment (N/A)&#039;&#039;&#039;&lt;br /&gt;
| Ashes of Darkness are no longer required to use the Immortal Brazier when returning to higher floors. Once you have reached a floor, you may return to it freely without needing Ashes.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sealed Shrine (N/A)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Token of Apostle is now given to the party leader for distribution.&lt;br /&gt;
* Altar rotations are now deterministic instead of random.&lt;br /&gt;
** Altars activate in a clockwise order.&lt;br /&gt;
** After Baphomet spawns, there is a brief window to damage him.&lt;br /&gt;
** If Baphomet is not killed, the Main Altar will always become available first.&lt;br /&gt;
** Altars will then cycle in the following order: 2 → 4 → 8 → 10 → Main Altar (repeat)&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Move Characters&#039;&#039;&#039;&lt;br /&gt;
| Characters are now rearrangeable on the character select screen (Right click -&amp;gt; &amp;quot;Move this Character&amp;quot;, right click desired spot -&amp;gt; &amp;quot;Move to Here&amp;quot;).&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Loyalty&#039;&#039;&#039;&lt;br /&gt;
| Pets no longer lose loyalty when a player dies.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mail Return&#039;&#039;&#039;&lt;br /&gt;
| Days until unclaimed mail is returned decreased from 15 to 3.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chat Rooms&#039;&#039;&#039;&lt;br /&gt;
| Creating and joining chat rooms now require you to be base level 30 (chat room scam deterrent).&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effect Manager&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Gepard Effects Manager has been added and can be configured using effects_settings.txt in the game directory.&lt;br /&gt;
* This very useful feature allows you to change which effects are shown when effects are on or off and can be used to force some effects on even though effects are off and vice versa.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spider Web&#039;&#039;&#039;&lt;br /&gt;
| Webbed mobs now immediately stop in their tracks instead of continuing to walk to their cell.&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Juperos&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* The totems leading to Vesper now spawn when the portal closes (instead of 10 minutes later).&lt;br /&gt;
* Camping jupe_core is no longer possible (no save)&lt;br /&gt;
| General QoL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ninja Quest&#039;&#039;&#039;&lt;br /&gt;
| 10 Cyfar requirement has been changed to 10 Iron Ore (which can be farmed from Chonchon in Novice Grounds).&lt;br /&gt;
| General QoL&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter_Old&amp;diff=1903</id>
		<title>Monster Hunter Old</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter_Old&amp;diff=1903"/>
		<updated>2026-06-09T12:00:40Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; allows players to accept hunting contracts from the&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each contract assigns a randomly selected monster to hunt.&lt;br /&gt;
Upon completion, players are rewarded with Hunting Coins, Zeny, Base Experience,&lt;br /&gt;
and Job Experience.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} to receive a hunting contract. Quests come&lt;br /&gt;
in four difficulty tiers. Each tier has a minimum level requirement and a pool of&lt;br /&gt;
possible targets. After completing all required kills, return to the NPC to hand in&lt;br /&gt;
and collect your reward.&lt;br /&gt;
&lt;br /&gt;
There is a limit of 3 Monster Hunter quests per day per master account.&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Level Req. !! Kill Range !! Quest Pool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 60–90 kills || 8 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 40+ || 100–150 kills || 19 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 60+ || 150–200 kills || 38 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elite&#039;&#039;&#039; || 80+ || 200–250 kills || 28 possible targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Solo ===&lt;br /&gt;
A single quest is randomly selected from the chosen tier&#039;s pool and assigned to&lt;br /&gt;
the player. Rewards are earned individually.&lt;br /&gt;
&lt;br /&gt;
=== Party ===&lt;br /&gt;
Three quests are randomly selected and assigned to &#039;&#039;&#039;every online party member&#039;&#039;&#039;&lt;br /&gt;
simultaneously. Only the &#039;&#039;&#039;party leader&#039;&#039;&#039; may initiate a party quest.&lt;br /&gt;
&lt;br /&gt;
; Requirements for party quests:&lt;br /&gt;
* All party members must be online.&lt;br /&gt;
* All party members must meet the level requirement for the selected tier.&lt;br /&gt;
* No party member may have an active Monster Hunter quest. They must abandon it first.&lt;br /&gt;
* The party must have at least 2 members.&lt;br /&gt;
&lt;br /&gt;
When handing in a party quest, all members assigned the same quests must have&lt;br /&gt;
completed all three kills before the leader can hand in. The leader speaks with the&lt;br /&gt;
NPC and rewards are distributed to all eligible members automatically.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
All values are rolled randomly within the listed range on each hand-in.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;party bonus&#039;&#039;&#039; of +1 Hunting Coin per 2 completing party members is added to&lt;br /&gt;
the coin reward for everyone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2–3 &amp;lt;small&amp;gt;(+party bonus)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 10,000–20,000&lt;br /&gt;
| 5,000–10,000&lt;br /&gt;
| 100,000–250,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 5–8 &amp;lt;small&amp;gt;(+party bonus)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 125,000–250,000&lt;br /&gt;
| 62,500–125,000&lt;br /&gt;
| 250,000–500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 8–12 &amp;lt;small&amp;gt;(+party bonus)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 1,000,000–2,000,000&lt;br /&gt;
| 500,000–1,000,000&lt;br /&gt;
| 500,000–750,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elite&#039;&#039;&#039;&lt;br /&gt;
| 10–15 &amp;lt;small&amp;gt;(+party bonus)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 3,000,000–5,000,000&lt;br /&gt;
| 1,500,000–2,500,000&lt;br /&gt;
| 750,000–1,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Bonus Example:&#039;&#039;&#039; A party of 4 members all completing an Elite quest&lt;br /&gt;
each receive 10–15 Hunting Coins + 2 bonus coins (4 ÷ 2 = 2).&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
An active quest can be abandoned at any time for a zeny fee. Abandoning does&lt;br /&gt;
&#039;&#039;&#039;not&#039;&#039;&#039; trigger the cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| Beginner || 25,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate || 50,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 75,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Elite || 100,000 z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1902</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1902"/>
		<updated>2026-06-09T11:59:25Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. &lt;br /&gt;
&lt;br /&gt;
Completed all four quests in a single day? Then you might get yourself a bonus reward!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
There are 4 monsters listed in each tier as bounties. The four bounties shown in a tier are the same for every player and will rotate weekly. So party up and share bounty hunts! When a party member on the same screen kills one of your target monsters, it counts toward everyone&#039;s bounty progress at once. Work together instead of competing for kill counts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a minimum level, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool || Targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets || Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets || Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets || Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets || Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is no upper cap. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly Rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily Limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, this is counted between all level tiers combined and it is Master Account wide.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; that specific bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in; therefore you cannot repeat the same bounty afterward, until the server resets at midnight (server time).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in. Battle manuals and @dailyexp do not affect quest reward.&lt;br /&gt;
&lt;br /&gt;
The rewards listed below are per turn-in, and you can hand in up to 4 bounties per day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 15,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 6&lt;br /&gt;
| 4,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: Completing 4 Challenger quests in a day will reward you with 32 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
To qualify for the bonus reward, the player must &#039;&#039;&#039;hand in all four bounties belonging to the same tier&#039;&#039;&#039; in one day. In other words, you can only claim the bonus by &#039;&#039;&#039;spending your entire daily allowance on one tier&#039;&#039;&#039; that day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +8 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 5,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 10,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 15,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 25,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1901</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1901"/>
		<updated>2026-06-09T11:59:11Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. &lt;br /&gt;
&lt;br /&gt;
Completed all four quests in a single day? Then you might get yourself a bonus reward!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
There are 4 monsters listed in each tier as bounties. The four bounties shown in a tier are the same for every player and will rotate weekly. So party up and share bounty hunts! When a party member on the same screen kills one of your target monsters, it counts toward everyone&#039;s bounty progress at once. Work together instead of competing for kill counts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a minimum level, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool || Targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets || Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets || Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets || Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets || Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is no upper cap. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly Rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily Limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, this is counted between all level tiers combined and it is Master Account wide.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; that specific bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in; therefore you cannot repeat the same bounty afterward, until the server resets at midnight (server time).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in. Battle manuals and @dailyexp do not affect quest reward.&lt;br /&gt;
&lt;br /&gt;
The rewards listed below are per turn-in, and you can hand in up to 4 bounties per day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 6&lt;br /&gt;
| 4,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: Completing 4 Challenger quests in a day will reward you with 32 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
To qualify for the bonus reward, the player must &#039;&#039;&#039;hand in all four bounties belonging to the same tier&#039;&#039;&#039; in one day. In other words, you can only claim the bonus by &#039;&#039;&#039;spending your entire daily allowance on one tier&#039;&#039;&#039; that day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +8 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 5,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 10,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 15,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 25,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1900</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1900"/>
		<updated>2026-06-09T11:59:01Z</updated>

		<summary type="html">&lt;p&gt;Kins: Kins moved page Monster HunterV2 to Monster Hunter without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note| This is entire page is a draft. Information on this page is subject to change as we are still planning, developing and testing the system.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. &lt;br /&gt;
&lt;br /&gt;
Completed all four quests in a single day? Then you might get yourself a bonus reward!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
There are 4 monsters listed in each tier as bounties. The four bounties shown in a tier are the same for every player and will rotate weekly. So party up and share bounty hunts! When a party member on the same screen kills one of your target monsters, it counts toward everyone&#039;s bounty progress at once. Work together instead of competing for kill counts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a minimum level, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool || Targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets || Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets || Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets || Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets || Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is no upper cap. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly Rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily Limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, this is counted between all level tiers combined and it is Master Account wide.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; that specific bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in; therefore you cannot repeat the same bounty afterward, until the server resets at midnight (server time).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in. Battle manuals and @dailyexp do not affect quest reward.&lt;br /&gt;
&lt;br /&gt;
The rewards listed below are per turn-in, and you can hand in up to 4 bounties per day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 6&lt;br /&gt;
| 4,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: Completing 4 Challenger quests in a day will reward you with 32 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
To qualify for the bonus reward, the player must &#039;&#039;&#039;hand in all four bounties belonging to the same tier&#039;&#039;&#039; in one day. In other words, you can only claim the bonus by &#039;&#039;&#039;spending your entire daily allowance on one tier&#039;&#039;&#039; that day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +8 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 5,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 10,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 15,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 25,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter_Old&amp;diff=1898</id>
		<title>Monster Hunter Old</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter_Old&amp;diff=1898"/>
		<updated>2026-06-09T11:58:23Z</updated>

		<summary type="html">&lt;p&gt;Kins: Kins moved page Monster Hunter to Monster Hunter Old&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; allows players to accept hunting contracts from the&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each contract assigns a randomly selected monster to hunt.&lt;br /&gt;
Upon completion, players are rewarded with Hunting Coins, Zeny, Base Experience,&lt;br /&gt;
and Job Experience.&lt;br /&gt;
&lt;br /&gt;
{{Note| The team is currently looking into redesigning this system before official launch}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} to receive a hunting contract. Quests come&lt;br /&gt;
in four difficulty tiers. Each tier has a minimum level requirement and a pool of&lt;br /&gt;
possible targets. After completing all required kills, return to the NPC to hand in&lt;br /&gt;
and collect your reward.&lt;br /&gt;
&lt;br /&gt;
There is a limit of 3 Monster Hunter quests per day per master account.&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Level Req. !! Kill Range !! Quest Pool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 60–90 kills || 8 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 40+ || 100–150 kills || 19 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 60+ || 150–200 kills || 38 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elite&#039;&#039;&#039; || 80+ || 200–250 kills || 28 possible targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Solo ===&lt;br /&gt;
A single quest is randomly selected from the chosen tier&#039;s pool and assigned to&lt;br /&gt;
the player. Rewards are earned individually.&lt;br /&gt;
&lt;br /&gt;
=== Party ===&lt;br /&gt;
Three quests are randomly selected and assigned to &#039;&#039;&#039;every online party member&#039;&#039;&#039;&lt;br /&gt;
simultaneously. Only the &#039;&#039;&#039;party leader&#039;&#039;&#039; may initiate a party quest.&lt;br /&gt;
&lt;br /&gt;
; Requirements for party quests:&lt;br /&gt;
* All party members must be online.&lt;br /&gt;
* All party members must meet the level requirement for the selected tier.&lt;br /&gt;
* No party member may have an active Monster Hunter quest. They must abandon it first.&lt;br /&gt;
* The party must have at least 2 members.&lt;br /&gt;
&lt;br /&gt;
When handing in a party quest, all members assigned the same quests must have&lt;br /&gt;
completed all three kills before the leader can hand in. The leader speaks with the&lt;br /&gt;
NPC and rewards are distributed to all eligible members automatically.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
All values are rolled randomly within the listed range on each hand-in.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;party bonus&#039;&#039;&#039; of +1 Hunting Coin per 2 completing party members is added to&lt;br /&gt;
the coin reward for everyone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2–3 &amp;lt;small&amp;gt;(+party bonus)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 10,000–20,000&lt;br /&gt;
| 5,000–10,000&lt;br /&gt;
| 100,000–250,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 5–8 &amp;lt;small&amp;gt;(+party bonus)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 125,000–250,000&lt;br /&gt;
| 62,500–125,000&lt;br /&gt;
| 250,000–500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 8–12 &amp;lt;small&amp;gt;(+party bonus)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 1,000,000–2,000,000&lt;br /&gt;
| 500,000–1,000,000&lt;br /&gt;
| 500,000–750,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elite&#039;&#039;&#039;&lt;br /&gt;
| 10–15 &amp;lt;small&amp;gt;(+party bonus)&amp;lt;/small&amp;gt;&lt;br /&gt;
| 3,000,000–5,000,000&lt;br /&gt;
| 1,500,000–2,500,000&lt;br /&gt;
| 750,000–1,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Bonus Example:&#039;&#039;&#039; A party of 4 members all completing an Elite quest&lt;br /&gt;
each receive 10–15 Hunting Coins + 2 bonus coins (4 ÷ 2 = 2).&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
An active quest can be abandoned at any time for a zeny fee. Abandoning does&lt;br /&gt;
&#039;&#039;&#039;not&#039;&#039;&#039; trigger the cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| Beginner || 25,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate || 50,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 75,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Elite || 100,000 z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1897</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1897"/>
		<updated>2026-06-09T01:23:50Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note| This is entire page is a draft. Information on this page is subject to change as we are still planning, developing and testing the system.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. &lt;br /&gt;
&lt;br /&gt;
Completed all four quests in a single day? Then you might get yourself a bonus reward!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
There are 4 monsters listed in each tier as bounties. The four bounties shown in a tier are the same for every player and will rotate weekly. So party up and share bounty hunts! When a party member on the same screen kills one of your target monsters, it counts toward everyone&#039;s bounty progress at once. Work together instead of competing for kill counts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a minimum level, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool || Targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets || Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets || Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets || Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets || Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is no upper cap. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly Rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily Limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, this is counted between all level tiers combined and it is Master Account wide.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; that specific bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in; therefore you cannot repeat the same bounty afterward, until the server resets at midnight (server time).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in. Battle manuals and @dailyexp do not affect quest reward.&lt;br /&gt;
&lt;br /&gt;
The rewards listed below are per turn-in, and you can hand in up to 4 bounties per day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 6&lt;br /&gt;
| 4,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: Completing 4 Challenger quests in a day will reward you with 32 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
To qualify for the bonus reward, the player must &#039;&#039;&#039;hand in all four bounties belonging to the same tier&#039;&#039;&#039; in one day. In other words, you can only claim the bonus by &#039;&#039;&#039;spending your entire daily allowance on one tier&#039;&#039;&#039; that day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +8 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 5,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 10,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 15,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 25,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=File:Feather_-_949_small.png&amp;diff=1895</id>
		<title>File:Feather - 949 small.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=File:Feather_-_949_small.png&amp;diff=1895"/>
		<updated>2026-06-07T23:24:47Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Crafter&amp;diff=1894</id>
		<title>Crafter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Crafter&amp;diff=1894"/>
		<updated>2026-06-07T23:22:12Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Crafter&#039;&#039;&#039; is located in the &#039;&#039;&#039;Revenant Pub&#039;&#039;&#039; and offers various equipment crafting quests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anubis_Helm_-_5490.png]] [https://revenantelegy.com/database/item/5490 &#039;&#039;&#039;Anubis Helm&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Fragment_of_Rosatta_Stone_-_7211_small.png]] [https://revenantelegy.com/database/item/7211 Fragment of Rosatta Stone] ×3&lt;br /&gt;
* [[File:Broken_Pharaoh_Emblem_-_7113_small.png]] [https://revenantelegy.com/database/item/7113 Broken Pharaoh Emblem] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4138 Anubis Card] ×1&lt;br /&gt;
* [[File:Hand_of_God_-_1009_small.png]] [https://revenantelegy.com/database/item/1009 Hand of God] ×1&lt;br /&gt;
* [[File:Cultish_Mask_-_1045_small.png]] [https://revenantelegy.com/database/item/1045 Cultish Masque] ×500&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Benevolent_Guardian_-_18542.png]] [https://revenantelegy.com/database/item/18542 &#039;&#039;&#039;Benevolent Guardian&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Biretta_-_2217_small.png]] [https://revenantelegy.com/database/item/2217 Biretta &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Wedding_Veil_-_2206_small.png]] [https://revenantelegy.com/database/item/2206 Wedding Veil &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Rosary_-_2626_small.png]] [https://revenantelegy.com/database/item/2626 Rosary &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Worn-out_Kimono_-_7153_small.png]] [https://revenantelegy.com/database/item/7153 Worn-out Kimono] ×100&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hunting_Cap_-_5383.png]] [https://revenantelegy.com/database/item/5383 &#039;&#039;&#039;Hunting Cap&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Renown_Detective%27s_Cap_-_5108_small.png]] [https://revenantelegy.com/database/item/5108 Renown Detective&#039;s Cap &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Animal_Skin_-_919_small.png]] [https://revenantelegy.com/database/item/919 Animal Skin] ×1000&lt;br /&gt;
* [[File:Bear%27s_Footskin_-_948_small.png]] [https://revenantelegy.com/database/item/948 Bear&#039;s Footskin] ×500&lt;br /&gt;
* [[File:Green_Dyestuffs_-_979_small.png]] [https://revenantelegy.com/database/item/979 Darkgreen Dyestuffs] ×1&lt;br /&gt;
* [[File:Apple_of_Archer_-_2285_small.png]] [https://revenantelegy.com/database/item/2285 Apple of Archer &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lunatic_Hat_-_5527.png]] [https://revenantelegy.com/database/item/5527 &#039;&#039;&#039;Lunatic Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Illusion_Flower_-_710_small.png]] [https://revenantelegy.com/database/item/710 Illusion Flower] ×3&lt;br /&gt;
* [[File:Aloe_-_704_small.png]] [https://revenantelegy.com/database/item/704 Aloe] ×3&lt;br /&gt;
* [[File:Hinalle_-_703_small.png]] [https://revenantelegy.com/database/item/703 Hinalle] ×3&lt;br /&gt;
* [[File:Stem_-_905_small.png]] [https://revenantelegy.com/database/item/905 Stem] ×500&lt;br /&gt;
* [[File:Pointed_Scale_-_906_small.png]] [https://revenantelegy.com/database/item/906 Pointed Scale] ×500&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4006 Lunatic Card] ×1&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Witch%27s_Pumpkin_Hat_-_18656.png]] [https://revenantelegy.com/database/item/18656 &#039;&#039;&#039;Witch&#039;s Pumpkin Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Exorciser_-_1233_small.png]] [https://revenantelegy.com/database/item/1233 Exorciser &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Loki%27s_Whispers_-_7019_small.png]] [https://revenantelegy.com/database/item/7019 Loki&#039;s Whispers] ×1&lt;br /&gt;
* [[File:Wizard_Hat_-_2252_small.png]] [https://revenantelegy.com/database/item/2252 Wizard Hat &amp;amp;#91;0&amp;amp;#93;] ×5&lt;br /&gt;
* [[File:Star_Crumb_-_1000_small.png]] [https://revenantelegy.com/database/item/1000 Star Crumb] ×300&lt;br /&gt;
* [[File:Pumpkin_Lantern_-_7225_small.png]] [https://revenantelegy.com/database/item/7225 Pumpkin Lantern] ×500&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4111 Strouf Card] ×1&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rideword_Hat_-_5208.png]] [https://revenantelegy.com/database/item/5208 &#039;&#039;&#039;Rideword Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Hot-blooded_Headband_-_5070_small.png]] [https://revenantelegy.com/database/item/5070 Hot-blooded Headband] ×1&lt;br /&gt;
* [[File:Bookclip_in_Memory_-_7015_small.png]] [https://revenantelegy.com/database/item/7015 Bookclip in Memory] ×300&lt;br /&gt;
* [[File:Old_Magic_Book_-_1006_small.png]] [https://revenantelegy.com/database/item/1006 Old Magic Book] ×150&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4358 Seyren Windsor Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4346 Egnigem Cenia Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4185 Rideword Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine_Maiden_Hat_-_18791.png]] [https://revenantelegy.com/database/item/18791 &#039;&#039;&#039;Shrine Maiden Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Giant_Band_Aid_-_5063_small.png]] [https://revenantelegy.com/database/item/5063 Giant Band Aid &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Worn-out_Prison_Uniform_-_1099_small.png]] [https://revenantelegy.com/database/item/1099 Worn-out Prison Uniform] ×300&lt;br /&gt;
* [[File:Manacles_-_1098_small.png]] [https://revenantelegy.com/database/item/1098 Manacles] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4364 Margaretha Sorin Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4349 Errende Ebecee Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4293 Cookie Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hermode_Cap_-_5481.png]] [https://revenantelegy.com/database/item/5481 &#039;&#039;&#039;Hermode Cap&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Grief_for_Greed_-_5021_small.png]] [https://revenantelegy.com/database/item/5021 Grief for Greed &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Dry_Sand_-_7264_small.png]] [https://revenantelegy.com/database/item/7264 Dry Sand] ×300&lt;br /&gt;
* [[File:Tiger_Panty_-_7267_small.png]] [https://revenantelegy.com/database/item/7267 Tiger Panty] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4362 Howard Alt-Eisen Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4347 Armeyer Dinze Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4233 Baby Leopard Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercury_Riser_-_18597.png]] [https://revenantelegy.com/database/item/18597 &#039;&#039;&#039;Mercury Riser&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Pretend_Murdered_-_2293_small.png]] [https://revenantelegy.com/database/item/2293 Pretend Murdered &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Black_Hair_-_1020_small.png]] [https://revenantelegy.com/database/item/1020 Black Hair] ×300&lt;br /&gt;
* [[File:Short_Daenggie_-_1094_small.png]] [https://revenantelegy.com/database/item/1094 Short Daenggie] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4360 Eremes Guile Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4348 Wickebine Tres Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4257 Wild Rose Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull_Cap_-_18539.png]] [https://revenantelegy.com/database/item/18539 &#039;&#039;&#039;Skull Cap&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Ph.D_Hat_-_5012_small.png]] [https://revenantelegy.com/database/item/5012 Ph.D Hat &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Maneater_Root_-_1033_small.png]] [https://revenantelegy.com/database/item/1033 Maneater Root] ×300&lt;br /&gt;
* [[File:Yellow_Plate_-_7149_small.png]] [https://revenantelegy.com/database/item/7149 Yellow Plate] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4366 Kathryne Keyron Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4350 Laurell Weinder Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4325 Harpy Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alice_Doll_-_5137.png]] [https://revenantelegy.com/database/item/5137 &#039;&#039;&#039;Alice Doll&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Alice%27s_Apron_-_7047_small.png]] [https://revenantelegy.com/database/item/7047 Alice&#039;s Apron] ×150&lt;br /&gt;
* [[File:Soft_Apron_-_661_small.png]] [https://revenantelegy.com/database/item/661 Soft Apron] ×3&lt;br /&gt;
* [[File:Feather_Beret_-_5170_small.png]] [https://revenantelegy.com/database/item/5170 Feather Beret &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4035 Hydra Card] ×2&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Telling_Doll_Hat_-_5343.png]] [https://revenantelegy.com/database/item/5343 &#039;&#039;&#039;Telling Doll Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Fricco%27s_Shoes_-_2417_small.png]] [https://revenantelegy.com/database/item/2417 Fricco&#039;s Shoes &amp;amp;#91;0&amp;amp;#93;] ×3&lt;br /&gt;
* [[File:Soft_Apron_-_661_small.png]] [https://revenantelegy.com/database/item/661 Soft Apron] ×3&lt;br /&gt;
* [[File:Feather_Beret_-_5170_small.png]] [https://revenantelegy.com/database/item/5170 Feather Beret &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4058 Thara Frog Card] ×2&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tam_-_5379.png]] [https://revenantelegy.com/database/item/5379 &#039;&#039;&#039;Tam&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Wand_-_1604_small.png]] [https://revenantelegy.com/database/item/1604 Wand &amp;amp;#91;2&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Soft_Silk_-_7166_small.png]] [https://revenantelegy.com/database/item/7166 Soft Silk] ×25&lt;br /&gt;
* [[File:Bucket_Hat_-_5120.png]] [https://revenantelegy.com/database/item/5120 Bucket Hat &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4023 Baby Desert Wolf Card] ×1&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Koneko_Hat_-_5372.png]] [https://revenantelegy.com/database/item/5372 &#039;&#039;&#039;Koneko Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Magic_Book_-_1006_small.png]] [https://revenantelegy.com/database/item/1006 Old Magicbook] ×1&lt;br /&gt;
* [[File:Black_Cat_Doll_-_7206_small.png]] [https://revenantelegy.com/database/item/7206 Black Cat Doll] ×150&lt;br /&gt;
* [[File:White_Dyestuffs_-_982_small.png]] [https://revenantelegy.com/database/item/982 White Dyestuffs] ×3&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lif_Doll_Hat_-_5253.png]] [https://revenantelegy.com/database/item/5253 &#039;&#039;&#039;Lif Doll Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Hinalle_Leaflet_-_520_small.png]] [https://revenantelegy.com/database/item/520 Hinalle Leaflet] ×100&lt;br /&gt;
* [[File:Sharp_Leaf_-_7100_small.png]] [https://revenantelegy.com/database/item/7100 Sharp Leaf] ×100&lt;br /&gt;
* [[File:Marionette_Doll_-_5141_small.png]] [https://revenantelegy.com/database/item/5141 Marionette Doll &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chick_Hat_-_5283.png]] [https://revenantelegy.com/database/item/5283 &#039;&#039;&#039;Chick Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Egg_-_574_small.png]] [https://revenantelegy.com/database/item/574 Egg] ×1&lt;br /&gt;
* [[File:Bird_Feather_-_916_small.png]] [https://revenantelegy.com/database/item/916 Feather of Birds] ×100&lt;br /&gt;
* [[File:Yellow_Herb_-_508_small.png]] [https://revenantelegy.com/database/item/508 Yellow Herb] ×25&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pecopeco_Hairband_-_5286.png]] [https://revenantelegy.com/database/item/5286 &#039;&#039;&#039;Pecopeco Hairband&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Puppy_Headband_-_5118_small.png]] [https://revenantelegy.com/database/item/5118 Puppy Headband] ×1&lt;br /&gt;
* [[File:Peco_Peco_Feather_-_7101_small.png]] [https://revenantelegy.com/database/item/7101 Peco Peco Feather] ×500&lt;br /&gt;
* [[File:Feather_-_949_small.png]] [https://revenantelegy.com/database/item/949 Feather] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hawk_Eye_-_5680.png]] [https://revenantelegy.com/database/item/5680 &#039;&#039;&#039;Hawk Eye&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Angled_Glasses_-_2276_small.png]] [https://revenantelegy.com/database/item/2276 Angled Glasses] ×1&lt;br /&gt;
* [[File:Talon_-_917_small.png]] [https://revenantelegy.com/database/item/917 Talon] ×500&lt;br /&gt;
* [[File:Animal_Skin_-_919_small.png]] [https://revenantelegy.com/database/item/919 Animal Skin] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pecopeco_Wing_Ears_-_5358.png]] [https://revenantelegy.com/database/item/5358 &#039;&#039;&#039;Pecopeco Wing Ears&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Kitty_Band_-_2213_small.png]] [https://revenantelegy.com/database/item/2213 Kitty Band] ×1&lt;br /&gt;
* [[File:Peco_Peco_Feather_-_7101_small.png]] [https://revenantelegy.com/database/item/7101 Peco Peco Feather] ×500&lt;br /&gt;
* [[File:Feather_-_949_small.png]] [https://revenantelegy.com/database/item/949 Feather] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Filir%27s_Pinions_-_5664.png]] [https://revenantelegy.com/database/item/5664 &#039;&#039;&#039;Filir&#039;s Pinions&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Dragon_Wing_-_1724_small.png]] [https://revenantelegy.com/database/item/1724 Dragon Wing] ×1&lt;br /&gt;
* [[File:Giant_Butterfly_Wing_-_7168_small.png]] [https://revenantelegy.com/database/item/7168 Giant Butterfly Wing] ×500&lt;br /&gt;
* [[File:Little_Evil_Wing_-_1039_small.png]] [https://revenantelegy.com/database/item/1039 Little Evil Wing] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fish_in_Mouth_-_5403.png]] [https://revenantelegy.com/database/item/5403 &#039;&#039;&#039;Fish In Mouth&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Cigarette_-_2267_small.png]] [https://revenantelegy.com/database/item/2267 Cigarette] ×2&lt;br /&gt;
* [[File:Fin_-_951_small.png]] [https://revenantelegy.com/database/item/951 Fin] ×500&lt;br /&gt;
* [[File:Clam_Flesh_-_966_small.png]] [https://revenantelegy.com/database/item/966 Clam Flesh] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rainbow_Scarf_-_5463.png]] [https://revenantelegy.com/database/item/5463 &#039;&#039;&#039;Rainbow Scarf&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Rainbow_Carrot_-_622_small.png]] [https://revenantelegy.com/database/item/622 Rainbow Carrot] ×10&lt;br /&gt;
* [[File:Rainbow_Shell_-_1013_small.png]] [https://revenantelegy.com/database/item/1013 Rainbow Shell] ×500&lt;br /&gt;
* [[File:Red_Scarf_-_10019_small.png]] [https://revenantelegy.com/database/item/10019 Red Scarf] ×5&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gangster_Scarf_-_5361.png]] [https://revenantelegy.com/database/item/5361 &#039;&#039;&#039;Gangster Scarf&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Gangster_Mask_-_2265_small.png]] [https://revenantelegy.com/database/item/2265 Gangster Mask] ×1&lt;br /&gt;
* [[File:Blue_Hair_-_1034_small.png]] [https://revenantelegy.com/database/item/1034 Blue Hair] ×500&lt;br /&gt;
* [[File:Slingshot_-_7195_small.png]] [https://revenantelegy.com/database/item/7195 Slingshot] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scarlet_Rose_-_5548.png]] [https://revenantelegy.com/database/item/5548 &#039;&#039;&#039;Crimson Rose&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Fancy_Flower_-_2207_small.png]] [https://revenantelegy.com/database/item/2207 Fancy Flower] ×1&lt;br /&gt;
* [[File:Flower_-_712_small.png]] [https://revenantelegy.com/database/item/712 Flower] ×500&lt;br /&gt;
* [[File:Singing_Flower_-_629_small.png]] [https://revenantelegy.com/database/item/629 Singing Flower] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiked_Scarf_-_5462.png]] [https://revenantelegy.com/database/item/5462 &#039;&#039;&#039;Spiked Scarf&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Goblin_Mask_-_2297_small.png]] [https://revenantelegy.com/database/item/2297 Goblin Mask] ×1&lt;br /&gt;
* [[File:Porcupine_Quill_-_1027_small.png]] [https://revenantelegy.com/database/item/1027 Porcupine Quill] ×500&lt;br /&gt;
* [[File:Dokkaebi_Horn_-_1021_small.png]] [https://revenantelegy.com/database/item/1021 Dokebi Horn] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Well-Chewed_Pencil_-_5574.png]] [https://revenantelegy.com/database/item/5574 &#039;&#039;&#039;Well-Chewed Pencil&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Stop_Post_-_2272_small.png]] [https://revenantelegy.com/database/item/2272 Stop Post] ×1&lt;br /&gt;
* [[File:Fine-grained_Trunk_-_1066_small.png]] [https://revenantelegy.com/database/item/1066 Fine-grained Trunk] ×500&lt;br /&gt;
* [[File:Log_-_7201_small.png]] [https://revenantelegy.com/database/item/7201 Log] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Umbala_Spirit_-_18505.png]] [https://revenantelegy.com/database/item/18505 &#039;&#039;&#039;Umbala Spirit&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Romantic_Leaf_-_2270_small.png]] [https://revenantelegy.com/database/item/2270 Romantic Leaf] ×2&lt;br /&gt;
* [[File:Soft_Blade_of_Grass_-_7194_small.png]] [https://revenantelegy.com/database/item/7194 Soft Blade of Grass] ×500&lt;br /&gt;
* [[File:Tough_Vines_-_7197_small.png]] [https://revenantelegy.com/database/item/7197 Tough Vines] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate_Dagger_-_5305.png]] [https://revenantelegy.com/database/item/5305 &#039;&#039;&#039;Pirate Dagger&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Pirate_Bandana_-_2287_small.png]] [https://revenantelegy.com/database/item/2287 Pirate Bandana] ×2&lt;br /&gt;
* [[File:Coral_Reef_-_7013_small.png]] [https://revenantelegy.com/database/item/7013 Coral Reef] ×500&lt;br /&gt;
* [[File:Skel-Bone_-_932_small.png]] [https://revenantelegy.com/database/item/932 Skel-Bone] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Donut_In_Mouth_-_5594.png]] [https://revenantelegy.com/database/item/5594 &#039;&#039;&#039;Donut in Mouth&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Cake_Hat_-_5024_small.png]] [https://revenantelegy.com/database/item/5024 Cake Hat] ×1&lt;br /&gt;
* [[File:Piece_of_Cake_-_539_small.png]] [https://revenantelegy.com/database/item/539 Piece of Cake] ×250&lt;br /&gt;
* [[File:Well-baked_Cookie_-_538_small.png]] [https://revenantelegy.com/database/item/538 Well-baked Cookie] ×250&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scissorhand_Model_-_18642.png]] [https://revenantelegy.com/database/item/18642 &#039;&#039;&#039;Scissorhand Model&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Sharpened_Leg_Bone_of_Ghoul_-_1260_small.png]] [https://revenantelegy.com/database/item/1260 Sharpened Legbone of Ghoul] ×2&lt;br /&gt;
* [[File:Sharp_Arrow_-_1764_small.png]] [https://revenantelegy.com/database/item/1764 Sharp Arrow] ×2000&lt;br /&gt;
* [[File:Sharp_Scale_-_963_small.png]] [https://revenantelegy.com/database/item/963 Sharp Scale] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced_Assassin_Mask_-_18774.png]] [https://revenantelegy.com/database/item/18774 &#039;&#039;&#039;Advanced Assassin Mask&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Fortune_Sword_-_13043_small.png]] [https://revenantelegy.com/database/item/1223 Fortune Sword] ×2&lt;br /&gt;
* [[File:Broken_Sword_-_7110_small.png]] [https://revenantelegy.com/database/item/7110 Broken Sword] ×500&lt;br /&gt;
* [[File:Grit_-_1056_small.png]] [https://revenantelegy.com/database/item/1056 Grit] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Crafter&amp;diff=1893</id>
		<title>Crafter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Crafter&amp;diff=1893"/>
		<updated>2026-06-07T23:21:09Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Crafter&#039;&#039;&#039; is located in the &#039;&#039;&#039;Revenant Pub&#039;&#039;&#039; and offers various equipment crafting quests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anubis_Helm_-_5490.png]] [https://revenantelegy.com/database/item/5490 &#039;&#039;&#039;Anubis Helm&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Fragment_of_Rosatta_Stone_-_7211_small.png]] [https://revenantelegy.com/database/item/7211 Fragment of Rosatta Stone] ×3&lt;br /&gt;
* [[File:Broken_Pharaoh_Emblem_-_7113_small.png]] [https://revenantelegy.com/database/item/7113 Broken Pharaoh Emblem] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4138 Anubis Card] ×1&lt;br /&gt;
* [[File:Hand_of_God_-_1009_small.png]] [https://revenantelegy.com/database/item/1009 Hand of God] ×1&lt;br /&gt;
* [[File:Cultish_Mask_-_1045_small.png]] [https://revenantelegy.com/database/item/1045 Cultish Masque] ×500&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Benevolent_Guardian_-_18542.png]] [https://revenantelegy.com/database/item/18542 &#039;&#039;&#039;Benevolent Guardian&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Biretta_-_2217_small.png]] [https://revenantelegy.com/database/item/2217 Biretta &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Wedding_Veil_-_2206_small.png]] [https://revenantelegy.com/database/item/2206 Wedding Veil &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Rosary_-_2626_small.png]] [https://revenantelegy.com/database/item/2626 Rosary &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Worn-out_Kimono_-_7153_small.png]] [https://revenantelegy.com/database/item/7153 Worn-out Kimono] ×100&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hunting_Cap_-_5383.png]] [https://revenantelegy.com/database/item/5383 &#039;&#039;&#039;Hunting Cap&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Renown_Detective%27s_Cap_-_5108_small.png]] [https://revenantelegy.com/database/item/5108 Renown Detective&#039;s Cap &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Animal_Skin_-_919_small.png]] [https://revenantelegy.com/database/item/919 Animal Skin] ×1000&lt;br /&gt;
* [[File:Bear%27s_Footskin_-_948_small.png]] [https://revenantelegy.com/database/item/948 Bear&#039;s Footskin] ×500&lt;br /&gt;
* [[File:Green_Dyestuffs_-_979_small.png]] [https://revenantelegy.com/database/item/979 Darkgreen Dyestuffs] ×1&lt;br /&gt;
* [[File:Apple_of_Archer_-_2285_small.png]] [https://revenantelegy.com/database/item/2285 Apple of Archer &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lunatic_Hat_-_5527.png]] [https://revenantelegy.com/database/item/5527 &#039;&#039;&#039;Lunatic Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Illusion_Flower_-_710_small.png]] [https://revenantelegy.com/database/item/710 Illusion Flower] ×3&lt;br /&gt;
* [[File:Aloe_-_704_small.png]] [https://revenantelegy.com/database/item/704 Aloe] ×3&lt;br /&gt;
* [[File:Hinalle_-_703_small.png]] [https://revenantelegy.com/database/item/703 Hinalle] ×3&lt;br /&gt;
* [[File:Stem_-_905_small.png]] [https://revenantelegy.com/database/item/905 Stem] ×500&lt;br /&gt;
* [[File:Pointed_Scale_-_906_small.png]] [https://revenantelegy.com/database/item/906 Pointed Scale] ×500&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4006 Lunatic Card] ×1&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Witch%27s_Pumpkin_Hat_-_18656.png]] [https://revenantelegy.com/database/item/18656 &#039;&#039;&#039;Witch&#039;s Pumpkin Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Exorciser_-_1233_small.png]] [https://revenantelegy.com/database/item/1233 Exorciser &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Loki%27s_Whispers_-_7019_small.png]] [https://revenantelegy.com/database/item/7019 Loki&#039;s Whispers] ×1&lt;br /&gt;
* [[File:Wizard_Hat_-_2252_small.png]] [https://revenantelegy.com/database/item/2252 Wizard Hat &amp;amp;#91;0&amp;amp;#93;] ×5&lt;br /&gt;
* [[File:Star_Crumb_-_1000_small.png]] [https://revenantelegy.com/database/item/1000 Star Crumb] ×300&lt;br /&gt;
* [[File:Pumpkin_Lantern_-_7225_small.png]] [https://revenantelegy.com/database/item/7225 Pumpkin Lantern] ×500&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4111 Strouf Card] ×1&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rideword_Hat_-_5208.png]] [https://revenantelegy.com/database/item/5208 &#039;&#039;&#039;Rideword Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Hot-blooded_Headband_-_5070_small.png]] [https://revenantelegy.com/database/item/5070 Hot-blooded Headband] ×1&lt;br /&gt;
* [[File:Bookclip_in_Memory_-_7015_small.png]] [https://revenantelegy.com/database/item/7015 Bookclip in Memory] ×300&lt;br /&gt;
* [[File:Old_Magic_Book_-_1006_small.png]] [https://revenantelegy.com/database/item/1006 Old Magic Book] ×150&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4358 Seyren Windsor Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4346 Egnigem Cenia Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4185 Rideword Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine_Maiden_Hat_-_18791.png]] [https://revenantelegy.com/database/item/18791 &#039;&#039;&#039;Shrine Maiden Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Giant_Band_Aid_-_5063_small.png]] [https://revenantelegy.com/database/item/5063 Giant Band Aid &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Worn-out_Prison_Uniform_-_1099_small.png]] [https://revenantelegy.com/database/item/1099 Worn-out Prison Uniform] ×300&lt;br /&gt;
* [[File:Manacles_-_1098_small.png]] [https://revenantelegy.com/database/item/1098 Manacles] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4364 Margaretha Sorin Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4349 Errende Ebecee Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4293 Cookie Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hermode_Cap_-_5481.png]] [https://revenantelegy.com/database/item/5481 &#039;&#039;&#039;Hermode Cap&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Grief_for_Greed_-_5021_small.png]] [https://revenantelegy.com/database/item/5021 Grief for Greed &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Dry_Sand_-_7264_small.png]] [https://revenantelegy.com/database/item/7264 Dry Sand] ×300&lt;br /&gt;
* [[File:Tiger_Panty_-_7267_small.png]] [https://revenantelegy.com/database/item/7267 Tiger Panty] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4362 Howard Alt-Eisen Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4347 Armeyer Dinze Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4233 Baby Leopard Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercury_Riser_-_18597.png]] [https://revenantelegy.com/database/item/18597 &#039;&#039;&#039;Mercury Riser&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Pretend_Murdered_-_2293_small.png]] [https://revenantelegy.com/database/item/2293 Pretend Murdered &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Black_Hair_-_1020_small.png]] [https://revenantelegy.com/database/item/1020 Black Hair] ×300&lt;br /&gt;
* [[File:Short_Daenggie_-_1094_small.png]] [https://revenantelegy.com/database/item/1094 Short Daenggie] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4360 Eremes Guile Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4348 Wickebine Tres Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4257 Wild Rose Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull_Cap_-_18539.png]] [https://revenantelegy.com/database/item/18539 &#039;&#039;&#039;Skull Cap&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Ph.D_Hat_-_5012_small.png]] [https://revenantelegy.com/database/item/5012 Ph.D Hat &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Maneater_Root_-_1033_small.png]] [https://revenantelegy.com/database/item/1033 Maneater Root] ×300&lt;br /&gt;
* [[File:Yellow_Plate_-_7149_small.png]] [https://revenantelegy.com/database/item/7149 Yellow Plate] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4366 Kathryne Keyron Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4350 Laurell Weinder Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4325 Harpy Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alice_Doll_-_5137.png]] [https://revenantelegy.com/database/item/5137 &#039;&#039;&#039;Alice Doll&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Alice%27s_Apron_-_7047_small.png]] [https://revenantelegy.com/database/item/7047 Alice&#039;s Apron] ×150&lt;br /&gt;
* [[File:Soft_Apron_-_661_small.png]] [https://revenantelegy.com/database/item/661 Soft Apron] ×3&lt;br /&gt;
* [[File:Feather_Beret_-_5170_small.png]] [https://revenantelegy.com/database/item/5170 Feather Beret &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4035 Hydra Card] ×2&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Telling_Doll_Hat_-_5343.png]] [https://revenantelegy.com/database/item/5343 &#039;&#039;&#039;Telling Doll Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Fricco%27s_Shoes_-_2417_small.png]] [https://revenantelegy.com/database/item/2417 Fricco&#039;s Shoes &amp;amp;#91;0&amp;amp;#93;] ×3&lt;br /&gt;
* [[File:Soft_Apron_-_661_small.png]] [https://revenantelegy.com/database/item/661 Soft Apron] ×3&lt;br /&gt;
* [[File:Feather_Beret_-_5170_small.png]] [https://revenantelegy.com/database/item/5170 Feather Beret &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4058 Thara Frog Card] ×2&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tam_-_5379.png]] [https://revenantelegy.com/database/item/5379 &#039;&#039;&#039;Tam&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Wand_-_1604_small.png]] [https://revenantelegy.com/database/item/1604 Wand &amp;amp;#91;2&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Soft_Silk_-_7166_small.png]] [https://revenantelegy.com/database/item/7166 Soft Silk] ×25&lt;br /&gt;
* [[File:Bucket_Hat_-_5120.png]] [https://revenantelegy.com/database/item/5120 Bucket Hat &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4023 Baby Desert Wolf Card] ×1&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Koneko_Hat_-_5372.png]] [https://revenantelegy.com/database/item/5372 &#039;&#039;&#039;Koneko Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Magic_Book_-_1006_small.png]] [https://revenantelegy.com/database/item/1006 Old Magicbook] ×1&lt;br /&gt;
* [[File:Black_Cat_Doll_-_7206_small.png]] [https://revenantelegy.com/database/item/7206 Black Cat Doll] ×150&lt;br /&gt;
* [[File:White_Dyestuffs_-_982_small.png]] [https://revenantelegy.com/database/item/982 White Dyestuffs] ×3&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lif_Doll_Hat_-_5253.png]] [https://revenantelegy.com/database/item/5253 &#039;&#039;&#039;Lif Doll Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Hinalle_Leaflet_-_520_small.png]] [https://revenantelegy.com/database/item/520 Hinalle Leaflet] ×100&lt;br /&gt;
* [[File:Sharp_Leaf_-_7100_small.png]] [https://revenantelegy.com/database/item/7100 Sharp Leaf] ×100&lt;br /&gt;
* [[File:Marionette_Doll_-_5141_small.png]] [https://revenantelegy.com/database/item/5141 Marionette Doll &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chick_Hat_-_5283.png]] [https://revenantelegy.com/database/item/5283 &#039;&#039;&#039;Chick Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Egg_-_574_small.png]] [https://revenantelegy.com/database/item/574 Egg] ×1&lt;br /&gt;
* [[File:Bird_Feather_-_916_small.png]] [https://revenantelegy.com/database/item/916 Feather of Birds] ×100&lt;br /&gt;
* [[File:Yellow_Herb_-_508_small.png]] [https://revenantelegy.com/database/item/508 Yellow Herb] ×25&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pecopeco_Hairband_-_5286.png]] [https://revenantelegy.com/database/item/5286 &#039;&#039;&#039;Pecopeco Hairband&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Puppy_Headband_-_5118_small.png]] [https://revenantelegy.com/database/item/5118 Puppy Headband] ×1&lt;br /&gt;
* [[File:Peco_Peco_Feather_-_7101_small.png]] [https://revenantelegy.com/database/item/7101 Peco Peco Feather] ×500&lt;br /&gt;
* [[File:Cendrawasih_Feather_-_6405_small.png]] [https://revenantelegy.com/database/item/6405 Cendrawasih Feather] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hawk_Eye_-_5680.png]] [https://revenantelegy.com/database/item/5680 &#039;&#039;&#039;Hawk Eye&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Angled_Glasses_-_2276_small.png]] [https://revenantelegy.com/database/item/2276 Angled Glasses] ×1&lt;br /&gt;
* [[File:Talon_-_917_small.png]] [https://revenantelegy.com/database/item/917 Talon] ×500&lt;br /&gt;
* [[File:Animal_Skin_-_919_small.png]] [https://revenantelegy.com/database/item/919 Animal Skin] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pecopeco_Wing_Ears_-_5358.png]] [https://revenantelegy.com/database/item/5358 &#039;&#039;&#039;Pecopeco Wing Ears&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Kitty_Band_-_2213_small.png]] [https://revenantelegy.com/database/item/2213 Kitty Band] ×1&lt;br /&gt;
* [[File:Peco_Peco_Feather_-_7101_small.png]] [https://revenantelegy.com/database/item/7101 Peco Peco Feather] ×500&lt;br /&gt;
* [[File:Feather_-_949_small.png]] [https://revenantelegy.com/database/item/949 Feather] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Filir%27s_Pinions_-_5664.png]] [https://revenantelegy.com/database/item/5664 &#039;&#039;&#039;Filir&#039;s Pinions&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Dragon_Wing_-_1724_small.png]] [https://revenantelegy.com/database/item/1724 Dragon Wing] ×1&lt;br /&gt;
* [[File:Giant_Butterfly_Wing_-_7168_small.png]] [https://revenantelegy.com/database/item/7168 Giant Butterfly Wing] ×500&lt;br /&gt;
* [[File:Little_Evil_Wing_-_1039_small.png]] [https://revenantelegy.com/database/item/1039 Little Evil Wing] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fish_in_Mouth_-_5403.png]] [https://revenantelegy.com/database/item/5403 &#039;&#039;&#039;Fish In Mouth&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Cigarette_-_2267_small.png]] [https://revenantelegy.com/database/item/2267 Cigarette] ×2&lt;br /&gt;
* [[File:Fin_-_951_small.png]] [https://revenantelegy.com/database/item/951 Fin] ×500&lt;br /&gt;
* [[File:Clam_Flesh_-_966_small.png]] [https://revenantelegy.com/database/item/966 Clam Flesh] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rainbow_Scarf_-_5463.png]] [https://revenantelegy.com/database/item/5463 &#039;&#039;&#039;Rainbow Scarf&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Rainbow_Carrot_-_622_small.png]] [https://revenantelegy.com/database/item/622 Rainbow Carrot] ×10&lt;br /&gt;
* [[File:Rainbow_Shell_-_1013_small.png]] [https://revenantelegy.com/database/item/1013 Rainbow Shell] ×500&lt;br /&gt;
* [[File:Red_Scarf_-_10019_small.png]] [https://revenantelegy.com/database/item/10019 Red Scarf] ×5&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gangster_Scarf_-_5361.png]] [https://revenantelegy.com/database/item/5361 &#039;&#039;&#039;Gangster Scarf&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Gangster_Mask_-_2265_small.png]] [https://revenantelegy.com/database/item/2265 Gangster Mask] ×1&lt;br /&gt;
* [[File:Blue_Hair_-_1034_small.png]] [https://revenantelegy.com/database/item/1034 Blue Hair] ×500&lt;br /&gt;
* [[File:Slingshot_-_7195_small.png]] [https://revenantelegy.com/database/item/7195 Slingshot] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scarlet_Rose_-_5548.png]] [https://revenantelegy.com/database/item/5548 &#039;&#039;&#039;Crimson Rose&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Fancy_Flower_-_2207_small.png]] [https://revenantelegy.com/database/item/2207 Fancy Flower] ×1&lt;br /&gt;
* [[File:Flower_-_712_small.png]] [https://revenantelegy.com/database/item/712 Flower] ×500&lt;br /&gt;
* [[File:Singing_Flower_-_629_small.png]] [https://revenantelegy.com/database/item/629 Singing Flower] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiked_Scarf_-_5462.png]] [https://revenantelegy.com/database/item/5462 &#039;&#039;&#039;Spiked Scarf&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Goblin_Mask_-_2297_small.png]] [https://revenantelegy.com/database/item/2297 Goblin Mask] ×1&lt;br /&gt;
* [[File:Porcupine_Quill_-_1027_small.png]] [https://revenantelegy.com/database/item/1027 Porcupine Quill] ×500&lt;br /&gt;
* [[File:Dokkaebi_Horn_-_1021_small.png]] [https://revenantelegy.com/database/item/1021 Dokebi Horn] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Well-Chewed_Pencil_-_5574.png]] [https://revenantelegy.com/database/item/5574 &#039;&#039;&#039;Well-Chewed Pencil&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Stop_Post_-_2272_small.png]] [https://revenantelegy.com/database/item/2272 Stop Post] ×1&lt;br /&gt;
* [[File:Fine-grained_Trunk_-_1066_small.png]] [https://revenantelegy.com/database/item/1066 Fine-grained Trunk] ×500&lt;br /&gt;
* [[File:Log_-_7201_small.png]] [https://revenantelegy.com/database/item/7201 Log] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Umbala_Spirit_-_18505.png]] [https://revenantelegy.com/database/item/18505 &#039;&#039;&#039;Umbala Spirit&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Romantic_Leaf_-_2270_small.png]] [https://revenantelegy.com/database/item/2270 Romantic Leaf] ×2&lt;br /&gt;
* [[File:Soft_Blade_of_Grass_-_7194_small.png]] [https://revenantelegy.com/database/item/7194 Soft Blade of Grass] ×500&lt;br /&gt;
* [[File:Tough_Vines_-_7197_small.png]] [https://revenantelegy.com/database/item/7197 Tough Vines] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate_Dagger_-_5305.png]] [https://revenantelegy.com/database/item/5305 &#039;&#039;&#039;Pirate Dagger&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Pirate_Bandana_-_2287_small.png]] [https://revenantelegy.com/database/item/2287 Pirate Bandana] ×2&lt;br /&gt;
* [[File:Coral_Reef_-_7013_small.png]] [https://revenantelegy.com/database/item/7013 Coral Reef] ×500&lt;br /&gt;
* [[File:Skel-Bone_-_932_small.png]] [https://revenantelegy.com/database/item/932 Skel-Bone] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Donut_In_Mouth_-_5594.png]] [https://revenantelegy.com/database/item/5594 &#039;&#039;&#039;Donut in Mouth&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Cake_Hat_-_5024_small.png]] [https://revenantelegy.com/database/item/5024 Cake Hat] ×1&lt;br /&gt;
* [[File:Piece_of_Cake_-_539_small.png]] [https://revenantelegy.com/database/item/539 Piece of Cake] ×250&lt;br /&gt;
* [[File:Well-baked_Cookie_-_538_small.png]] [https://revenantelegy.com/database/item/538 Well-baked Cookie] ×250&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scissorhand_Model_-_18642.png]] [https://revenantelegy.com/database/item/18642 &#039;&#039;&#039;Scissorhand Model&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Sharpened_Leg_Bone_of_Ghoul_-_1260_small.png]] [https://revenantelegy.com/database/item/1260 Sharpened Legbone of Ghoul] ×2&lt;br /&gt;
* [[File:Sharp_Arrow_-_1764_small.png]] [https://revenantelegy.com/database/item/1764 Sharp Arrow] ×2000&lt;br /&gt;
* [[File:Sharp_Scale_-_963_small.png]] [https://revenantelegy.com/database/item/963 Sharp Scale] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced_Assassin_Mask_-_18774.png]] [https://revenantelegy.com/database/item/18774 &#039;&#039;&#039;Advanced Assassin Mask&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Fortune_Sword_-_13043_small.png]] [https://revenantelegy.com/database/item/1223 Fortune Sword] ×2&lt;br /&gt;
* [[File:Broken_Sword_-_7110_small.png]] [https://revenantelegy.com/database/item/7110 Broken Sword] ×500&lt;br /&gt;
* [[File:Grit_-_1056_small.png]] [https://revenantelegy.com/database/item/1056 Grit] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1887</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1887"/>
		<updated>2026-06-07T13:39:19Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note| This is entire page is a draft. Information on this page is subject to change as we are still planning, developing and testing the system.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. &lt;br /&gt;
&lt;br /&gt;
Completed all four quests in a single day? Then you might get yourself a bonus reward!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
There are 4 monsters listed in each tier as bounties. The four bounties shown in a tier are the same for every player and will rotate weekly. So party up and share bounty hunts! When a party member on the same screen kills one of your target monsters, it counts toward everyone&#039;s bounty progress at once. Work together instead of competing for kill counts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a minimum level, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool || Targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets || Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets || Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets || Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets || Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is no upper cap. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly Rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily Limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, this is counted between all level tiers combined and it is Master Account wide.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in. You also can&#039;t take the same bounty twice in one day.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in. Battle manuals and @dailyexp do not affect quest reward.&lt;br /&gt;
&lt;br /&gt;
The rewards listed below are per turn-in, and you can hand in up to 4 bounties per day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| 3,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: Completing 4 Challenger quests in a day will reward you with 28 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
To qualify for the bonus reward, the player must &#039;&#039;&#039;hand in all four bounties belonging to the same tier&#039;&#039;&#039; in one day. In other words, you can only claim the bonus by &#039;&#039;&#039;spending your entire daily allowance on one tier&#039;&#039;&#039; that day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +8 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 5,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 10,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 15,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 25,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1886</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1886"/>
		<updated>2026-06-07T13:39:11Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Hunter&amp;#039;s Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note| This is entire page is a draft. Information on this page is subject to change as we are still planning, developing and testing the system.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for Hunting Coins, Zeny, Base Experience, and Job Experience. &lt;br /&gt;
&lt;br /&gt;
Completed all four quests in a single day? Then you might get yourself a bonus reward!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
There are 4 monsters listed in each tier as bounties. The four bounties shown in a tier are the same for every player and will rotate weekly. So party up and share bounty hunts! When a party member on the same screen kills one of your target monsters, it counts toward everyone&#039;s bounty progress at once. Work together instead of competing for kill counts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a minimum level, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool || Targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets || Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets || Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets || Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets || Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is no upper cap. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly Rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily Limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, this is counted between all level tiers combined and it is Master Account wide.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in. You also can&#039;t take the same bounty twice in one day.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in. Battle manuals and @dailyexp do not affect quest reward.&lt;br /&gt;
&lt;br /&gt;
The rewards listed below are per turn-in, and you can hand in up to 4 bounties per day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| 3,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: Completing 4 Challenger quests in a day will reward you with 28 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 5,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 10,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 15,000z&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 25,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_Options&amp;diff=1885</id>
		<title>Random Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_Options&amp;diff=1885"/>
		<updated>2026-06-07T12:31:56Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Garment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Options in &#039;&#039;&#039;Project Revenant&#039;&#039;&#039; are designed to provide a long-term goal and add variety and excitement to the builds you can create.&lt;br /&gt;
&lt;br /&gt;
All &#039;&#039;&#039;weapons&#039;&#039;&#039;, &#039;&#039;&#039;armor&#039;&#039;&#039;, &#039;&#039;&#039;shields&#039;&#039;&#039;, &#039;&#039;&#039;garments&#039;&#039;&#039;, and &#039;&#039;&#039;footgear&#039;&#039;&#039; drop with random options and can be re-rolled at an NPC in the &#039;&#039;&#039;Revenant Pub&#039;&#039;&#039; (&#039;&#039;&#039;Rollando the Re-Roller&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The re-roll cost is &#039;&#039;&#039;one duplicate copy of the same gear&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All gear with random options has a &#039;&#039;&#039;minimum drop rate&#039;&#039;&#039;, unless it is dropped by an MVP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minimum Drop Rates ==&lt;br /&gt;
&lt;br /&gt;
All eligible equipment with random options has a minimum drop rate, unless dropped by an MVP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Minimum Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| Armor / Shield / Garment / Footgear&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 Weapon&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 Weapon&lt;br /&gt;
| 1.25%&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 Weapon&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 Weapon&lt;br /&gt;
| 1.75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;@ws&amp;lt;/code&amp;gt; to search for specific options on gear.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;@ws &amp;amp;lt;itemID&amp;amp;gt; (&amp;amp;lt;optionID&amp;amp;gt; &amp;amp;lt;minimum roll value&amp;amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;@ws 2357 (7 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This searches for &#039;&#039;&#039;Valkyrie Armor&#039;&#039;&#039; (item ID 2357) with at least &#039;&#039;&#039;2 DEX&#039;&#039;&#039; (option ID 7).&lt;br /&gt;
&lt;br /&gt;
Below is a list of available options for each type of equipment.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
! Option ID&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 1–3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 1–3&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
| 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Element&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Boss&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Element can be one of &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Earth&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Poison&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Ghost&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, or &#039;&#039;&#039;Undead&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Garment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| LUK&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| HIT&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Race&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Long Range&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Race can be one of &#039;&#039;&#039;Undead&#039;&#039;&#039;, &#039;&#039;&#039;Plant&#039;&#039;&#039;, &#039;&#039;&#039;Formless&#039;&#039;&#039;, &#039;&#039;&#039;Insect&#039;&#039;&#039;, &#039;&#039;&#039;Demi-Human&#039;&#039;&#039;, &#039;&#039;&#039;Fish&#039;&#039;&#039;, &#039;&#039;&#039;Dragon&#039;&#039;&#039;, &#039;&#039;&#039;Demon&#039;&#039;&#039;, &#039;&#039;&#039;Brute&#039;&#039;&#039;, or &#039;&#039;&#039;Angel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Shield ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 200–500&lt;br /&gt;
|-&lt;br /&gt;
| SP Consumption&lt;br /&gt;
| -10% to -15%&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 1–5&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| MDEF&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Elements&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Race&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Size&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Boss&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Long Range&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Footgear ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance&lt;br /&gt;
| 5-10%&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 1–5&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Size&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| 5–15%&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 5–15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Size can be one of &#039;&#039;&#039;Small&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, or &#039;&#039;&#039;Large&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
Weapon rolls scale based on weapon level. Staff type weapons will only drop with magic rolls. Dagger, 1H Sword, 1H Axe, Mace, Bow, Knuckle, Revolver, Rifle, Gatling, Shotgun, Huuma, and Katar type weapons will only drop with physical rolls. 2H Sword, 2H Axes, and 2H Spear drop with their own set of stronger physical rolls. This is also true when getting items from an NPC. At the re-roller, you will still have the option to choose between physical and magical.&lt;br /&gt;
&lt;br /&gt;
Forged Weapons benefit from higher options based on star crumbs and elemental stones. See [[Forged_Random_Options|Forged Random Options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 1–2%&lt;br /&gt;
| 1–3%&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–5%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race¹&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Race²&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness²&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing¹&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element¹&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Element²&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Race can be one of &#039;&#039;&#039;Undead&#039;&#039;&#039;, &#039;&#039;&#039;Plant&#039;&#039;&#039;, &#039;&#039;&#039;Formless&#039;&#039;&#039;, &#039;&#039;&#039;Insect&#039;&#039;&#039;, &#039;&#039;&#039;Demi-Human&#039;&#039;&#039;, &#039;&#039;&#039;Fish&#039;&#039;&#039;, &#039;&#039;&#039;Dragon&#039;&#039;&#039;, &#039;&#039;&#039;Demon&#039;&#039;&#039;, &#039;&#039;&#039;Brute&#039;&#039;&#039;, or &#039;&#039;&#039;Angel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Element can be one of &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Earth&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Poison&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Ghost&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, or &#039;&#039;&#039;Undead&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
¹ Included in the &#039;&#039;&#039;physical&#039;&#039;&#039; roll group at the re-roller.&lt;br /&gt;
&lt;br /&gt;
² Included in the &#039;&#039;&#039;magical&#039;&#039;&#039; roll group at the re-roller.&lt;br /&gt;
&lt;br /&gt;
³ Included in &#039;&#039;&#039;both physical and magical&#039;&#039;&#039; roll groups at the re-roller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H Sword, 2H Axes, and 2H Spear Melee Options Table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–7%&lt;br /&gt;
| 5–8%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 4–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
| 8–15%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
| 15–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Option IDs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Option Name&lt;br /&gt;
! Option ID&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| LUK&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| ASPD %&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| HIT&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| MDEF&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| % Crit Damage&lt;br /&gt;
| 164&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness&lt;br /&gt;
| 168&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 171&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| SP Consumption&lt;br /&gt;
| 172&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Boss&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Long Range&lt;br /&gt;
| 167&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Elements&lt;br /&gt;
| 193&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Sizes&lt;br /&gt;
| 257&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Races&lt;br /&gt;
| 258&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Small&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Medium&lt;br /&gt;
| 161&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Large&lt;br /&gt;
| 162&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Neutral Element&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Water Element&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Earth Element&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Fire Element&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Wind Element&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Poison Element&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Holy Element&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Shadow Element&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Ghost Element&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Formless Race&lt;br /&gt;
| 87&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Undead Race&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Brute Race&lt;br /&gt;
| 89&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Plant Race&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Insect Race&lt;br /&gt;
| 91&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Fish Race&lt;br /&gt;
| 92&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Demon Race&lt;br /&gt;
| 93&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Demi-Human Race&lt;br /&gt;
| 94&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Angel Race&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Dragon Race&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Neutral&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Water&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Earth&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Fire&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Wind&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Poison&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Holy&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Shadow&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Ghost&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Undead (element)&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Neutral&lt;br /&gt;
| 57&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Water&lt;br /&gt;
| 59&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Earth&lt;br /&gt;
| 61&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Fire&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Wind&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Poison&lt;br /&gt;
| 67&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Holy&lt;br /&gt;
| 69&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Shadow&lt;br /&gt;
| 71&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Ghost&lt;br /&gt;
| 73&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Undead (element)&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Formless&lt;br /&gt;
| 97&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Undead (race)&lt;br /&gt;
| 98&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Brute&lt;br /&gt;
| 99&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Plant&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Insect&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Fish&lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Demon&lt;br /&gt;
| 103&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Demi-Human&lt;br /&gt;
| 104&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Angel&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Dragon&lt;br /&gt;
| 106&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Formless&lt;br /&gt;
| 107&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Undead (race)&lt;br /&gt;
| 108&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Brute&lt;br /&gt;
| 109&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Plant&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Insect&lt;br /&gt;
| 111&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Fish&lt;br /&gt;
| 112&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Demon&lt;br /&gt;
| 113&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Demi-Human&lt;br /&gt;
| 114&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Angel&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Dragon&lt;br /&gt;
| 116&lt;br /&gt;
|-&lt;br /&gt;
| % Incoming Healing&lt;br /&gt;
| 279&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 280&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_Options&amp;diff=1884</id>
		<title>Random Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_Options&amp;diff=1884"/>
		<updated>2026-06-07T12:31:41Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Footgear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Options in &#039;&#039;&#039;Project Revenant&#039;&#039;&#039; are designed to provide a long-term goal and add variety and excitement to the builds you can create.&lt;br /&gt;
&lt;br /&gt;
All &#039;&#039;&#039;weapons&#039;&#039;&#039;, &#039;&#039;&#039;armor&#039;&#039;&#039;, &#039;&#039;&#039;shields&#039;&#039;&#039;, &#039;&#039;&#039;garments&#039;&#039;&#039;, and &#039;&#039;&#039;footgear&#039;&#039;&#039; drop with random options and can be re-rolled at an NPC in the &#039;&#039;&#039;Revenant Pub&#039;&#039;&#039; (&#039;&#039;&#039;Rollando the Re-Roller&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The re-roll cost is &#039;&#039;&#039;one duplicate copy of the same gear&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All gear with random options has a &#039;&#039;&#039;minimum drop rate&#039;&#039;&#039;, unless it is dropped by an MVP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minimum Drop Rates ==&lt;br /&gt;
&lt;br /&gt;
All eligible equipment with random options has a minimum drop rate, unless dropped by an MVP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Minimum Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| Armor / Shield / Garment / Footgear&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 Weapon&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 Weapon&lt;br /&gt;
| 1.25%&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 Weapon&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 Weapon&lt;br /&gt;
| 1.75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;@ws&amp;lt;/code&amp;gt; to search for specific options on gear.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;@ws &amp;amp;lt;itemID&amp;amp;gt; (&amp;amp;lt;optionID&amp;amp;gt; &amp;amp;lt;minimum roll value&amp;amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;@ws 2357 (7 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This searches for &#039;&#039;&#039;Valkyrie Armor&#039;&#039;&#039; (item ID 2357) with at least &#039;&#039;&#039;2 DEX&#039;&#039;&#039; (option ID 7).&lt;br /&gt;
&lt;br /&gt;
Below is a list of available options for each type of equipment.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
! Option ID&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 1–3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 1–3&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
| 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Element&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Boss&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Element can be one of &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Earth&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Poison&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Ghost&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, or &#039;&#039;&#039;Undead&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Garment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| LUK&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| HIT&lt;br /&gt;
| 5–15&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Race&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Long Range&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Race can be one of &#039;&#039;&#039;Undead&#039;&#039;&#039;, &#039;&#039;&#039;Plant&#039;&#039;&#039;, &#039;&#039;&#039;Formless&#039;&#039;&#039;, &#039;&#039;&#039;Insect&#039;&#039;&#039;, &#039;&#039;&#039;Demi-Human&#039;&#039;&#039;, &#039;&#039;&#039;Fish&#039;&#039;&#039;, &#039;&#039;&#039;Dragon&#039;&#039;&#039;, &#039;&#039;&#039;Demon&#039;&#039;&#039;, &#039;&#039;&#039;Brute&#039;&#039;&#039;, or &#039;&#039;&#039;Angel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Shield ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 200–500&lt;br /&gt;
|-&lt;br /&gt;
| SP Consumption&lt;br /&gt;
| -10% to -15%&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 1–5&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| MDEF&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Elements&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Race&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Size&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Boss&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Long Range&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Footgear ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance&lt;br /&gt;
| 5-10%&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 1–5&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Size&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| 5–15%&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 5–15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Size can be one of &#039;&#039;&#039;Small&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, or &#039;&#039;&#039;Large&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
Weapon rolls scale based on weapon level. Staff type weapons will only drop with magic rolls. Dagger, 1H Sword, 1H Axe, Mace, Bow, Knuckle, Revolver, Rifle, Gatling, Shotgun, Huuma, and Katar type weapons will only drop with physical rolls. 2H Sword, 2H Axes, and 2H Spear drop with their own set of stronger physical rolls. This is also true when getting items from an NPC. At the re-roller, you will still have the option to choose between physical and magical.&lt;br /&gt;
&lt;br /&gt;
Forged Weapons benefit from higher options based on star crumbs and elemental stones. See [[Forged_Random_Options|Forged Random Options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 1–2%&lt;br /&gt;
| 1–3%&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–5%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race¹&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Race²&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness²&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing¹&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element¹&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Element²&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Race can be one of &#039;&#039;&#039;Undead&#039;&#039;&#039;, &#039;&#039;&#039;Plant&#039;&#039;&#039;, &#039;&#039;&#039;Formless&#039;&#039;&#039;, &#039;&#039;&#039;Insect&#039;&#039;&#039;, &#039;&#039;&#039;Demi-Human&#039;&#039;&#039;, &#039;&#039;&#039;Fish&#039;&#039;&#039;, &#039;&#039;&#039;Dragon&#039;&#039;&#039;, &#039;&#039;&#039;Demon&#039;&#039;&#039;, &#039;&#039;&#039;Brute&#039;&#039;&#039;, or &#039;&#039;&#039;Angel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Element can be one of &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Earth&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Poison&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Ghost&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, or &#039;&#039;&#039;Undead&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
¹ Included in the &#039;&#039;&#039;physical&#039;&#039;&#039; roll group at the re-roller.&lt;br /&gt;
&lt;br /&gt;
² Included in the &#039;&#039;&#039;magical&#039;&#039;&#039; roll group at the re-roller.&lt;br /&gt;
&lt;br /&gt;
³ Included in &#039;&#039;&#039;both physical and magical&#039;&#039;&#039; roll groups at the re-roller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H Sword, 2H Axes, and 2H Spear Melee Options Table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–7%&lt;br /&gt;
| 5–8%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 4–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
| 8–15%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
| 15–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Option IDs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Option Name&lt;br /&gt;
! Option ID&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| LUK&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| ASPD %&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| HIT&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| MDEF&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| % Crit Damage&lt;br /&gt;
| 164&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness&lt;br /&gt;
| 168&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 171&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| SP Consumption&lt;br /&gt;
| 172&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Boss&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Long Range&lt;br /&gt;
| 167&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Elements&lt;br /&gt;
| 193&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Sizes&lt;br /&gt;
| 257&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Races&lt;br /&gt;
| 258&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Small&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Medium&lt;br /&gt;
| 161&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Large&lt;br /&gt;
| 162&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Neutral Element&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Water Element&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Earth Element&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Fire Element&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Wind Element&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Poison Element&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Holy Element&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Shadow Element&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Ghost Element&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Formless Race&lt;br /&gt;
| 87&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Undead Race&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Brute Race&lt;br /&gt;
| 89&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Plant Race&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Insect Race&lt;br /&gt;
| 91&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Fish Race&lt;br /&gt;
| 92&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Demon Race&lt;br /&gt;
| 93&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Demi-Human Race&lt;br /&gt;
| 94&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Angel Race&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Dragon Race&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Neutral&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Water&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Earth&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Fire&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Wind&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Poison&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Holy&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Shadow&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Ghost&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Undead (element)&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Neutral&lt;br /&gt;
| 57&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Water&lt;br /&gt;
| 59&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Earth&lt;br /&gt;
| 61&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Fire&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Wind&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Poison&lt;br /&gt;
| 67&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Holy&lt;br /&gt;
| 69&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Shadow&lt;br /&gt;
| 71&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Ghost&lt;br /&gt;
| 73&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Undead (element)&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Formless&lt;br /&gt;
| 97&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Undead (race)&lt;br /&gt;
| 98&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Brute&lt;br /&gt;
| 99&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Plant&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Insect&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Fish&lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Demon&lt;br /&gt;
| 103&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Demi-Human&lt;br /&gt;
| 104&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Angel&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Dragon&lt;br /&gt;
| 106&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Formless&lt;br /&gt;
| 107&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Undead (race)&lt;br /&gt;
| 108&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Brute&lt;br /&gt;
| 109&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Plant&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Insect&lt;br /&gt;
| 111&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Fish&lt;br /&gt;
| 112&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Demon&lt;br /&gt;
| 113&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Demi-Human&lt;br /&gt;
| 114&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Angel&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Dragon&lt;br /&gt;
| 116&lt;br /&gt;
|-&lt;br /&gt;
| % Incoming Healing&lt;br /&gt;
| 279&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 280&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Forged_Random_Options&amp;diff=1883</id>
		<title>Forged Random Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Forged_Random_Options&amp;diff=1883"/>
		<updated>2026-06-07T12:29:50Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.&lt;br /&gt;
&lt;br /&gt;
Weapons forged by a ranked smith will have a 10% bonus added to the weapon on top of the 60% at the time of forging.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction³&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay³&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 2–3%&lt;br /&gt;
| 2–5%&lt;br /&gt;
| 3–6%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race¹&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Race²&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness²&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing¹&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element¹&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Element²&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H Sword, 2H Axes, and 2H Spear Melee Options Table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
| 40–64&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–11%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 6–16%&lt;br /&gt;
| 10–19%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
| 16–32%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Forged_Random_Options&amp;diff=1882</id>
		<title>Forged Random Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Forged_Random_Options&amp;diff=1882"/>
		<updated>2026-06-07T12:29:14Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.&lt;br /&gt;
&lt;br /&gt;
Weapons forged by a ranked smith will have a 10% bonus added to the weapon on top of the 60% at the time of forging.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance³&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 8–12%&lt;br /&gt;
| 10–16%&lt;br /&gt;
|-&lt;br /&gt;
| HIT³&lt;br /&gt;
| 8–16&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–32&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction³&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay³&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 2–3%&lt;br /&gt;
| 2–5%&lt;br /&gt;
| 3–6%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race¹&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Race²&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness²&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing¹&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element¹&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Element²&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H Sword, 2H Axes, and 2H Spear Melee Options Table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
| 40–64&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–11%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 6–16%&lt;br /&gt;
| 10–19%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
| 16–32%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_Options&amp;diff=1881</id>
		<title>Random Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_Options&amp;diff=1881"/>
		<updated>2026-06-07T12:27:41Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Options in &#039;&#039;&#039;Project Revenant&#039;&#039;&#039; are designed to provide a long-term goal and add variety and excitement to the builds you can create.&lt;br /&gt;
&lt;br /&gt;
All &#039;&#039;&#039;weapons&#039;&#039;&#039;, &#039;&#039;&#039;armor&#039;&#039;&#039;, &#039;&#039;&#039;shields&#039;&#039;&#039;, &#039;&#039;&#039;garments&#039;&#039;&#039;, and &#039;&#039;&#039;footgear&#039;&#039;&#039; drop with random options and can be re-rolled at an NPC in the &#039;&#039;&#039;Revenant Pub&#039;&#039;&#039; (&#039;&#039;&#039;Rollando the Re-Roller&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The re-roll cost is &#039;&#039;&#039;one duplicate copy of the same gear&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All gear with random options has a &#039;&#039;&#039;minimum drop rate&#039;&#039;&#039;, unless it is dropped by an MVP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minimum Drop Rates ==&lt;br /&gt;
&lt;br /&gt;
All eligible equipment with random options has a minimum drop rate, unless dropped by an MVP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Minimum Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| Armor / Shield / Garment / Footgear&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 Weapon&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 Weapon&lt;br /&gt;
| 1.25%&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 Weapon&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 Weapon&lt;br /&gt;
| 1.75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;@ws&amp;lt;/code&amp;gt; to search for specific options on gear.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;@ws &amp;amp;lt;itemID&amp;amp;gt; (&amp;amp;lt;optionID&amp;amp;gt; &amp;amp;lt;minimum roll value&amp;amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;@ws 2357 (7 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This searches for &#039;&#039;&#039;Valkyrie Armor&#039;&#039;&#039; (item ID 2357) with at least &#039;&#039;&#039;2 DEX&#039;&#039;&#039; (option ID 7).&lt;br /&gt;
&lt;br /&gt;
Below is a list of available options for each type of equipment.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
! Option ID&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 1–3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 1–3&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
| 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Element&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Boss&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Element can be one of &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Earth&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Poison&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Ghost&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, or &#039;&#039;&#039;Undead&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Garment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| LUK&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| HIT&lt;br /&gt;
| 5–15&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Race&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Long Range&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Race can be one of &#039;&#039;&#039;Undead&#039;&#039;&#039;, &#039;&#039;&#039;Plant&#039;&#039;&#039;, &#039;&#039;&#039;Formless&#039;&#039;&#039;, &#039;&#039;&#039;Insect&#039;&#039;&#039;, &#039;&#039;&#039;Demi-Human&#039;&#039;&#039;, &#039;&#039;&#039;Fish&#039;&#039;&#039;, &#039;&#039;&#039;Dragon&#039;&#039;&#039;, &#039;&#039;&#039;Demon&#039;&#039;&#039;, &#039;&#039;&#039;Brute&#039;&#039;&#039;, or &#039;&#039;&#039;Angel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Shield ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 200–500&lt;br /&gt;
|-&lt;br /&gt;
| SP Consumption&lt;br /&gt;
| -10% to -15%&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 1–5&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| MDEF&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Elements&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Race&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Size&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Boss&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Long Range&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Footgear ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance&lt;br /&gt;
| 5-10%&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 1–5&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Size&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 5–15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Size can be one of &#039;&#039;&#039;Small&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, or &#039;&#039;&#039;Large&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
Weapon rolls scale based on weapon level. Staff type weapons will only drop with magic rolls. Dagger, 1H Sword, 1H Axe, Mace, Bow, Knuckle, Revolver, Rifle, Gatling, Shotgun, Huuma, and Katar type weapons will only drop with physical rolls. 2H Sword, 2H Axes, and 2H Spear drop with their own set of stronger physical rolls. This is also true when getting items from an NPC. At the re-roller, you will still have the option to choose between physical and magical.&lt;br /&gt;
&lt;br /&gt;
Forged Weapons benefit from higher options based on star crumbs and elemental stones. See [[Forged_Random_Options|Forged Random Options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 1–2%&lt;br /&gt;
| 1–3%&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–5%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race¹&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Race²&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness²&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing¹&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element¹&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Element²&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Race can be one of &#039;&#039;&#039;Undead&#039;&#039;&#039;, &#039;&#039;&#039;Plant&#039;&#039;&#039;, &#039;&#039;&#039;Formless&#039;&#039;&#039;, &#039;&#039;&#039;Insect&#039;&#039;&#039;, &#039;&#039;&#039;Demi-Human&#039;&#039;&#039;, &#039;&#039;&#039;Fish&#039;&#039;&#039;, &#039;&#039;&#039;Dragon&#039;&#039;&#039;, &#039;&#039;&#039;Demon&#039;&#039;&#039;, &#039;&#039;&#039;Brute&#039;&#039;&#039;, or &#039;&#039;&#039;Angel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Element can be one of &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Earth&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Poison&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Ghost&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, or &#039;&#039;&#039;Undead&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
¹ Included in the &#039;&#039;&#039;physical&#039;&#039;&#039; roll group at the re-roller.&lt;br /&gt;
&lt;br /&gt;
² Included in the &#039;&#039;&#039;magical&#039;&#039;&#039; roll group at the re-roller.&lt;br /&gt;
&lt;br /&gt;
³ Included in &#039;&#039;&#039;both physical and magical&#039;&#039;&#039; roll groups at the re-roller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H Sword, 2H Axes, and 2H Spear Melee Options Table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–7%&lt;br /&gt;
| 5–8%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 4–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
| 8–15%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
| 15–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Option IDs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Option Name&lt;br /&gt;
! Option ID&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| LUK&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| ASPD %&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| HIT&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| MDEF&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| % Crit Damage&lt;br /&gt;
| 164&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness&lt;br /&gt;
| 168&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 171&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| SP Consumption&lt;br /&gt;
| 172&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Boss&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Long Range&lt;br /&gt;
| 167&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Elements&lt;br /&gt;
| 193&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Sizes&lt;br /&gt;
| 257&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Races&lt;br /&gt;
| 258&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Small&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Medium&lt;br /&gt;
| 161&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Large&lt;br /&gt;
| 162&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Neutral Element&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Water Element&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Earth Element&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Fire Element&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Wind Element&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Poison Element&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Holy Element&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Shadow Element&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Ghost Element&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Formless Race&lt;br /&gt;
| 87&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Undead Race&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Brute Race&lt;br /&gt;
| 89&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Plant Race&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Insect Race&lt;br /&gt;
| 91&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Fish Race&lt;br /&gt;
| 92&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Demon Race&lt;br /&gt;
| 93&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Demi-Human Race&lt;br /&gt;
| 94&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Angel Race&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Dragon Race&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Neutral&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Water&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Earth&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Fire&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Wind&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Poison&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Holy&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Shadow&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Ghost&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Undead (element)&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Neutral&lt;br /&gt;
| 57&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Water&lt;br /&gt;
| 59&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Earth&lt;br /&gt;
| 61&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Fire&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Wind&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Poison&lt;br /&gt;
| 67&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Holy&lt;br /&gt;
| 69&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Shadow&lt;br /&gt;
| 71&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Ghost&lt;br /&gt;
| 73&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Undead (element)&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Formless&lt;br /&gt;
| 97&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Undead (race)&lt;br /&gt;
| 98&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Brute&lt;br /&gt;
| 99&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Plant&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Insect&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Fish&lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Demon&lt;br /&gt;
| 103&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Demi-Human&lt;br /&gt;
| 104&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Angel&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Dragon&lt;br /&gt;
| 106&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Formless&lt;br /&gt;
| 107&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Undead (race)&lt;br /&gt;
| 108&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Brute&lt;br /&gt;
| 109&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Plant&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Insect&lt;br /&gt;
| 111&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Fish&lt;br /&gt;
| 112&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Demon&lt;br /&gt;
| 113&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Demi-Human&lt;br /&gt;
| 114&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Angel&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Dragon&lt;br /&gt;
| 116&lt;br /&gt;
|-&lt;br /&gt;
| % Incoming Healing&lt;br /&gt;
| 279&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 280&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_Options&amp;diff=1880</id>
		<title>Random Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_Options&amp;diff=1880"/>
		<updated>2026-06-07T12:26:56Z</updated>

		<summary type="html">&lt;p&gt;Kins: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Options in &#039;&#039;&#039;Project Revenant&#039;&#039;&#039; are designed to provide a long-term goal and add variety and excitement to the builds you can create.&lt;br /&gt;
&lt;br /&gt;
All &#039;&#039;&#039;weapons&#039;&#039;&#039;, &#039;&#039;&#039;armor&#039;&#039;&#039;, &#039;&#039;&#039;shields&#039;&#039;&#039;, &#039;&#039;&#039;garments&#039;&#039;&#039;, and &#039;&#039;&#039;footgear&#039;&#039;&#039; drop with random options and can be re-rolled at an NPC in the &#039;&#039;&#039;Revenant Pub&#039;&#039;&#039; (&#039;&#039;&#039;Rollando the Re-Roller&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The re-roll cost is &#039;&#039;&#039;one duplicate copy of the same gear&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All gear with random options has a &#039;&#039;&#039;minimum drop rate&#039;&#039;&#039;, unless it is dropped by an MVP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minimum Drop Rates ==&lt;br /&gt;
&lt;br /&gt;
All eligible equipment with random options has a minimum drop rate, unless dropped by an MVP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Minimum Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| Armor / Shield / Garment / Footgear&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 Weapon&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 Weapon&lt;br /&gt;
| 1.25%&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 Weapon&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 Weapon&lt;br /&gt;
| 1.75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;@ws&amp;lt;/code&amp;gt; to search for specific options on gear.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;@ws &amp;amp;lt;itemID&amp;amp;gt; (&amp;amp;lt;optionID&amp;amp;gt; &amp;amp;lt;minimum roll value&amp;amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;@ws 2357 (7 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This searches for &#039;&#039;&#039;Valkyrie Armor&#039;&#039;&#039; (item ID 2357) with at least &#039;&#039;&#039;2 DEX&#039;&#039;&#039; (option ID 7).&lt;br /&gt;
&lt;br /&gt;
Below is a list of available options for each type of equipment.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
! Option ID&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 1–3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 1–3&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
| 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Element&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Boss&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Element can be one of &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Earth&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Poison&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Ghost&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, or &#039;&#039;&#039;Undead&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Garment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| LUK&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| HIT&lt;br /&gt;
| 5–15&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Race&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Long Range&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Race can be one of &#039;&#039;&#039;Undead&#039;&#039;&#039;, &#039;&#039;&#039;Plant&#039;&#039;&#039;, &#039;&#039;&#039;Formless&#039;&#039;&#039;, &#039;&#039;&#039;Insect&#039;&#039;&#039;, &#039;&#039;&#039;Demi-Human&#039;&#039;&#039;, &#039;&#039;&#039;Fish&#039;&#039;&#039;, &#039;&#039;&#039;Dragon&#039;&#039;&#039;, &#039;&#039;&#039;Demon&#039;&#039;&#039;, &#039;&#039;&#039;Brute&#039;&#039;&#039;, or &#039;&#039;&#039;Angel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Shield ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 200–500&lt;br /&gt;
|-&lt;br /&gt;
| SP Consumption&lt;br /&gt;
| -10% to -15%&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 1–5&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| MDEF&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Elements&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Race&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist All Size&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Boss&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Resist Long Range&lt;br /&gt;
| 1–5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Footgear ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 1–3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 100–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 5–20&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance&lt;br /&gt;
| 5-10%&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 1–5&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Resist&lt;br /&gt;
| 20–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Option Values&lt;br /&gt;
|-&lt;br /&gt;
| Resist Size&lt;br /&gt;
| 1–5%&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 5–15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Size can be one of &#039;&#039;&#039;Small&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, or &#039;&#039;&#039;Large&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
Weapon rolls scale based on weapon level. Staff type weapons will only drop with magic rolls. Dagger, 1H Sword, 1H Axe, Mace, Bow, Knuckle, Revolver, Rifle, Gatling, Shotgun, Huuma, and Katar type weapons will only drop with physical rolls. 2H Sword, 2H Axes, and 2H Spear drop with their own set of stronger physical rolls. This is also true when getting items from an NPC. At the re-roller, you will still have the option to choose between physical and magical.&lt;br /&gt;
&lt;br /&gt;
Forged Weapons benefit from higher options based on star crumbs and elemental stones. See [[Forged_Random_Options|Forged Random Options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 1–2%&lt;br /&gt;
| 1–3%&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–5%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race¹&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Race²&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness²&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing¹&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element¹&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Element²&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Race can be one of &#039;&#039;&#039;Undead&#039;&#039;&#039;, &#039;&#039;&#039;Plant&#039;&#039;&#039;, &#039;&#039;&#039;Formless&#039;&#039;&#039;, &#039;&#039;&#039;Insect&#039;&#039;&#039;, &#039;&#039;&#039;Demi-Human&#039;&#039;&#039;, &#039;&#039;&#039;Fish&#039;&#039;&#039;, &#039;&#039;&#039;Dragon&#039;&#039;&#039;, &#039;&#039;&#039;Demon&#039;&#039;&#039;, &#039;&#039;&#039;Brute&#039;&#039;&#039;, or &#039;&#039;&#039;Angel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Element can be one of &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Earth&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Poison&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Ghost&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, or &#039;&#039;&#039;Undead&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
¹ Included in the &#039;&#039;&#039;physical&#039;&#039;&#039; roll group at the re-roller.&lt;br /&gt;
&lt;br /&gt;
² Included in the &#039;&#039;&#039;magical&#039;&#039;&#039; roll group at the re-roller.&lt;br /&gt;
&lt;br /&gt;
³ Included in &#039;&#039;&#039;both physical and magical&#039;&#039;&#039; roll groups at the re-roller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H Sword, 2H Axes, and 2H Spear Melee Options Table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–8%&lt;br /&gt;
| 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 2–4%&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 4–7%&lt;br /&gt;
| 5–8%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing&lt;br /&gt;
| 3–5%&lt;br /&gt;
| 4–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
| 8–15%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–15%&lt;br /&gt;
| 10–20%&lt;br /&gt;
| 15–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Option IDs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Option Name&lt;br /&gt;
! Option ID&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| LUK&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| ASPD %&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| HIT&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| MATK&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| DEF&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| MDEF&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dodge&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| % Crit Damage&lt;br /&gt;
| 164&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness&lt;br /&gt;
| 168&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 171&lt;br /&gt;
|-&lt;br /&gt;
| Freeze Resist&lt;br /&gt;
| 255&lt;br /&gt;
|-&lt;br /&gt;
| Stone Curse Resist&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| SP Consumption&lt;br /&gt;
| 172&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Boss&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Long Range&lt;br /&gt;
| 167&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Elements&lt;br /&gt;
| 193&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Sizes&lt;br /&gt;
| 257&lt;br /&gt;
|-&lt;br /&gt;
| % Resist All Races&lt;br /&gt;
| 258&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Small&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Medium&lt;br /&gt;
| 161&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Large&lt;br /&gt;
| 162&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Neutral Element&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Water Element&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Earth Element&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Fire Element&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Wind Element&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Poison Element&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Holy Element&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Shadow Element&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Ghost Element&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Formless Race&lt;br /&gt;
| 87&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Undead Race&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Brute Race&lt;br /&gt;
| 89&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Plant Race&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Insect Race&lt;br /&gt;
| 91&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Fish Race&lt;br /&gt;
| 92&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Demon Race&lt;br /&gt;
| 93&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Demi-Human Race&lt;br /&gt;
| 94&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Angel Race&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| % Resist Dragon Race&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Neutral&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Water&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Earth&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Fire&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Wind&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Poison&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Holy&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Shadow&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Ghost&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Undead (element)&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Neutral&lt;br /&gt;
| 57&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Water&lt;br /&gt;
| 59&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Earth&lt;br /&gt;
| 61&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Fire&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Wind&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Poison&lt;br /&gt;
| 67&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Holy&lt;br /&gt;
| 69&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Shadow&lt;br /&gt;
| 71&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Ghost&lt;br /&gt;
| 73&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Undead (element)&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Formless&lt;br /&gt;
| 97&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Undead (race)&lt;br /&gt;
| 98&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Brute&lt;br /&gt;
| 99&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Plant&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Insect&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Fish&lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Demon&lt;br /&gt;
| 103&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Demi-Human&lt;br /&gt;
| 104&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Angel&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage to Dragon&lt;br /&gt;
| 106&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Formless&lt;br /&gt;
| 107&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Undead (race)&lt;br /&gt;
| 108&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Brute&lt;br /&gt;
| 109&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Plant&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Insect&lt;br /&gt;
| 111&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Fish&lt;br /&gt;
| 112&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Demon&lt;br /&gt;
| 113&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Demi-Human&lt;br /&gt;
| 114&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Angel&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| % Magical Damage to Dragon&lt;br /&gt;
| 116&lt;br /&gt;
|-&lt;br /&gt;
| % Incoming Healing&lt;br /&gt;
| 279&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 280&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1879</id>
		<title>Random OptionsV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1879"/>
		<updated>2026-06-07T12:19:13Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Forged 1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Forged 2h:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
| 40–64&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–3&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1878</id>
		<title>Random OptionsV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1878"/>
		<updated>2026-06-07T12:17:23Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Forged 1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Forged 2h:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
| 40–64&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1877</id>
		<title>Random OptionsV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1877"/>
		<updated>2026-06-07T12:16:11Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Forged 1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1876</id>
		<title>Random OptionsV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1876"/>
		<updated>2026-06-07T12:15:52Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Forged 1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1875</id>
		<title>Random OptionsV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1875"/>
		<updated>2026-06-07T12:15:15Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Forged 1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1874</id>
		<title>Random OptionsV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1874"/>
		<updated>2026-06-07T12:14:53Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Forged 1H&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Forged_Random_Options&amp;diff=1873</id>
		<title>Forged Random Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Forged_Random_Options&amp;diff=1873"/>
		<updated>2026-06-07T12:13:38Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These options are currently scaled at 20% percent per star crumb (60% total) and 15% per elemental stone.&lt;br /&gt;
&lt;br /&gt;
Weapons forged by a ranked smith will have a 10% bonus added to the weapon on top of the 60% at the time of forging.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 12–19&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance³&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 8–12%&lt;br /&gt;
| 10–16%&lt;br /&gt;
|-&lt;br /&gt;
| HIT³&lt;br /&gt;
| 8–16&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–32&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction³&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay³&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 2–3%&lt;br /&gt;
| 2–5%&lt;br /&gt;
| 3–6%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race¹&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Race²&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Healing Effectiveness²&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing¹&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element¹&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|-&lt;br /&gt;
| Magical Damage to Element²&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H Sword, 2H Axes, and 2H Spear Melee Options Table:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–40&lt;br /&gt;
| 40–64&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 48–80&lt;br /&gt;
| 80–160&lt;br /&gt;
| 160–240&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
| 48–80&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance&lt;br /&gt;
| 8–12%&lt;br /&gt;
| 10–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|-&lt;br /&gt;
| HIT&lt;br /&gt;
| 16–24&lt;br /&gt;
| 24–32&lt;br /&gt;
| 32–48&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 2nd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Cast Time Reduction&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| After Cast Delay&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–12%&lt;br /&gt;
|-&lt;br /&gt;
| ASPD³&lt;br /&gt;
| 3–6%&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 6–11%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Race&lt;br /&gt;
| 5–10%&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 3rd Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Incoming Healing&lt;br /&gt;
| 5–8%&lt;br /&gt;
| 6–16%&lt;br /&gt;
| 10–19%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage to Element&lt;br /&gt;
| 8–16%&lt;br /&gt;
| 12–24%&lt;br /&gt;
| 16–32%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1872</id>
		<title>Random OptionsV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1872"/>
		<updated>2026-06-07T12:10:12Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
| 40–60&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1871</id>
		<title>Random OptionsV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1871"/>
		<updated>2026-06-07T12:09:31Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1863</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1863"/>
		<updated>2026-06-07T02:00:28Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note| This is entire page is a draft. Information on this page is subject to change as we are still planning, developing and testing the system.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for &#039;&#039;&#039;Hunting Coins&#039;&#039;&#039;, &#039;&#039;&#039;Zeny&#039;&#039;&#039;, &#039;&#039;&#039;Base Experience&#039;&#039;&#039;, and &#039;&#039;&#039;Job Experience&#039;&#039;&#039;. Complete all four quests in a single day? Get a &#039;&#039;&#039;Hunter&#039;s Bonus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
Each bounty targets a &#039;&#039;&#039;single monster type&#039;&#039;&#039;. The four bounties shown in a tier are the same for every player and &#039;&#039;&#039;rotate every 7 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a minimum level, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is &#039;&#039;&#039;no upper cap&#039;&#039;&#039;. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, counted across &#039;&#039;&#039;all tiers combined&#039;&#039;&#039; (not 4 per tier). Spend them however you like - four from one tier, or a mix.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in. This means you can hand in a finished bounty and, the next day, accept new ones right away. You also can&#039;t take the same bounty twice in one day.&lt;br /&gt;
&lt;br /&gt;
=== Take All ===&lt;br /&gt;
From a tier&#039;s board you can select &#039;&#039;&#039;Take All&#039;&#039;&#039; to accept every bounty you haven&#039;t taken yet that day in one click.&lt;br /&gt;
&lt;br /&gt;
=== Hunt in a party ===&lt;br /&gt;
Bounty kills are &#039;&#039;&#039;shared with your party&#039;&#039;&#039;. When a party member on the same screen kills one of your target monsters, it counts toward &#039;&#039;&#039;everyone&#039;s&#039;&#039;&#039; bounty progress at once - not just the player who landed the kill. &#039;&#039;&#039;Party up to clear your bounties much faster!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
Hand in &#039;&#039;&#039;all four&#039;&#039;&#039; of a &#039;&#039;&#039;single tier&#039;s&#039;&#039;&#039; bounties in the &#039;&#039;&#039;same day&#039;&#039;&#039; to earn a &#039;&#039;&#039;Hunter&#039;s Bonus&#039;&#039;&#039; - some extra Hunting Coins! Because the daily limit is 4 bounties total, claiming the bonus means spending your &#039;&#039;&#039;entire daily allowance&#039;&#039;&#039; on one tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +8 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in.&lt;br /&gt;
&lt;br /&gt;
These rewards are per turn-in, and you can hand in up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039; total (across all tiers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| 3,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing 4 Challenger quests per day will reward you with 28 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| Beginner || 5,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate || 10,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 15,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Challenger || 25,000 z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Target Pools ==&lt;br /&gt;
&lt;br /&gt;
The four weekly bounties for each tier are drawn from these pools.&lt;br /&gt;
&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
&lt;br /&gt;
=== Intermediate ===&lt;br /&gt;
Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
&lt;br /&gt;
=== Challenger ===&lt;br /&gt;
Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1862</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1862"/>
		<updated>2026-06-07T01:52:50Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note| This is entire page is a draft. Information on this page is subject to change as we are still planning, developing and testing the system.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for &#039;&#039;&#039;Hunting Coins&#039;&#039;&#039;, &#039;&#039;&#039;Zeny&#039;&#039;&#039;, &#039;&#039;&#039;Base Experience&#039;&#039;&#039;, and &#039;&#039;&#039;Job Experience&#039;&#039;&#039;. Complete all four quests in a single day? Get a &#039;&#039;&#039;Hunter&#039;s Bonus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
Each bounty targets a &#039;&#039;&#039;single monster type&#039;&#039;&#039;. The four bounties shown in a tier are the same for every player and &#039;&#039;&#039;rotate every 7 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a minimum level, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is &#039;&#039;&#039;no upper cap&#039;&#039;&#039;. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, counted across &#039;&#039;&#039;all tiers combined&#039;&#039;&#039; (not 4 per tier). Spend them however you like - four from one tier, or a mix.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in. This means you can hand in a finished bounty and, the next day, accept new ones right away. You also can&#039;t take the same bounty twice in one day.&lt;br /&gt;
&lt;br /&gt;
=== Take All ===&lt;br /&gt;
From a tier&#039;s board you can select &#039;&#039;&#039;Take All&#039;&#039;&#039; to accept every bounty you haven&#039;t taken yet that day in one click.&lt;br /&gt;
&lt;br /&gt;
=== Hunt in a party ===&lt;br /&gt;
Bounty kills are &#039;&#039;&#039;shared with your party&#039;&#039;&#039;. When a party member on the same screen kills one of your target monsters, it counts toward &#039;&#039;&#039;everyone&#039;s&#039;&#039;&#039; bounty progress at once - not just the player who landed the kill. &#039;&#039;&#039;Party up to clear your bounties much faster!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
Hand in &#039;&#039;&#039;all four&#039;&#039;&#039; of a &#039;&#039;&#039;single tier&#039;s&#039;&#039;&#039; bounties in the &#039;&#039;&#039;same day&#039;&#039;&#039; to earn a &#039;&#039;&#039;Hunter&#039;s Bonus&#039;&#039;&#039; - some extra Hunting Coins! Because the daily limit is 4 bounties total, claiming the bonus means spending your &#039;&#039;&#039;entire daily allowance&#039;&#039;&#039; on one tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +8 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in.&lt;br /&gt;
&lt;br /&gt;
These rewards are per turn-in, and you can hand in up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039; total (across all tiers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 8&lt;br /&gt;
| 3,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing 4 Challenger quests per day will reward you with 40 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| Beginner || 5,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate || 10,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 15,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Challenger || 25,000 z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Target Pools ==&lt;br /&gt;
&lt;br /&gt;
The four weekly bounties for each tier are drawn from these pools.&lt;br /&gt;
&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
&lt;br /&gt;
=== Intermediate ===&lt;br /&gt;
Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
&lt;br /&gt;
=== Challenger ===&lt;br /&gt;
Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1861</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1861"/>
		<updated>2026-06-07T01:49:11Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note| This is entire page is a draft. Information on this page is subject to change as we are still planning, developing and testing the system.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for &#039;&#039;&#039;Hunting Coins&#039;&#039;&#039;, &#039;&#039;&#039;Zeny&#039;&#039;&#039;, &#039;&#039;&#039;Base Experience&#039;&#039;&#039;, and &#039;&#039;&#039;Job Experience&#039;&#039;&#039;. Complete all four quests in a single day? Get a &#039;&#039;&#039;Hunter&#039;s Bonus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
Each bounty targets a &#039;&#039;&#039;single monster type&#039;&#039;&#039;. The four bounties shown in a tier are the same for every player and &#039;&#039;&#039;rotate every 7 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a level range, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is &#039;&#039;&#039;no upper cap&#039;&#039;&#039;. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, counted across &#039;&#039;&#039;all tiers combined&#039;&#039;&#039; (not 4 per tier). Spend them however you like - four from one tier, or a mix.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in. This means you can hand in a finished bounty and, the next day, accept new ones right away. You also can&#039;t take the same bounty twice in one day.&lt;br /&gt;
&lt;br /&gt;
=== Take All ===&lt;br /&gt;
From a tier&#039;s board you can select &#039;&#039;&#039;Take All&#039;&#039;&#039; to accept every bounty you haven&#039;t taken yet that day in one click.&lt;br /&gt;
&lt;br /&gt;
=== Hunt in a party ===&lt;br /&gt;
Bounty kills are &#039;&#039;&#039;shared with your party&#039;&#039;&#039;. When a party member on the same screen kills one of your target monsters, it counts toward &#039;&#039;&#039;everyone&#039;s&#039;&#039;&#039; bounty progress at once - not just the player who landed the kill. &#039;&#039;&#039;Party up to clear your bounties much faster!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
Hand in &#039;&#039;&#039;all four&#039;&#039;&#039; of a &#039;&#039;&#039;single tier&#039;s&#039;&#039;&#039; bounties in the &#039;&#039;&#039;same day&#039;&#039;&#039; to earn a &#039;&#039;&#039;Hunter&#039;s Bonus&#039;&#039;&#039; - some extra Hunting Coins! Because the daily limit is 4 bounties total, claiming the bonus means spending your &#039;&#039;&#039;entire daily allowance&#039;&#039;&#039; on one tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +5 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in.&lt;br /&gt;
&lt;br /&gt;
These rewards are per turn-in, and you can hand in up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039; total (across all tiers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 8&lt;br /&gt;
| 3,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing 4 Challenger quests per day will reward you with 25 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| Beginner || 5,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate || 10,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 15,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Challenger || 25,000 z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Target Pools ==&lt;br /&gt;
&lt;br /&gt;
The four weekly bounties for each tier are drawn from these pools.&lt;br /&gt;
&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
&lt;br /&gt;
=== Intermediate ===&lt;br /&gt;
Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
&lt;br /&gt;
=== Challenger ===&lt;br /&gt;
Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1860</id>
		<title>Monster Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Monster_Hunter&amp;diff=1860"/>
		<updated>2026-06-07T01:47:55Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Hunter System =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note| This is entire page is a draft. Information on this page is subject to change as we are still planning, developing and testing the system.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monster Hunter System&#039;&#039;&#039; is a weekly-rotating bounty board run by the &#039;&#039;&#039;Hunter&#039;s Guild&#039;&#039;&#039;. Each week, every difficulty tier posts &#039;&#039;&#039;four&#039;&#039;&#039; randomly selected monster bounties. Hunt the required number of a target and hand it in for &#039;&#039;&#039;Hunting Coins&#039;&#039;&#039;, &#039;&#039;&#039;Zeny&#039;&#039;&#039;, &#039;&#039;&#039;Base Experience&#039;&#039;&#039;, and &#039;&#039;&#039;Job Experience&#039;&#039;&#039;. Complete all four quests in a single day? Get a &#039;&#039;&#039;Hunter&#039;s Bonus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Speak with the &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039; NPC {{navi|map=re_pub01|x=83|y=70}} in the Revenant Pub to view the bounty board. Choose a tier to see this week&#039;s four bounties, accept the ones you want, hunt the required kills, and return to hand in.&lt;br /&gt;
&lt;br /&gt;
Each bounty targets a &#039;&#039;&#039;single monster type&#039;&#039;&#039;. The four bounties shown in a tier are the same for every player and &#039;&#039;&#039;rotate every 7 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Note| All limits below are tracked on your &#039;&#039;&#039;master account&#039;&#039;&#039;, not per character. Only &#039;&#039;&#039;one character per master account&#039;&#039;&#039; may hold active bounties at a time - finish or abandon them before switching characters.}}&lt;br /&gt;
&lt;br /&gt;
== Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are four tiers. Each has a level range, a fixed kill count per bounty, and a pool of possible targets that the weekly four are drawn from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Min Level !! Kills per Bounty !! Target Pool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || 20+ || 35 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || 41+ || 50 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || 61+ || 75 || 16 possible targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || 81+ || 100 || 16 possible targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level requirements ===&lt;br /&gt;
&lt;br /&gt;
Tiers only have a &#039;&#039;&#039;minimum&#039;&#039;&#039; level - there is &#039;&#039;&#039;no upper cap&#039;&#039;&#039;. A high-level character may run lower tiers if they wish (for example, a level 99 doing Beginner bounties).&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty you must be &#039;&#039;&#039;at least the tier&#039;s minimum level&#039;&#039;&#039;.&lt;br /&gt;
* To &#039;&#039;&#039;hand in&#039;&#039;&#039; a bounty you must &#039;&#039;&#039;also&#039;&#039;&#039; be at least the tier&#039;s minimum level.&lt;br /&gt;
&lt;br /&gt;
The hand-in check exists so a character can&#039;t drop &#039;&#039;&#039;below&#039;&#039;&#039; the minimum (for example, after Rebirthing to a 1/1 High Novice) and cash in a higher tier&#039;s reward. If that happens, the bounty cannot be claimed until they level back into range - or they can abandon it instead.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Weekly rotation ===&lt;br /&gt;
Each tier posts &#039;&#039;&#039;4 bounties&#039;&#039;&#039;, chosen at random from that tier&#039;s target pool. The same four targets are shown to all players, and a fresh set is rolled &#039;&#039;&#039;every 7 days&#039;&#039;&#039;. A server-wide announcement is made whenever the board refreshes.&lt;br /&gt;
&lt;br /&gt;
=== Daily limit ===&lt;br /&gt;
You may accept up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039;, counted across &#039;&#039;&#039;all tiers combined&#039;&#039;&#039; (not 4 per tier). Spend them however you like - four from one tier, or a mix.&lt;br /&gt;
&lt;br /&gt;
The daily cooldown starts when you &#039;&#039;&#039;accept&#039;&#039;&#039; a bounty, &#039;&#039;&#039;not&#039;&#039;&#039; when you hand it in. This means you can hand in a finished bounty and, the next day, accept new ones right away. You also can&#039;t take the same bounty twice in one day.&lt;br /&gt;
&lt;br /&gt;
=== Take All ===&lt;br /&gt;
From a tier&#039;s board you can select &#039;&#039;&#039;Take All&#039;&#039;&#039; to accept every bounty you haven&#039;t taken yet that day in one click.&lt;br /&gt;
&lt;br /&gt;
=== Hunt in a party ===&lt;br /&gt;
Bounty kills are &#039;&#039;&#039;shared with your party&#039;&#039;&#039;. When a party member on the same screen kills one of your target monsters, it counts toward &#039;&#039;&#039;everyone&#039;s&#039;&#039;&#039; bounty progress at once - not just the player who landed the kill. &#039;&#039;&#039;Party up to clear your bounties much faster!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Bonus ==&lt;br /&gt;
&lt;br /&gt;
Hand in &#039;&#039;&#039;all four&#039;&#039;&#039; of a &#039;&#039;&#039;single tier&#039;s&#039;&#039;&#039; bounties in the &#039;&#039;&#039;same day&#039;&#039;&#039; to earn a &#039;&#039;&#039;Hunter&#039;s Bonus&#039;&#039;&#039; - some extra Hunting Coins! Because the daily limit is 4 bounties total, claiming the bonus means spending your &#039;&#039;&#039;entire daily allowance&#039;&#039;&#039; on one tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunter&#039;s Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039; || +2 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039; || +3 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039; || +4 Hunting Coins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039; || +5 Hunting Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Hunting Coins and Job EXP are fixed per tier. Zeny and Base EXP are rolled randomly within the listed range on each hand-in.&lt;br /&gt;
&lt;br /&gt;
These rewards are per turn-in, and you can hand in up to &#039;&#039;&#039;4 bounties per day&#039;&#039;&#039; total (across all tiers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Hunting Coins !! Base EXP !! Job EXP !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beginner&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 10,000–15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intermediate&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000–200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000–1,500,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 50,000–75,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenger&#039;&#039;&#039;&lt;br /&gt;
| 5&lt;br /&gt;
| 3,000,000–5,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 75,000–100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing 4 Challenger quests per day will reward you with 25 Hunting Coins, up to 20m base exp, 8m job exp, and up to 400k zeny.&lt;br /&gt;
&lt;br /&gt;
== Abandoning a Quest ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Abandon Quests&#039;&#039;&#039; option on the main menu to drop a bounty (or all of them) for a Zeny fee. Abandoning &#039;&#039;&#039;does not&#039;&#039;&#039; refund that day&#039;s attempt - the bounty still counts as taken for the day and cannot be re-accepted until tomorrow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Abandon Fee&lt;br /&gt;
|-&lt;br /&gt;
| Beginner || 5,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate || 10,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 15,000 z&lt;br /&gt;
|-&lt;br /&gt;
| Challenger || 25,000 z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Target Pools ==&lt;br /&gt;
&lt;br /&gt;
The four weekly bounties for each tier are drawn from these pools.&lt;br /&gt;
&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
Yoyo, Horn, Poison Spore, Muka, Martin, Smokie, Vadon, Zombie, Ambernite, Aster, Coco, Creamy, Steel Chonchon, Peco Peco, Stainer, Wormtail&lt;br /&gt;
&lt;br /&gt;
=== Intermediate ===&lt;br /&gt;
Skeleton Worker, Miyabi Doll, Holden, Sohee, Noxious, Cookie, Munak, Desert Wolf, Argos, Bigfoot, Marc, Roween, Soldier Skeleton, Savage, Magnolia, Mantis&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
Evil Druid, Bloody Butterfly, Raydric, High Orc, Skeleton Prisoner, Grove, Demon Pungus, Grand Peco, Wind Ghost, Iron Fist, Isis, Kapha, Injustice, Bathory, Carat, Rideword&lt;br /&gt;
&lt;br /&gt;
=== Challenger ===&lt;br /&gt;
Tengu, Wicked Nymph, Loli Ruri, Majoruros, Medusa, Assaulter, Wanderer, Sleeper, Shinobi, Apocalypse, Khalitzburg, Nightmare Terror, Dragon Tail, Clock, Dark Priest, Ancient Mimic&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1859</id>
		<title>Random OptionsV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Random_OptionsV2&amp;diff=1859"/>
		<updated>2026-06-06T23:11:46Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1st Option&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| ATK¹&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| MATK²&lt;br /&gt;
| 8–12&lt;br /&gt;
| 10–15&lt;br /&gt;
| 15–25&lt;br /&gt;
| 25–40&lt;br /&gt;
|-&lt;br /&gt;
| STR¹&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| INT²&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| VIT³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| DEX³&lt;br /&gt;
| 1&lt;br /&gt;
| 1–2&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1-3&lt;br /&gt;
|-&lt;br /&gt;
| HP³&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–100&lt;br /&gt;
| 100–150&lt;br /&gt;
| 150–250&lt;br /&gt;
|-&lt;br /&gt;
| SP³&lt;br /&gt;
| 15–20&lt;br /&gt;
| 20–30&lt;br /&gt;
| 30–50&lt;br /&gt;
| 50–75&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
	<entry>
		<id>https://wiki.revenantelegy.com/index.php?title=Crafter&amp;diff=1858</id>
		<title>Crafter</title>
		<link rel="alternate" type="text/html" href="https://wiki.revenantelegy.com/index.php?title=Crafter&amp;diff=1858"/>
		<updated>2026-06-06T23:10:56Z</updated>

		<summary type="html">&lt;p&gt;Kins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Crafter&#039;&#039;&#039; is located in the &#039;&#039;&#039;Revenant Pub&#039;&#039;&#039; and offers various equipment crafting quests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anubis_Helm_-_5490.png]] [https://revenantelegy.com/database/item/5490 &#039;&#039;&#039;Anubis Helm&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Fragment_of_Rosatta_Stone_-_7211_small.png]] [https://revenantelegy.com/database/item/7211 Fragment of Rosatta Stone] ×3&lt;br /&gt;
* [[File:Broken_Pharaoh_Emblem_-_7113_small.png]] [https://revenantelegy.com/database/item/7113 Broken Pharaoh Emblem] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4138 Anubis Card] ×1&lt;br /&gt;
* [[File:Hand_of_God_-_1009_small.png]] [https://revenantelegy.com/database/item/1009 Hand of God] ×1&lt;br /&gt;
* [[File:Cultish_Mask_-_1045_small.png]] [https://revenantelegy.com/database/item/1045 Cultish Masque] ×500&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Benevolent_Guardian_-_18542.png]] [https://revenantelegy.com/database/item/18542 &#039;&#039;&#039;Benevolent Guardian&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Biretta_-_2217_small.png]] [https://revenantelegy.com/database/item/2217 Biretta &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Wedding_Veil_-_2206_small.png]] [https://revenantelegy.com/database/item/2206 Wedding Veil &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Rosary_-_2626_small.png]] [https://revenantelegy.com/database/item/2626 Rosary &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Worn-out_Kimono_-_7153_small.png]] [https://revenantelegy.com/database/item/7153 Worn-out Kimono] ×100&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hunting_Cap_-_5383.png]] [https://revenantelegy.com/database/item/5383 &#039;&#039;&#039;Hunting Cap&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Renown_Detective%27s_Cap_-_5108_small.png]] [https://revenantelegy.com/database/item/5108 Renown Detective&#039;s Cap &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Animal_Skin_-_919_small.png]] [https://revenantelegy.com/database/item/919 Animal Skin] ×1000&lt;br /&gt;
* [[File:Bear%27s_Footskin_-_948_small.png]] [https://revenantelegy.com/database/item/948 Bear&#039;s Footskin] ×500&lt;br /&gt;
* [[File:Green_Dyestuffs_-_979_small.png]] [https://revenantelegy.com/database/item/979 Darkgreen Dyestuffs] ×1&lt;br /&gt;
* [[File:Apple_of_Archer_-_2285_small.png]] [https://revenantelegy.com/database/item/2285 Apple of Archer &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lunatic_Hat_-_5527.png]] [https://revenantelegy.com/database/item/5527 &#039;&#039;&#039;Lunatic Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Illusion_Flower_-_710_small.png]] [https://revenantelegy.com/database/item/710 Illusion Flower] ×3&lt;br /&gt;
* [[File:Aloe_-_704_small.png]] [https://revenantelegy.com/database/item/704 Aloe] ×3&lt;br /&gt;
* [[File:Hinalle_-_703_small.png]] [https://revenantelegy.com/database/item/703 Hinalle] ×3&lt;br /&gt;
* [[File:Stem_-_905_small.png]] [https://revenantelegy.com/database/item/905 Stem] ×500&lt;br /&gt;
* [[File:Pointed_Scale_-_906_small.png]] [https://revenantelegy.com/database/item/906 Pointed Scale] ×500&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4006 Lunatic Card] ×1&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Witch%27s_Pumpkin_Hat_-_18656.png]] [https://revenantelegy.com/database/item/18656 &#039;&#039;&#039;Witch&#039;s Pumpkin Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Exorciser_-_1233_small.png]] [https://revenantelegy.com/database/item/1233 Exorciser &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Loki%27s_Whispers_-_7019_small.png]] [https://revenantelegy.com/database/item/7019 Loki&#039;s Whispers] ×1&lt;br /&gt;
* [[File:Wizard_Hat_-_2252_small.png]] [https://revenantelegy.com/database/item/2252 Wizard Hat &amp;amp;#91;0&amp;amp;#93;] ×5&lt;br /&gt;
* [[File:Star_Crumb_-_1000_small.png]] [https://revenantelegy.com/database/item/1000 Star Crumb] ×300&lt;br /&gt;
* [[File:Pumpkin_Lantern_-_7225_small.png]] [https://revenantelegy.com/database/item/7225 Pumpkin Lantern] ×500&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4111 Strouf Card] ×1&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rideword_Hat_-_5208.png]] [https://revenantelegy.com/database/item/5208 &#039;&#039;&#039;Rideword Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Hot-blooded_Headband_-_5070_small.png]] [https://revenantelegy.com/database/item/5070 Hot-blooded Headband] ×1&lt;br /&gt;
* [[File:Bookclip_in_Memory_-_7015_small.png]] [https://revenantelegy.com/database/item/7015 Bookclip in Memory] ×300&lt;br /&gt;
* [[File:Old_Magic_Book_-_1006_small.png]] [https://revenantelegy.com/database/item/1006 Old Magic Book] ×150&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4358 Seyren Windsor Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4346 Egnigem Cenia Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4185 Rideword Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shrine_Maiden_Hat_-_18791.png]] [https://revenantelegy.com/database/item/18791 &#039;&#039;&#039;Shrine Maiden Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Giant_Band_Aid_-_5063_small.png]] [https://revenantelegy.com/database/item/5063 Giant Band Aid &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Worn-out_Prison_Uniform_-_1099_small.png]] [https://revenantelegy.com/database/item/1099 Worn-out Prison Uniform] ×300&lt;br /&gt;
* [[File:Manacles_-_1098_small.png]] [https://revenantelegy.com/database/item/1098 Manacles] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4364 Margaretha Sorin Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4349 Errende Ebecee Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4293 Cookie Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hermode_Cap_-_5481.png]] [https://revenantelegy.com/database/item/5481 &#039;&#039;&#039;Hermode Cap&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Grief_for_Greed_-_5021_small.png]] [https://revenantelegy.com/database/item/5021 Grief for Greed &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Dry_Sand_-_7264_small.png]] [https://revenantelegy.com/database/item/7264 Dry Sand] ×300&lt;br /&gt;
* [[File:Tiger_Panty_-_7267_small.png]] [https://revenantelegy.com/database/item/7267 Tiger Panty] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4362 Howard Alt-Eisen Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4347 Armeyer Dinze Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4233 Baby Leopard Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercury_Riser_-_18597.png]] [https://revenantelegy.com/database/item/18597 &#039;&#039;&#039;Mercury Riser&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Pretend_Murdered_-_2293_small.png]] [https://revenantelegy.com/database/item/2293 Pretend Murdered &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Black_Hair_-_1020_small.png]] [https://revenantelegy.com/database/item/1020 Black Hair] ×300&lt;br /&gt;
* [[File:Short_Daenggie_-_1094_small.png]] [https://revenantelegy.com/database/item/1094 Short Daenggie] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4360 Eremes Guile Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4348 Wickebine Tres Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4257 Wild Rose Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull_Cap_-_18539.png]] [https://revenantelegy.com/database/item/18539 &#039;&#039;&#039;Skull Cap&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Ph.D_Hat_-_5012_small.png]] [https://revenantelegy.com/database/item/5012 Ph.D Hat &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Maneater_Root_-_1033_small.png]] [https://revenantelegy.com/database/item/1033 Maneater Root] ×300&lt;br /&gt;
* [[File:Yellow_Plate_-_7149_small.png]] [https://revenantelegy.com/database/item/7149 Yellow Plate] ×300&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4366 Kathryne Keyron Card] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4350 Laurell Weinder Card] ×3&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4325 Harpy Card] ×3&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alice_Doll_-_5137.png]] [https://revenantelegy.com/database/item/5137 &#039;&#039;&#039;Alice Doll&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Alice%27s_Apron_-_7047_small.png]] [https://revenantelegy.com/database/item/7047 Alice&#039;s Apron] ×150&lt;br /&gt;
* [[File:Soft_Apron_-_661_small.png]] [https://revenantelegy.com/database/item/661 Soft Apron] ×3&lt;br /&gt;
* [[File:Feather_Beret_-_5170_small.png]] [https://revenantelegy.com/database/item/5170 Feather Beret &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4035 Hydra Card] ×2&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Telling_Doll_Hat_-_5343.png]] [https://revenantelegy.com/database/item/5343 &#039;&#039;&#039;Telling Doll Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Fricco%27s_Shoes_-_2417_small.png]] [https://revenantelegy.com/database/item/2417 Fricco&#039;s Shoes &amp;amp;#91;0&amp;amp;#93;] ×3&lt;br /&gt;
* [[File:Soft_Apron_-_661_small.png]] [https://revenantelegy.com/database/item/661 Soft Apron] ×3&lt;br /&gt;
* [[File:Feather_Beret_-_5170_small.png]] [https://revenantelegy.com/database/item/5170 Feather Beret &amp;amp;#91;0&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4058 Thara Frog Card] ×2&lt;br /&gt;
* 5,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tam_-_5379.png]] [https://revenantelegy.com/database/item/5379 &#039;&#039;&#039;Tam&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Wand_-_1604_small.png]] [https://revenantelegy.com/database/item/1604 Wand &amp;amp;#91;2&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Soft_Silk_-_7166_small.png]] [https://revenantelegy.com/database/item/7166 Soft Silk] ×25&lt;br /&gt;
* [[File:Bucket_Hat_-_5120.png]] [https://revenantelegy.com/database/item/5120 Bucket Hat &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* [[File:Generic_Card_small.png]] [https://revenantelegy.com/database/item/4023 Baby Desert Wolf Card] ×1&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Koneko_Hat_-_5372.png]] [https://revenantelegy.com/database/item/5372 &#039;&#039;&#039;Koneko Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Magic_Book_-_1006_small.png]] [https://revenantelegy.com/database/item/1006 Old Magicbook] ×1&lt;br /&gt;
* [[File:Black_Cat_Doll_-_7206_small.png]] [https://revenantelegy.com/database/item/7206 Black Cat Doll] ×150&lt;br /&gt;
* [[File:White_Dyestuffs_-_982_small.png]] [https://revenantelegy.com/database/item/982 White Dyestuffs] ×3&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lif_Doll_Hat_-_5253.png]] [https://revenantelegy.com/database/item/5253 &#039;&#039;&#039;Lif Doll Hat&#039;&#039;&#039; &amp;amp;#91;1&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Hinalle_Leaflet_-_520_small.png]] [https://revenantelegy.com/database/item/520 Hinalle Leaflet] ×100&lt;br /&gt;
* [[File:Sharp_Leaf_-_7100_small.png]] [https://revenantelegy.com/database/item/7100 Sharp Leaf] ×100&lt;br /&gt;
* [[File:Marionette_Doll_-_5141_small.png]] [https://revenantelegy.com/database/item/5141 Marionette Doll &amp;amp;#91;1&amp;amp;#93;] ×1&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chick_Hat_-_5283.png]] [https://revenantelegy.com/database/item/5283 &#039;&#039;&#039;Chick Hat&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Egg_-_574_small.png]] [https://revenantelegy.com/database/item/574 Egg] ×1&lt;br /&gt;
* [[File:Bird_Feather_-_916_small.png]] [https://revenantelegy.com/database/item/916 Feather of Birds] ×100&lt;br /&gt;
* [[File:Yellow_Herb_-_508_small.png]] [https://revenantelegy.com/database/item/508 Yellow Herb] ×25&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pecopeco_Hairband_-_5286.png]] [https://revenantelegy.com/database/item/5286 &#039;&#039;&#039;Pecopeco Hairband&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Puppy_Headband_-_5118_small.png]] [https://revenantelegy.com/database/item/5118 Puppy Headband] ×1&lt;br /&gt;
* [[File:Peco_Peco_Feather_-_7101_small.png]] [https://revenantelegy.com/database/item/7101 Peco Peco Feather] ×500&lt;br /&gt;
* [[File:Cendrawasih_Feather_-_6405_small.png]] [https://revenantelegy.com/database/item/6405 Cendrawasih Feather] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hawk_Eye_-_5680.png]] [https://revenantelegy.com/database/item/5680 &#039;&#039;&#039;Hawk Eye&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Angled_Glasses_-_2276_small.png]] [https://revenantelegy.com/database/item/2276 Angled Glasses] ×1&lt;br /&gt;
* [[File:Talon_-_917_small.png]] [https://revenantelegy.com/database/item/917 Talon] ×500&lt;br /&gt;
* [[File:Animal_Skin_-_919_small.png]] [https://revenantelegy.com/database/item/919 Animal Skin] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pecopeco_Wing_Ears_-_5358.png]] [https://revenantelegy.com/database/item/5358 &#039;&#039;&#039;Pecopeco Wing Ears&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Kitty_Band_-_2213_small.png]] [https://revenantelegy.com/database/item/2213 Kitty Band] ×1&lt;br /&gt;
* [[File:Peco_Peco_Feather_-_7101_small.png]] [https://revenantelegy.com/database/item/7101 Peco Peco Feather] ×500&lt;br /&gt;
* [[File:Cendrawasih_Feather_-_6405_small.png]] [https://revenantelegy.com/database/item/6405 Cendrawasih Feather] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Filir%27s_Pinions_-_5664.png]] [https://revenantelegy.com/database/item/5664 &#039;&#039;&#039;Filir&#039;s Pinions&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Dragon_Wing_-_1724_small.png]] [https://revenantelegy.com/database/item/1724 Dragon Wing] ×1&lt;br /&gt;
* [[File:Giant_Butterfly_Wing_-_7168_small.png]] [https://revenantelegy.com/database/item/7168 Giant Butterfly Wing] ×500&lt;br /&gt;
* [[File:Little_Evil_Wing_-_1039_small.png]] [https://revenantelegy.com/database/item/1039 Little Evil Wing] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fish_in_Mouth_-_5403.png]] [https://revenantelegy.com/database/item/5403 &#039;&#039;&#039;Fish In Mouth&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Cigarette_-_2267_small.png]] [https://revenantelegy.com/database/item/2267 Cigarette] ×2&lt;br /&gt;
* [[File:Fin_-_951_small.png]] [https://revenantelegy.com/database/item/951 Fin] ×500&lt;br /&gt;
* [[File:Clam_Flesh_-_966_small.png]] [https://revenantelegy.com/database/item/966 Clam Flesh] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rainbow_Scarf_-_5463.png]] [https://revenantelegy.com/database/item/5463 &#039;&#039;&#039;Rainbow Scarf&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Rainbow_Carrot_-_622_small.png]] [https://revenantelegy.com/database/item/622 Rainbow Carrot] ×10&lt;br /&gt;
* [[File:Rainbow_Shell_-_1013_small.png]] [https://revenantelegy.com/database/item/1013 Rainbow Shell] ×500&lt;br /&gt;
* [[File:Red_Scarf_-_10019_small.png]] [https://revenantelegy.com/database/item/10019 Red Scarf] ×5&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gangster_Scarf_-_5361.png]] [https://revenantelegy.com/database/item/5361 &#039;&#039;&#039;Gangster Scarf&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Gangster_Mask_-_2265_small.png]] [https://revenantelegy.com/database/item/2265 Gangster Mask] ×1&lt;br /&gt;
* [[File:Blue_Hair_-_1034_small.png]] [https://revenantelegy.com/database/item/1034 Blue Hair] ×500&lt;br /&gt;
* [[File:Slingshot_-_7195_small.png]] [https://revenantelegy.com/database/item/7195 Slingshot] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scarlet_Rose_-_5548.png]] [https://revenantelegy.com/database/item/5548 &#039;&#039;&#039;Crimson Rose&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Fancy_Flower_-_2207_small.png]] [https://revenantelegy.com/database/item/2207 Fancy Flower] ×1&lt;br /&gt;
* [[File:Flower_-_712_small.png]] [https://revenantelegy.com/database/item/712 Flower] ×500&lt;br /&gt;
* [[File:Singing_Flower_-_629_small.png]] [https://revenantelegy.com/database/item/629 Singing Flower] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiked_Scarf_-_5462.png]] [https://revenantelegy.com/database/item/5462 &#039;&#039;&#039;Spiked Scarf&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Goblin_Mask_-_2297_small.png]] [https://revenantelegy.com/database/item/2297 Goblin Mask] ×1&lt;br /&gt;
* [[File:Porcupine_Quill_-_1027_small.png]] [https://revenantelegy.com/database/item/1027 Porcupine Quill] ×500&lt;br /&gt;
* [[File:Dokkaebi_Horn_-_1021_small.png]] [https://revenantelegy.com/database/item/1021 Dokebi Horn] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Well-Chewed_Pencil_-_5574.png]] [https://revenantelegy.com/database/item/5574 &#039;&#039;&#039;Well-Chewed Pencil&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Stop_Post_-_2272_small.png]] [https://revenantelegy.com/database/item/2272 Stop Post] ×1&lt;br /&gt;
* [[File:Fine-grained_Trunk_-_1066_small.png]] [https://revenantelegy.com/database/item/1066 Fine-grained Trunk] ×500&lt;br /&gt;
* [[File:Log_-_7201_small.png]] [https://revenantelegy.com/database/item/7201 Log] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Umbala_Spirit_-_18505.png]] [https://revenantelegy.com/database/item/18505 &#039;&#039;&#039;Umbala Spirit&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Romantic_Leaf_-_2270_small.png]] [https://revenantelegy.com/database/item/2270 Romantic Leaf] ×2&lt;br /&gt;
* [[File:Soft_Blade_of_Grass_-_7194_small.png]] [https://revenantelegy.com/database/item/7194 Soft Blade of Grass] ×500&lt;br /&gt;
* [[File:Tough_Vines_-_7197_small.png]] [https://revenantelegy.com/database/item/7197 Tough Vines] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate_Dagger_-_5305.png]] [https://revenantelegy.com/database/item/5305 &#039;&#039;&#039;Pirate Dagger&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Pirate_Bandana_-_2287_small.png]] [https://revenantelegy.com/database/item/2287 Pirate Bandana] ×2&lt;br /&gt;
* [[File:Coral_Reef_-_7013_small.png]] [https://revenantelegy.com/database/item/7013 Coral Reef] ×500&lt;br /&gt;
* [[File:Skel-Bone_-_932_small.png]] [https://revenantelegy.com/database/item/932 Skel-Bone] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Donut_In_Mouth_-_5594.png]] [https://revenantelegy.com/database/item/5594 &#039;&#039;&#039;Donut in Mouth&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Cake_Hat_-_5024_small.png]] [https://revenantelegy.com/database/item/5024 Cake Hat] ×1&lt;br /&gt;
* [[File:Piece_of_Cake_-_539_small.png]] [https://revenantelegy.com/database/item/539 Piece of Cake] ×250&lt;br /&gt;
* [[File:Well-baked_Cookie_-_538_small.png]] [https://revenantelegy.com/database/item/538 Well-baked Cookie] ×250&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scissorhand_Model_-_18642.png]] [https://revenantelegy.com/database/item/18642 &#039;&#039;&#039;Scissorhand Model&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Sharpened_Leg_Bone_of_Ghoul_-_1260_small.png]] [https://revenantelegy.com/database/item/1260 Sharpened Legbone of Ghoul] ×2&lt;br /&gt;
* [[File:Sharp_Arrow_-_1764_small.png]] [https://revenantelegy.com/database/item/1764 Sharp Arrow] ×2000&lt;br /&gt;
* [[File:Sharp_Scale_-_963_small.png]] [https://revenantelegy.com/database/item/963 Sharp Scale] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced_Assassin_Mask_-_18774.png]] [https://revenantelegy.com/database/item/18774 &#039;&#039;&#039;Advanced Assassin Mask&#039;&#039;&#039; &amp;amp;#91;0&amp;amp;#93;]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Old_Coin_-_25074_small.png]] [https://revenantelegy.com/database/item/25074 Old Coin] ×100&lt;br /&gt;
* [[File:Fortune_Sword_-_13043_small.png]] [https://revenantelegy.com/database/item/1223 Fortune Sword] ×2&lt;br /&gt;
* [[File:Broken_Sword_-_7110_small.png]] [https://revenantelegy.com/database/item/7110 Broken Sword] ×500&lt;br /&gt;
* [[File:Grit_-_1056_small.png]] [https://revenantelegy.com/database/item/1056 Grit] ×500&lt;br /&gt;
* 1,000,000 Zeny&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kins</name></author>
	</entry>
</feed>